• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

BrawlBox Creation & Showcase Workshop: Post your BrawlBox stuff here!

TommoPuppy

Smash Lord
Joined
Feb 4, 2010
Messages
1,376
Location
Australia
NNID
Tommohawk
yup !
do you have the same issues ?
Yah. I did at first, but the tutorial I was reading at KC-MM said that if dragging and dropping the file onto AIS doesn't work, right click the file and go "Open With.." instead and it should work, and it does for me.
 

pikazz

Smash Lord
Joined
Dec 6, 2009
Messages
1,868
Location
Sweden, Umeå (Currently in Seattle)
NNID
pikamaxi
dont know where I should ask it

but has anyone busted the myth about texture patting? (AnmTexPat)
I believe I has something ;D

EDIT: Texture Pattern hacking is so fun 8D

jiggly on the right has been trapted by the texture pattern hacking!

[collapse=the other pics]


[/collapse]
 

Ultraxwing

Smash Ace
Joined
Mar 4, 2010
Messages
615
Location
Peach Lover =3
ha ha HOW!?

i mean its beautiful...

can this work for full textures?

like make one arm purple the other blue...

or does it involve facial anims?
 

Piks

Smash Journeyman
Joined
Jul 28, 2007
Messages
396
Good!

Just edit the head more and it'll be golden. You could use the ball on the top of his hat for the ridge on the front. (and edit the texture so the top one matches up with the model)
 

Mr.Chuy

Chuy
Joined
Dec 29, 2009
Messages
1,817
Location
Somewhere in Texas
dont know where I should ask it

but has anyone busted the myth about texture patting? (AnmTexPat)
I believe I has something ;D

EDIT: Texture Pattern hacking is so fun 8D

jiggly on the right has been trapted by the texture pattern hacking!

[collapse=the other pics]


[/collapse]
Not bad mind telling how you did that? :3

the F9 key on my keyboard is broken D:
that's why this pic seem a bit strange :
Epic Megaman /IMG][/QUOTE]
Very impressive GW
and you say you're a crap vertexer >.>
 

n64billy

Smash Ace
Joined
Feb 4, 2009
Messages
614
Location
Behind you!
but has anyone busted the myth about texture patting? (AnmTexPat)
I believe I has something ;D
Haha, someone else finally bothered to try this too... :laugh:

It's rather easy, just swapping the files and renaming which texture to effect can give you the basic results...
 

lts11179

Smash Rookie
Joined
Aug 21, 2010
Messages
4
Hey i just got in to teaxturing and i wanted to get some others perspectives on my textures i made these both today so please give me some comments on what you think








These are of a Zero Suit Samus i did







And thats of a mandolorian inspired Meta Knight

Please feel free to leave comments good or bad.
 

Segtendo

Smash Hero
Joined
Dec 1, 2009
Messages
5,021
Location
Illinois
NNID
Segtend0
3DS FC
2552-4940-9357
Drunk Jigglypuff=epic

@Above user
That ZSS is sexy. Red is, literally, hot.
 

TommoPuppy

Smash Lord
Joined
Feb 4, 2010
Messages
1,376
Location
Australia
NNID
Tommohawk
@TommoPuppy
I've slept :3
Alright ready for anything!
Eep. I need to make a couple more changes to the vertex hack first, plus I gotta go to Uni in about an hour or two. I'll PM you when ready.

Drunk Jigglypuff=epic

@Above user
That ZSS is sexy. Red is, literally, hot.
I agree. I give that Samus a good out of 10, and I'd use it if I my Zero Suit Samus slots weren't full.
 

Piks

Smash Journeyman
Joined
Jul 28, 2007
Messages
396


Another Zelda mod! :confused:

It isn't Palutena though, ignore the textures. Hopefully she's still recognizable.
 

humble

Smash Ace
Joined
Oct 25, 2009
Messages
888
Location
Portland, OR
FFFF- Pik, you have so many unfinished projects already! D:

Care to give us a hint as to who it is? I'm sure it'll turn out amzing somehow anyway.
 

pikazz

Smash Lord
Joined
Dec 6, 2009
Messages
1,868
Location
Sweden, Umeå (Currently in Seattle)
NNID
pikamaxi
thanks :D
ha ha HOW!?

i mean its beautiful...

can this work for full textures?

like make one arm purple the other blue...

or does it involve facial anims?
dont know yet :/ but I will figure it out
Not bad mind telling how you did that? :3
i will do it later ;3
Drunk Jigglypuff=epic
I shall call that Jigglypuff "Jigglydrunk"
epic!

