I'm gonna contribute something right now: Yoshi v. Ganon 3:7 in Ganon's favor.
It's reminiscent of the old Melee match-up: Yoshi may have increased weight or super-armor on his 2nd jump, but Ganon's aerials are very powerful. F-air and d-air **** Yoshi's jump. As far as that's related to the ground game, Yoshi has a hard time exploiting his DJC against Ganon: it's largely unsafe to do it. Ganon also has more range easily. Ganon has freaking WIZ-TRUCK which goes through most everything Yoshi does, and of course side-B beats out Yoshi's DJC.
What Yoshi has to do to win this match-up (most of the time) is exploit b-air and egg-throw. The Yoshi player needs huge balls and dive in, hopefully scoring a launcher into a combo since Ganon is combo bait. Egg-throws help to make Ganon think twice about running blatantly in and just fisting Yoshi. Yoshi definitely has to be more defensive, hopefully feinting Ganon into whiffing with a down-B and then scoring with a D-air -> u-tilt, grab, jabs, or f-tilt. Also, Ganon's slightly heavier than a lot of other characters so Yoshi's awesome u-air death combo's are less effective. Instead, the Yoshi player has to concentrate on getting Ganon off the ledge and gimping him (best option here for Yoshi unfortunately). Don't forget about Yoshi's shield either: if Yoshi blocks a laggy aerial or even a jab or tilt or down-B (hopefully with a powershield) then Yoshi gets a free f-tilt or d-tilt cuz of his awesome shield, but that's only if he wasn't pushed back far enough.
Now, Yoshi v. Fox 7:3 in Yoshi's favor.
This match-up would be mostly like the Yoshi v. CF match-up. Just read about that and you got the jist of it, only with this match-up Fox has weaker aerials so it's easier to exploit DJC. If you want more info on this, tell me. I'm done posting for now.