Yuna Did you read my arugument on page 16 I beleive?
please address it
http://smashboards.com/showthread.php?t=149606&page=16
please address it
http://smashboards.com/showthread.php?t=149606&page=16
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"Possibly Amazing Tier"-yeah. He is possibly Amazing Tier. But I put him in Great tier. I just meant that he's close to Amazing from what we know insofar. But if we find out more, then his place will change.So yeah, you totally scored perfectly - a.k.a "(possibly Amazing-tier if the Amazings are nerfed or we find out some Amazing combos with him)" and "(if anyone figures out how to do that Chainthrow I saw)" totally refer to the present. Yeah. So much for "Current is the vital point" eh?
I did one thing wrong. So did you when you (erroneously) used my cliff notes about Lucas as an example of why I fail. Does this mean you automatically fail as well?So, how about it, eh?![]()
And you, apparently.To answer your final question:
You, still you, and always you. (sorry if you take offense, it isn't meant, I just mean to say that you have, in this instance, failed to prove your point to me.)
Seriously, dude, I have a problem with you.Seriously though, dude, I don't have a problem with you. You make me laugh, and I am totally cool with that.
I know three people who do, I constantly go to their houses to play and I'm constantly trying to explore the metagame while doing it. It's more than a lot of people (most people who argue about Brawl here on Smashboards have only seen videos).^^Yuna do you own the game?
Certain broken Melee moves being nerfed does not automatically make the game more balanced. We have a whole bunch of new characters and some moves were nerfed too much while others were barely nerfed. Likewise, certain moves were actually buffed.IMO Marth is gonna get his own Tier(lolz)....but Marth Aside I beleive the game is more balanced due to certain moves being nerfed as well as the Stale move Negation Knockback reduction.
Where in "From what we know insofar" do I exclude the chance of us finding out new things? It's still a discussion about what we know insofar.However...Yuna its really too early to tell We Exploited certain things in melee and we are gonna expliot stuff in brawl its inevitable...
Counterpick stages matter in Melee as well. How does this mean that Brawl must be more balanced than Melee?Also I beleive certain stages make it balanced (as far as counter picks in tourneys) I.E Pit on his own stage or Sonic on larger stages with less gaps...Once again IMO Marth works on all stages...Fair,Fair,FairBLAH
What does this have to do with anything? The gap between Casual and Competitive players has been reduced. And? Does it make the game more balanced?Also the fact that a bunch of ADV Techs arent in the game closes the gap in the player sense balancing the gamePLAY at this point (I use ADV Techs ALOT so dont think Im an advocate for people who cant)
This does not mean balance. This means it's harder to combo... except for a select few who can still do it... which actually means it's less balanced since so few can combo. The ones who can will be really good.The Difficulty in combos Definitly balances the "I hit you with this attack or grab now I will 0 to death you from said attack or grab"
Does not balance the game more. Makes it deeper, sure.The Airdodge post activity negates alot of dumb kills from one missing a tech as well as creates new strategies. Rather than having to know a bunch of button combos now you actually have to THINK.
Too bad this does not automatically mean balance either. It all depends on how it's all integrated. Ike is really, really slow. His strongest moves as so slow you'll almost never hit with them.Also The characters that cant combo are normally the ones that KO at retartedly low percents (Ike Bowser Dedede....ROB)
Not really, no. You must not shieldhop a lot. The new Shielding System also screws it up. Less shieldstun and much easier to Powershield. You see a bair? PS into punish.Many Characters can approach safely one way or another....I'll use Ike as an example...A Running Bair has good range...is pretty fast and can get you inside for a quick jab combo
Maybe that Olimar is just a bad player. And of course individual matchups count, they always do.When I set up certain matches (Barring Marth again) I Have a hard time. I.E. My Pit Vs. Olimar. My Pit gets pwned(and thats my main) YEt when I put Sonic or Ike up against Olimar I Have an easy time. Yet My Pit PWNs an Ike and my Falco PWNs a Sonic. Its not a Matter of Tiers now but its almost like the weapon triangle in Fire Emblem...Certain Characters have a harder time against other characters and Vice Versa....When I finally get the game Ill see if I can make you a chart maybe.
No, I said that since you no longer can edgeguard easily, KO-cambility, comboability, comboability into KO-moves, approach and damage racking has become vital.What th-? I hope you arent saying that gimping people w. edgeguarding made Melee Balanced.....BTW Ill tell you how many of those people can do those 5 things....
Really, how often do you see Ike landing an fsmash?All but Ike (He doesnt combo well) But really...does Ike need combos when he has the most knockback in the smash series?
