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Brawl seems to be much too dynamic for regular fighting

Vasilicus

Smash Journeyman
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Feb 25, 2006
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Leawood, Kansas
Something that's been bugging me, and this just seems really illogical. First off a lot of the final smashes that take up the whole screen seem like they will detract from gameplay. That's one of the things that worries me. For example, Peach's final smash. That's just going to get in the way and interrupt gameplay (the frame). Second, some assist trophies do this too. Look at Mr. Resetti. It seems that the screen zooms in on him, which could cause a lot of problems. Or the Devil. This one is obvious. And also look at PictoChat and Shadow Moses, where we have a lot of interruptions (Snake talking to his team?) and a disregard for traditional smash screen-set up that is only on those certain stages. I'm kinda worried about all these interruptions to gameplay that would stop the flow of the game.
 

Darkurai

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You think it zooms in on Resetti? Please tell me I read that wrong and you're not really that stupid.
 

error_alt_delete

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R.M.B. were else?
Something that's been bugging me, and this just seems really illogical. First off a lot of the final smashes that take up the whole screen seem like they will detract from gameplay. That's one of the things that worries me. For example, Peach's final smash. That's just going to get in the way and interrupt gameplay (the frame). Second, some assist trophies do this too. Look at Mr. Resetti. It seems that the screen zooms in on him, which could cause a lot of problems. Or the Devil. This one is obvious. And also look at PictoChat and Shadow Moses, where we have a lot of interruptions (Snake talking to his team?) and a disregard for traditional smash screen-set up that is only on those certain stages. I'm kinda worried about all these interruptions to gameplay that would stop the flow of the game.
ya because they are MADE FOR THAT!
 

DeuceBlade

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Theres this amazing feature where you can turn all that stuff off.. it hasn't been revealed yet since it wasn't at E4All. lol.
 

SmashWolf

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All hail the item switch.

And in case you don't like the stages, make a few yourself, I'd say. There's really no need to worry about Brawl for this.
 

Sanjuinuthus

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Aug 14, 2007
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162
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Miramar, Florida
The title of this thread is silly. OBVIOUSLY Brawl is too dynamic for a regular fighting game because it ISN'T a regular fighting game.

Something that's been bugging me, and this just seems really illogical. First off a lot of the final smashes that take up the whole screen seem like they will detract from gameplay. That's one of the things that worries me. For example, Peach's final smash. That's just going to get in the way and interrupt gameplay (the frame).
That's the point of a FS. It's supposed to interrupt the gameplay; that's why you only see 1-3 smash balls per regular match.

Second, some assist trophies do this too. Look at Mr. Resetti. It seems that the screen zooms in on him, which could cause a lot of problems.
If you watched videos with Mr. Resetti you would know the screen doesn't zoom in on him.

Or the Devil. This one is obvious. And also look at PictoChat and Shadow Moses, where we have a lot of interruptions (Snake talking to his team?) and a disregard for traditional smash screen-set up that is only on those certain stages. I'm kinda worried about all these interruptions to gameplay that would stop the flow of the game.
Oh lord, TWO stages with interruptions! (Yes I know there's a lot more than two.) Brawl will have a large selection of stages, many without those grueling gameplay distractions that you despise so much.

Bottom Line: If you want to play Brawl like a regular fighting game, turn off items and go to battlefield, or any other neutral stage.
 

Jumpinjahosafa

Smash Ace
Joined
Sep 21, 2007
Messages
883
I'm pretty sure they made the game dynamic on purpose..

Its original, exciting, and not Tekken.

Static fighting games kinda suck anyway.
 

Primetime84

Smash Cadet
Joined
Jul 4, 2007
Messages
45
If anything added to the game is too interrupting for some people, just look it as a new aspect and find a way to fight around it. I'm not worried about Mr. Resseti or the FS's. And also Snakes won't be a problem.

If anthying has been a problem for me it's been alot of things ive noticed repreated from last game. I didn't know where to mention this but alot of things seem the same to me. Other than boards and new characters I believe the returning characters feature alot of the same moves. Set aside FS's and it seems the returners are the same. Minus a few moves I know from movies such as the FLUDD or Link's boomarang, everything seems the same. I hope i'm wrong b/c I haven't played the game like others who played at the E4All. But either way Lucas might as well have been in Melee as a clone, and all the characters pretty much seem taken straight from Melee. But we'll see....
 