Haha, someone else finally bothered to try this too... :laugh:

It's rather easy, just swapping the files and renaming which texture to effect can give you the basic results...
it is kinda funny and easy then you are understand what you doing ;3
but trying to figure it out the frames and if it can be over some other part on the body so we can make fully custom texture pattern xD

EDIT: find one wrong!
pic one on his wait 2 (or 3)


pic 2 on his taunt up


so far as I know, Pattern is REPLACEMENT on textures while str0 is MOVEMENT of textures.
examples is dedede's eye lock pattern and it is replacing to make a good "closing eye" effect while dedede's iris is str0 to make the movement of the iris fluid and good looking
 

pikazz

Smash Lord
Joined
Dec 6, 2009
Messages
1,868
Location
Sweden, Umeå (Currently in Seattle)
NNID
pikamaxi
You're learning quickly :D
what was a theory I had for a long time ago xD
the only left to find out is:
* "frame set" are (just on that frame, this texture will show up)
* Add new anmtexpat like "wait2" "AppealHi" and so on
* Add new string inside those so you can have more than just those slots
* Add more strings inside "stringentries"

this is what I found out:

* Unknown 2 is "frames" (black box)
* Numentries is how many textures what will be "pattern" (red box)
* NumStrings is how many Stringsentries has inside (blue and green box)
* All in Numentries (in the pic, example EyeL, EyeR ect under Dash) are connected with material1 in the model. If you rename one in Numentries after one group in Matrial1, that will be affect instead (example my dedede http://www.smashboards.com/showpost.php?p=11029753&postcount=4580 )
* All Value in StringEntrie is your textures. if you rename one of them to the other texture, that will be that texture you chose instead
* All NumEntries has the "own" order to show up (ex lucas SpecialLwHold.he has one eye open and the other close)
* The Numentries doesn't go after name in StringEntrie, they goes after the Number in the list. example, In frame 7, the "EyeL" will show up the second on the list or Number 1 in this case is Pikachu_eye.04 in the pic. so the Pikachu_eye.04 will be showed at frame 7 until it goes replaced again (very sure)

and it works on hacked models aswell!

hoppip is so happy because he has a happy face in wait2 and AppealHi :3
 

spiderjjr45

Smash Apprentice
Joined
Sep 11, 2009
Messages
142
Haha, I was just thinking about doing Paula the other day. Thank god I never went through with it; you would've been some STRONG competition.
 

Mr.Chuy

Chuy
Joined
Dec 29, 2009
Messages
1,817
Location
Somewhere in Texas
Code:
what was a theory I had for a long time ago xD
the only left to find out is:
* "frame set" are (just on that frame, this texture will show up)
* Add new anmtexpat like "wait2" "AppealHi" and so on
* Add new string inside those so you can have more than just those slots
* Add more strings inside "stringentries"

this is what I found out:
[IMG]http://i35.tinypic.com/2jfc5dd.png[/IMG]
* Unknown 2 is "frames" (black box)
* Numentries is how many textures what will be "pattern" (red box)
* NumStrings is how many Stringsentries has inside (blue and green box)
* All in Numentries (in the pic, example EyeL, EyeR ect under Dash) are connected with material1 in the model. If you rename one in Numentries after one group in Matrial1, that will be affect instead (example my dedede [url]http://www.smashboards.com/showpost.php?p=11029753&postcount=4580[/url] )
* All Value in StringEntrie is your textures. if you rename one of them to the other texture, that will be that texture you chose instead
* All NumEntries has the "own" order to show up (ex lucas SpecialLwHold.he has one eye open and the other close)
* The Numentries doesn't go after name in StringEntrie, they goes after the Number in the list. example, In frame 7, the "EyeL" will show up the second on the list or Number 1 in this case is Pikachu_eye.04 in the pic. so the Pikachu_eye.04 will be showed at frame 7 until it goes replaced again (very sure)

and it works on hacked models aswell!
[IMG]http://i38.tinypic.com/xfap0w.jpg[/IMG]
hoppip is so happy because he has a happy face in wait2 and AppealHi :3
Hmmm...Good stuff dude
What that be srt0 data or texpat?
 

DahremRuhar

Smash Ace
Joined
Jan 16, 2010
Messages
594
Location
Syracuse, NY
I'd love to continue your work. I'll do my best at making a psa. Just post Ludwig to BrawlVault and say I'm continuing your work, and I'll make sure to include you in the credits if I finish.
 

libertyernie

Smash Ace
Joined
Oct 5, 2009
Messages
929
Location
Eau Claire, WI

That's a Kirby texture with a Ness cap vertex hack. Gotta take some more pictures before I release it.
Oh, and in the background? It's gonna be a 3D animated stage. A couple platforms moving around, but nothing too crazy.
 

TommoPuppy

Smash Lord
Joined
Feb 4, 2010
Messages
1,376
Location
Australia
NNID
Tommohawk
Woot, so does that mean hoppip will come?

Also @TommoPuppy, still need the hexing?
Yeah, yeah, I just gotta finish the vertex hack first. I can't seem to vertex hack hexed models using DasDonkey Box 2.1. I've been a little inactive though since I do have uni work to do too, so bear with me
 
Top Bottom