"The players being forced to think" = Balance?The balance doesnt lie in character match-ups Yuna...Rather in Strengths...Weaknessess....Stage/terrain advantage and the player being forced to think!
This means more balance how?Also normally Casual players see a move that kills once I.E Knee, Then they Spam said Move to K.O....not in Brawl though...a casual player wont figure this out until someone tells them.
This does not mean balance. When did I say anything that's even close to this?Also Someone who plays brawl for a week will never beat one who is playing 4 a year....just not gonna happen Yuna I mean really...Teach someone to do all the same things I can do yet if they dont think and if they dont know their character... AND MINE....they are doomed.
C. Argue against yourselfNow If you have anymore qualms against brawl...please raise them I'll be happy to
A. Refute you or
B. Inform you of Brawls true nature
I'd call you a reliable source for debate if you'd actually give me valid discussion.I know you may not call me reliable but I do go to MANY Tourneys (I Just came from Chu Dats house last week) So I consider myself Reliable
BTW Zelda conters Marth pretty well so Im convinced Marth may not be as good as I originally thought(Only played the game ALOT.....still need to sit with it tho)
There it is again, the "We'll see it later! Because I believe so!"IMO you are going to see the balance as months go by....
Abientôt.-Ciao
I have yet to see this either. An Amazing character stops being very amazing if they have matchup that's just impossible for them to win. Then they're bumped to Great.I haven't seen a trend in Brawl videos showing that characters greatly counter others. At least not so much that no character(s) can be the "Amazing ones" because they have no chance against their counters.
For people who have Brawl:
Do you think that characters counter other characters significantly more than what was seen in Melee? What about to the point where there are no "Amazing" characters despite their obvious potential?
Okay Im going to jump around I really apologize for being informal.I skipped a whole bunch of pages due to a lot of spam overnight.
Certain broken Melee moves being nerfed does not automatically make the game more balanced. We have a whole bunch of new characters and some moves were nerfed too much while others were barely nerfed. Likewise, certain moves were actually buffed.
It's called change. Change does not automatically mean balance.
The new Stale Moves is also constant for everyone. Unless we find a character who's only playable if you use only 3 or so moves, no character is gonna suffer generally more than others from this. It's just another thing to keep track of.
Certain characters also have a much larger arsenal of good moves to use than others.
Where in "From what we know insofar" do I exclude the chance of us finding out new things? It's still a discussion about what we know insofar.
Counterpick stages matter in Melee as well. How does this mean that Brawl must be more balanced than Melee?
Pit's stage will have to be banned due to the new Tether Recovery. Break the floors and characters who can only recover using Tether Recovery will be dead once they get smashed off the stage and can't recover using Air Control alone. Imagine semi-spikes against such characters on Pit's stage! Dead!
What does this have to do with anything? The gap between Casual and Competitive players has been reduced. And? Does it make the game more balanced?
This does not mean balance. This means it's harder to combo... except for a select few who can still do it... which actually means it's less balanced since so few can combo. The ones who can will be really good.
Does not balance the game more. Makes it deeper, sure.
Too bad this does not automatically mean balance either. It all depends on how it's all integrated. Ike is really, really slow. His strongest moves as so slow you'll almost never hit with them.
And then there are those who can't combo or KO.
Not really, no. You must not shieldhop a lot. The new Shielding System also screws it up. Less shieldstun and much easier to Powershield. You see a bair? PS into punish.
Maybe that Olimar is just a bad player. And of course individual matchups count, they always do.
No, I said that since you no longer can edgeguard easily, KO-cambility, comboability, comboability into KO-moves, approach and damage racking has become vital.
And extremely few characters have all of these attributes or even 4 or 3 out of them.
Really, how often do you see Ike landing an fsmash?
"The players being forced to think" = Balance?
Didn't you just argue character matchups being important to balance above, as well?
This means more balance how?
When we talk about balance, we're assuming that the players in the hypothetical fight are highly skilled players, not Casual Spammer #51.
This does not mean balance. When did I say anything that's even close to this?
Also, since the skill gap is apparently smaller now (by your own admission), it's easier for new players to do well against more experienced ones (by your own admission). Stop arguing against yourself.
C. Argue against yourself
D. Provide random off-topic things
E. Argue things I never argued for/against
F. Provide me with inane or invalid arguments already done to death or at least laughably bad
I'd call you a reliable source for debate if you'd actually give me valid discussion.
How about eloborating on why Zelda counters Marth instead of just stating it as if it were fact?
There it is again, the "We'll see it later! Because I believe so!"
