So apparently only one player can complete a transformation at a time, and the lower port gets priority on the transition:
http://www.youtube.com/watch?v=LpevUdayiNY
http://www.youtube.com/watch?v=LpevUdayiNY
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
It's up again, at least for now..."This video is unavailable."
:/
It can't be a coding oversight, as this would actually have to be programmed to happen.I doubt people would get confused, its probably just a coding oversight.
That would be hilarious if somebody's transform got delayed in midair and they fell to their death.
It could be a coding "oversight" (actually intentional) if the change requires loading stuff from the disc. I find it weird that it happens with 3 Zeldas though, since you'd think it would only have to load the Sheik stuff once.It can't be a coding oversight, as this would actually have to be programmed to happen.
If they didn't change/add anything, they would transform at the same timings.
Still, I'm sure people have an eye on their own characters before and after, not to mention the color differences. Some, though, are too subtle, I admit.So two players don't get confused who's who when transforming.
The "1P, 2P" etc disappears when transforming, and all the transfromation effects look the same regardless of costume.
You don't fall fast enough during transformation for this to be a problem.how about using it as an edgeguarding option lol
sheik is recovering, wants to transform to lengthen recovery, p1 on the stage transforms at the same time, and p2 falls to death LOL!