Banana_Dragon

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So... wait... you're complaining about a "too dynamic" fighting game?...
... What?
You'd rather have stick-people stand in place and take turns dealing punches? Well if you really want that go play boxing on Wii sports I guess...

Really... "too dynamic"?.... Isn't that.... kinda the point?

It's threads like this one that make me bow down and say "hail aspirin!"
 

kashikomarimashita

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It looks like the developers will find a way to keep things from becoming too overwhelmed by interruptions. And the customization for items and levels allows the players to determine their own level of chaos. This game will allow more adjustable control than previous installments.
 

Magnacor

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Of course the Final Smashes or huge and flashy. They are supposed to be over-the-top attacks that consume the entire screen destroying everything in it's path. Get over it. Some of the Assist Trophies take up the entire screen and distract from the game. They are supposed to do that. Get over it. Some stages are random and interrupt your game. Again, get over it. If you only play on Final Destination with items off as the most broken character in the game, so be it, but do not post these threads about how awful the game is going to be because Sakurai wants to appeal to the other 10% of us that enjoy the randomness. Sakurai will not change the game because it is "too dynamic" so just deal with it.
 

Demon Kirby

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You think it zooms in on Resetti? Please tell me I read that wrong and you're not really that stupid.
No, he's still stupid.

*sigh*... Final smashes were prety much made for this purpose, as stated before. I pity you for not knowing this earlier, I thought it would be obvious.
 

lavamage

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Wisconsin...yay that place no one has ever heard o
This is not quite what your talking about, but I had the same issue. In Mario Strikers Charged, you had these special moves, and when you used them you would jump, do some sort of kick, and then the ball would fly towrd your opponents goalie. This takes around 10 seconds, but when you face weak enemies and you do it or strong enemies and they do it, it makes a 3 minute game into a seven minute game.

I was hoping there wouldn't be some huge cutscene between smashes, so I am pretty happy with that.


However, you are right about resetti, but Devil you can still go on the stgae, but you will jsut be off the screen (I think)



Random comment-because Devil moves stages, does that mean most will have large sides? I.E. the oppisite of Icicle Mountain
 

SirroMinus1

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Something that's been bugging me, and this just seems really illogical. First off a lot of the final smashes that take up the whole screen seem like they will detract from gameplay. That's one of the things that worries me. For example, Peach's final smash. That's just going to get in the way and interrupt gameplay (the frame). Second, some assist trophies do this too. Look at Mr. Resetti. It seems that the screen zooms in on him, which could cause a lot of problems. Or the Devil. This one is obvious. And also look at PictoChat and Shadow Moses, where we have a lot of interruptions (Snake talking to his team?) and a disregard for traditional smash screen-set up that is only on those certain stages. I'm kinda worried about all these interruptions to gameplay that would stop the flow of the game.
easy then dont play with AT's and FS's
i know im not
 

Spellman

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I think some are missing what he's saying, I don't think he's afraid of most of the Assist Trophies that hurt or damage you. But the ones that interupt gameplay, and not to mention that Zooming in for the Final Smash.

I think movement will cease momentarily for the Final Smash. (still arguably annoying, but we'll see how that actually plays out when used in action.) As for the Assist Trophies, I think they are a rare occurance; we'll have dozens of Assist Trophies that will overthrow those weird screen disturbing ones. I myself am not afraid of them but I can see how they could annoy someone. If they went too overboard with stuff like this, it'd be like having Togepi casting that move that blacks out the screen constantly. Which WOULD be annoying. Peach getting her Final Smash will probably be pretty rare too, I'm sure one of the reasons they made her attack the way it is is because they wanted to find a way to make it original.

I see where you're coming from, Vasilicus. However, I think this is going to be the same ol' Bros. we know and love with a little more variety.

Edit: After reading your post again, I notice you bring up A LOT of valid points. Besides the zooming in on Resetti (I don't think that actually happens.) but nonetheless, a lot. Even Pokemon Trainer's final smash brings up a classic Pokemon style text box on the bottom of the screen.

With enough rare moments like this, it may become common to have screen disturbances such as these.
 

_Phloat_

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Tennessee V_V
If anything added to the game is too interrupting for some people, just look it as a new aspect and find a way to fight around it. I'm not worried about Mr. Resseti or the FS's. And also Snakes won't be a problem.