Abientôt.
And even Peach could at least rack up damage fast, another important thing in Brawl.Funny how certain things made peach, for example, only a high tier on ssbm...
1. Not much legimate comboes
2. Has hard time to actually KO people off screen
3. Has hard/even matchups against lots of chars
See the trend here? Now peach is only mid tier at best cause gasp, her edgegame has been greatly nerfed due to new mechanics, her comboability due to new mechanics and her new moves is also a lot tougher and due to her own nerfing (no fc, buffed shield and her new attacks lack priority and range) and buffing certain chars (coughmarthcough) she's gonna have hard matchups. >_> Same things apply in brawl, only that they've been changed. Projectiles for example are not highly importance on brawl, but things like low% KO's and vertical KO options and if you can actually set up to those are very important. If someone (marth) can not only reliably combo you into KO at low% (or lower than most chars can Ko things), but also stop you from even approaching him safely (up B, range, moves) or edgeguarding him... if a character cannot do all the same things that make marth so good, they're not as good characters and therefore, lower on the tier list. Kinda like the fox on ssbm, so little disadvantages and still he had it all compared to the poor pichu who had all the disadvantages and so little advantages.
Yea dat thing too, she could rack up loads of damage especially against space animals and edgeguard them on ssbm, but now she cannot rack even decent damage to anyone. >_>And even Peach could at least rack up damage fast, another important thing in Brawl.
"Everyone has them" does not mean balance if some people are still better than others.Balance....
Every char has some autocanceled air atacks. So almost all chars have combo moves and KOing moves. Maybe ganon is one those chars that wont make it to finals in tournaments. The rest, i think every1 is fine. I know some chars have weird autocanceled attacks ( peach fair ? ) but some1 will find an use for them.
The problem got a name , actually 2 , olimar and marth.
Where did I bring this up? Of course a game cannot be completely balanced, no matter how much the Guilty Gear-makers are trying to balance the XX-series.The problem is , Yuna , that you cannot have the same moves for every char and this prevent the game of being totally balanced.
Since i can actually beat sheik with more chars than sheik and fox, i think this game is more balanced than brawl. This is just an example another one is " you want a heavy char ?, choose one , he´s not going to be the sandbag of the match anymore"
It's a new game. Sheik's been nerfed... a lot.Yeah im no big shot or anything but from what ive played this is why I feel its balanced. G&W Improoved, Fox and Falco not as super as before, Zelda Improoved, Sheik little nerfed, pretty much all new characters are on par with these.
Did you mean bottom tier? Because Yoshi's really, really bad. Link's so-so and I'd say Bowser's pretty Meh, too.Atm I can see any character being in the Top Tiers apart from: Link Yoshi Bowser(even though he seems improoved) and Kirby. And Yes I do actually like the Ice Climbers!
Where did I bring this up? Of course a game cannot be completely balanced, no matter how much the Guilty Gear-makers are trying to balance the XX-series.The problem is , Yuna , that you cannot have the same moves for every char and this prevent the game of being totally balanced.
Since i can actually beat sheik with more chars than sheik and fox, i think this game is more balanced than brawl. This is just an example another one is " you want a heavy char ?, choose one , he´s not going to be the sandbag of the match anymore"
It's a new game. Sheik's been nerfed... a lot.Yeah im no big shot or anything but from what ive played this is why I feel its balanced. G&W Improoved, Fox and Falco not as super as before, Zelda Improoved, Sheik little nerfed, pretty much all new characters are on par with these.
Did you mean bottom tier? Because Yoshi's really, really bad. Link's so-so and I'd say Bowser's pretty Meh, too.Atm I can see any character being in the Top Tiers apart from: Link Yoshi Bowser(even though he seems improoved) and Kirby. And Yes I do actually like the Ice Climbers!
Ha! you admit it, i caugt you!!Yuna said:It's a new game.
Yoshi is soooo playable. He's terrible actually. Link didn't get much love either. Toon Link is actually better than Link. Pika got love too. Falcon looks even weaker than freaking Snake. There is a balance between like I guess the upper Tiers like Dedede than from someone like say Ike.Sheik is worse , thats for sure , but its not bottom tier"".
Look at zelda now, shes actually playable, as many others chars that in melee needed an extreme effort put into their gameplay to reach victory. Now we could say its even.
The footstool jump is something everyone has. And it works the same for everyone. If everyone has a footstool and Toon Link has a lot of things the majority doesn't, then Toon Link's obviously better (well, there's more to be said about this, but still).For example have any of us Melee players mastered the use of a footstool jump in brawl? Does KO ability matter (such as Marth's tipper) more than quick movement ability to chase an opponent offscreen quickly and yet recover with ease (Sonic /Meta/etc)? What is the significance of moves that do no damage and yet push characters? Have you seen SA frames being used to perfection during competitive play - hell is it even possible? What are the implications of Brawl's far-more-important airgame in comparison to melee?
People don't use ATs much because there really aren't that many ATM. Also, I base my impressions on the balance off of the things you mentioned as well. I just didn't feel the need to go into every single thing about Brawl since that'd take forever.What I'm getting at is although a certain seemingly lowtier character may be heavily lacking in traditional melee strengths I believe their potential has yet to be discovered. I've seen that ATs are often used sparingly to moderately in matches I've witnessed personally or online, therefore I believe players' abilities to utilize characters close to their fullest potential (i.e. how pros play SSBM now) will not be displayed for a long time simply because the ATs to make it happen simply aren't there yet.
I did say I could very well be wrong.This is however an assertion that gameplay-altering ATs will be discovered, much like Yuna's subjective assertions on Melee being more balanced, or the numerous assertions that Brawl is far more balanced than Melee.
ATs won't necessarily balance the game. The "right" ATs will.With the game still so young, I think discovery and incorporation of more ATs may give characters more balance than most people think. That is IF more AT are discovered. Whether Melee or Brawl has more balance is yet to be seen.
Small note: That's what Spin Dash/Homing attack is for.Sonic's hardly one of the better characters to chase recoveries with. His Up B covers no horizontal distance. Anyway, but that's an important part of the new game as well. Only the majority of characters can chase people off the stage now due to the new floatiness. But they can't do it that well, either, due to the new floatiness.
This is pretty much what I was thinking. It seems like a lot of the characters are good now but there is a VERY CLEAR distinction between the good and the bad, and the middle ground seems almost non-existant except maybe a select few.Ha! you admit it, i caugt you!!
no but in all seriousness, I think Brawl is more balanced in a strange way.
The gap between the good characters and the bad characters is A LOT bigger now, however, the group of Good characters is A LOT bigger this time around. So there is more Balance on average than there was in melee, With the random button you have a better chance of getting a good character than you had in melee.
You do realize we are talking about the same people who thought wavedashing was unbalanced, right? I'd say their ability to perceive balance is pretty off.First of all, a person with extensive melee knowledge/skill is not more qualified to discuss balance in Brawl. Why is this? Well first of all, casuals and people who do use ATs but don't necessarily go to tournaments are not morons. Balance is easy to see, whether you're competitive or not.
Sort of how someone good at 3rd Strike can't be good at Guilty Gear or Marvel vs. Capcom. Justin Wong says hi, by the way.Trust me, once Brawl comes out, people who may have dominated Melee may not even be high up in tournament rankings.
I love when people claim to have beaten pros and then leave it at that, like NO ONE is going to ask who the pros that they beat are.Skill in Melee means **** in Brawl. How do I know this? Well the fact that I was able to win at least half of the Brawl matches I played against Melee pros is a good indicator.
If you base your assumption off of the fact that the people you beat were actually pro and not some random guy.I'm not a casual player. I use ATs in Melee and am very good with them. I've been to 3-4 tournaments but have never placed very high. If people who win Melee tournaments often cannot beat me more than half of the time in Brawl, it's only logical to assume that skill in Melee does not necessarily mean skill in Brawl.
I really hate the "wait it out and see" approach to debates, as it seems like a cop out. Just base your argument off of what is currently known.Now that that rant is over, I'll get on topic. I've played Brawl. Although I haven't played it as extensively as some other members have, I have also spent a great deal of time watching people play Brawl at a smashfest. From what I have played and seen personally, there is no character that tends to come out on top most of the time. I don't know exactly what you're looking for when you say you want proof of balance. I guess you can watch Brawl videos and keep track of who beats who and how often. I'm not going to do your work for you.
However, this balance may only be temporary, caused mostly by our lack of experience in Brawl. Tiers may be defined more rigidly in the future, but as of now, every character seems to be able to beat any other. Once we learn how to play characters to their fullest potential, tiers may adjust and the game may prove to be less balanced than Melee and SSB64. However, for now, it feels balanced.
Also, you cannot ask people to prove you wrong when you haven't presented anything for them to argue against. You ask for proof of balance, but what proof do you offer for the contrary?
What I mean is that most of the time, the best he can do is one-two attacks and then he has to recover. He's hardly much better than the average character or on Pit's or Meta-Knight's level.Small note: That's what Spin Dash/Homing attack is for.