If anthying has been a problem for me it's been alot of things ive noticed repreated from last game. I didn't know where to mention this but alot of things seem the same to me. Other than boards and new characters I believe the returning characters feature alot of the same moves. Set aside FS's and it seems the returners are the same. Minus a few moves I know from movies such as the FLUDD or Link's boomarang, everything seems the same. I hope i'm wrong b/c I haven't played the game like others who played at the E4All. But either way Lucas might as well have been in Melee as a clone, and all the characters pretty much seem taken straight from Melee. But we'll see....
The same moves in a different "feeling" game makes all the difference, they really help show the transition from game to game, and how the physics have changed. Makes it all easier to adapt to IMO.
 

Aryman

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This thread is hilarious. And I thought my flames were harsh... some of you guys are downright mean!
 

Igneous42

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Sep 17, 2007
Messages
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Colorado
Something that's been bugging me, and this just seems really illogical. First off a lot of the final smashes that take up the whole screen seem like they will detract from gameplay. That's one of the things that worries me. For example, Peach's final smash. That's just going to get in the way and interrupt gameplay (the frame). Second, some assist trophies do this too. Look at Mr. Resetti. It seems that the screen zooms in on him, which could cause a lot of problems. Or the Devil. This one is obvious. And also look at PictoChat and Shadow Moses, where we have a lot of interruptions (Snake talking to his team?) and a disregard for traditional smash screen-set up that is only on those certain stages. I'm kinda worried about all these interruptions to gameplay that would stop the flow of the game.
because all competitive games have to be straightforward? And just turn off at and stuff...
 

Magnacor

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Over there
Originally posted by Spellman:
I think some are missing what he's saying, I don't think he's afraid of most of the Assist Trophies that hurt or damage you. But the ones that interupt gameplay, and not to mention that Zooming in for the Final Smash.
If the ones that interrupt gameplay are supposed to interrupt gameplay then I'm fine with that. Assist Trophies like Mr. Ressetti, Devil, and Nintendogs are supposed to mess you up. The point of those are to screw with the camera so getting mad at them doing so is almost the same as getting mad at the other Assist Trophies for attacking you.

I think movement will cease momentarily for the Final Smash. (still arguably annoying, but we'll see how that actually plays out when used in action.) As for the Assist Trophies, I think they are a rare occurance; we'll have dozens of Assist Trophies that will overthrow those weird screen disturbing ones. I myself am not afraid of them but I can see how they could annoy someone. If they went too overboard with stuff like this, it'd be like having Togepi casting that move that blacks out the screen constantly. Which WOULD be annoying. Peach getting her Final Smash will probably be pretty rare too, I'm sure one of the reasons they made her attack the way it is is because they wanted to find a way to make it original.
The pause in the game after someone unleashes a Final Smash, ought to be the least of your worries considering that you're about to get blasted by a laser, fireball, super-saiyen hedgehog, etc.

I see where you're coming from, Vasilicus. However, I think this is going to be the same ol' Bros. we know and love with a little more variety.

Edit: After reading your post again, I notice you bring up A LOT of valid points. Besides the zooming in on Resetti (I don't think that actually happens.) but nonetheless, a lot. Even Pokemon Trainer's final smash brings up a classic Pokemon style text box on the bottom of the screen.

With enough rare moments like this, it may become common to have screen disturbances such as these
Again, a small screen disturbance will hardly be important when you are about to be killed anyway. I can see that some people don't like those minor screen disturbances and I can see why some people would find them annoying, but I can't see why people have to make a topic on them when all they have to do is go to the item switch menu to fix that.
 

Gomolka

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haha. its simply this... he takes the game too seriously and has come to the realization that SSBB is more targeted towards those who just like to have fun with the game than to highly competitive players. Hence, why he is looking at "legit" tournament maps and what could make the game illegit at tournaments. Good job. kudos?
 

Red Exodus

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I don't like when the action stops to zoom in on what someone is doing. I probably won't use FS too much because of that.
 

Marcman2020

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Oct 3, 2007
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the one who started this thread hasn't responded...guess he hasn't read our posts to understand that he's worrying for NOTHING -_-
 

Spellman

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Again, a small screen disturbance will hardly be important when you are about to be killed anyway. I can see that some people don't like those minor screen disturbances and I can see why some people would find them annoying, but I can't see why people have to make a topic on them when all they have to do is go to the item switch menu to fix that.
Oh yeah I know that, but it's still kind of annoying when 90% of the Final Smashes and Assist Trophies have to be removed because of one character or one trophy.

I know there is a point behind those trophies, but one might even say it's forced nostalgia. I know I'm going to be reading what Resetti is saying.

I think though, like I first thought, that there are tons and tons of Assist Trophies and that kind of thing will be a rare occurrence. It's just those trophies that he's showing on the blog are some of the more unique ones right now, and is probably saving a lot of the badass-awesome ones for later or launch day. It will probably be just as rare as Togepi's Dark Ball. Which is fine with me, that kind of thing would get old, stale and predictable if it kept happening at every turn.

I'm an items-advocate after all. I wouldn't want people to have to turn items off because a few crummy things turn them off of them. Like exploding crates.

All in all, I'm not worried, but I just thought he had a lot of notable points is all. I don't think this post had "whine for absolutely nothing" written all over it.
 

Chaosblade77

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If Smash wasn't dynamic, I doubt any of us would even be here right now... that is what it pretty much comes down to.
 

Red Exodus

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All in all, I'm not worried, but I just thought he had a lot of notable points is all. I don't think this post had "whine for absolutely nothing" written all over it.


Dammit, I had more written out but it got lost somehow, anyway here's the short verison of it:

People like to jump on threads for pointing a flaw, not matter how [un]reasonable it is.
 

I.T.P

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Did any of you notice he nere said "Regular fighting game" But he said "Regular Fighting", as in Regular Melee style UNDISTURBED Fighting?

i don't think he ever meant to see smash is too dynamic, he just meant to say that in the Item period of his gameplay, he says all of the Disturbing sort of things(Framed FSs,ATs). never in his post did he say anything bad about the game itself or the way it works, and i'm pretty sure he knows about the Item switch, but who doesn't want to check out the new items and stuff in the game when you get it? and what about 1P mode, the FSs/ATs are still in it you know....

You guys gotta stop flaming and start reading correctly.
 

cultofrubik

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Gosh people, he has a valid topic idea, so give valid responses that don't flame. This is supposed to be Smashboards, one of the greatest online communities ever.

Thankfully, we won't have too many issues with items because competitive play will ban them. Items are for fun as are the final smashes, so don't worry about it too much.
 

DraginHikari

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Hm? I think people actually enjoy waiting for these posts so they can release tension :p
 

Eltrotraw

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the one who started this thread hasn't responded...guess he hasn't read our posts to understand that he's worrying for NOTHING -_-
'Course, that could also mean it's a troll topic.

It's only a natural action for trolls to bring up a controversial issue and either let it erupt on its own or instigate more trouble as a Devil's Advocate.

It looks like he chose the former.



As for my thoughts on the issue?

The pause for the FS isn't that bad, and Smash Brothers was intended to have a bunch of wierdness placed in it. But, if you hate it so much, there will be in item switch option to be able to turn it off. Despite their properties, Smash Balls and ATs look like they're like full items.

Of course you'll be able to choose what stages to play on too, or we'll have newbies whining about "wah i hate pokefloats its so gay" or "OMG RAINBOW CRUISE SUX CUZ IT KEPS MOVING"...
 

Spellman

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'Course, that could also mean it's a troll topic.

It's only a natural action for trolls to bring up a controversial issue and either let it erupt on its own or instigate more trouble as a Devil's Advocate.

It looks like he chose the former.
Yeah but this is totally the first time this has been brought up in this manner on these boards. Unless the controversial issue is mentioning a potential flaw in Brawl. (which is totally taboo nowadays.) People should explain why they think he's wrong, not just say stuff like: "DUH EPIC FAIL. EVERYTHING IS FAIL" It's not like he said Brawl is going to suck, it was just a mere "worry".

Also, not everyone has the time to be on the computer 19 hours a day so if someone doesn't post here for a few days, it's not always their fault. Clearly he hasn't been online since yesterday, and with school and homework and parents and parties and jobs, there's plenty of distractions in the world to keep someone away from the internet.
----
Anyways, back OT, moving stages and item switch has been around forever and I don't think that's the issue. Text boxes that obstruct vision from the fight and new camera changes are the issue at hand. We never had those before. It would be nice for some people who don't like those kinds of Assist Trophies were able to turn them off, but that's probably not going to be possible. Instead, ALL Assist Trophies and Final Smash's and some stages that interact with Snake would have to be terminated, and that would be a shame.
 
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