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Brawl+ Matchup Chart

Wavedash Master

Smash Journeyman
Joined
Dec 14, 2008
Messages
322
Right now, Ness's forward air really nullifies Squirtle's air game. I realize that one move causes heavy damage on a lot of characters, but Squirtle is a little more reliant on his air game than most others. So, until Ness's forward air is patched, it's a 70:30.
 

Sulfur

Smash Apprentice
Joined
Jun 19, 2009
Messages
164
Location
Pittsburgh, PA
Zard Matchups-
Squirtle 60:40 Zard
Lucas 60:40 Zard
Sheik 60:40
Falco 65:35
Ganondorf 40:60
Bowser 50:50
Snake 60:40
Ivysaur 55:45

And Squirtle
Lucas 55:45 Squirtle
Ivy 60:40 Squirtle
Ganondorf 50:50
ZSS 45:55
DK 60:40
DDD 60:40
Jiggs 50:50
Weegee 50:50
Link 40:60
Samus 45:55
Pit 60:40
Lolimar 40:60
 

Sulfur

Smash Apprentice
Joined
Jun 19, 2009
Messages
164
Location
Pittsburgh, PA
Lucario : ________

Bowser - 60/40
Capt. Falcon - 60/40
Charizard - 55/45
Diddy Kong - 50/50
Donkey Kong - 55/45
Falco - 60/40
Fox - 50/50
G&W - 40/60
Ganon - 60/40
Ice Climbers - 50/50
Ike - 60/40
Ivysaur - 55/45
Jigglypuff - 50/50
King DDD - 50/50
Kirby - 45/55
Link - 55/45
Lucas - 50/50
Luigi - 50/50
Mario - 55/45
Marth - 45/55
MK - 40/60
Ness - 45/55
Peach - 50/50
Pikachu - 50/50
Lolimar - 55/45
Pit - 50/50
ROB - 50/50
Samus - 55/45
Sheik - 55/45
Snake - 55/45
Sonic - 60/40
Squirtle - 50/50
TL - 50/50
Wario - 50/50
Wolf - 55/45
Yoshi - 50/50
Zelda - 55/45
ZSS - 55/45


The ones in red are the ones I have little to no knowledge of the b+ match-up and is just my guess.
Here are the others.
 
Joined
Jun 8, 2009
Messages
18,990
Snake's match ups are wrong. It's the opposite, it's 60:40 Snake, not Ike and it's 60:40 Snake, not Ness, Captain Falcon is okay
 
Joined
Jun 8, 2009
Messages
18,990
Most match ups here are wrong in general, they should follow the real match ups in the other character boards in SSBB
 

CloneHat

Smash Champion
Joined
Jan 18, 2009
Messages
2,130
Location
Montreal, Quebec
TONS of people can counter Falcon, just lots of them are only slight advantages.

One of Falcon's big advantages lies in his combos, coupled with his speed. This makes him very good against most heavies, and he doesn't have much trouble comboing lightweights into decent kill moves, but he has trouble finding openings with characters that have low-risk, high priority moves that he can't get through.

One of the reasons matchups stay so even for him is although others counter him while he's on the defensive, he can turn it all around if he gets a hit in.
 

[TSON]

Hella.
Joined
May 7, 2008
Messages
3,422
Location
Macomb, MI
NNID
oTSONo
Snake's match ups are wrong. It's the opposite, it's 60:40 Snake, not Ike and it's 60:40 Snake, not Ness, Captain Falcon is okay
...Ness has a CG on Snake. A potential 0death, and a broken fair that you can't touch.

If anything it should be 80:20 NessvSnake.
 

Kaotical

Smash Ace
Joined
Apr 14, 2004
Messages
845
Location
wv
I'm gonna contribute something right now: Yoshi v. Ganon 3:7 in Ganon's favor.

It's reminiscent of the old Melee match-up: Yoshi may have increased weight or super-armor on his 2nd jump, but Ganon's aerials are very powerful. F-air and d-air **** Yoshi's jump. As far as that's related to the ground game, Yoshi has a hard time exploiting his DJC against Ganon: it's largely unsafe to do it. Ganon also has more range easily. Ganon has freaking WIZ-TRUCK which goes through most everything Yoshi does, and of course side-B beats out Yoshi's DJC.

What Yoshi has to do to win this match-up (most of the time) is exploit b-air and egg-throw. The Yoshi player needs huge balls and dive in, hopefully scoring a launcher into a combo since Ganon is combo bait. Egg-throws help to make Ganon think twice about running blatantly in and just fisting Yoshi. Yoshi definitely has to be more defensive, hopefully feinting Ganon into whiffing with a down-B and then scoring with a D-air -> u-tilt, grab, jabs, or f-tilt. Also, Ganon's slightly heavier than a lot of other characters so Yoshi's awesome u-air death combo's are less effective. Instead, the Yoshi player has to concentrate on getting Ganon off the ledge and gimping him (best option here for Yoshi unfortunately). Don't forget about Yoshi's shield either: if Yoshi blocks a laggy aerial or even a jab or tilt or down-B (hopefully with a powershield) then Yoshi gets a free f-tilt or d-tilt cuz of his awesome shield, but that's only if he wasn't pushed back far enough.


Now, Yoshi v. Fox 7:3 in Yoshi's favor.

This match-up would be mostly like the Yoshi v. CF match-up. Just read about that and you got the jist of it, only with this match-up Fox has weaker aerials so it's easier to exploit DJC. If you want more info on this, tell me. I'm done posting for now.
 

[TSON]

Hella.
Joined
May 7, 2008
Messages
3,422
Location
Macomb, MI
NNID
oTSONo
Imma just say lower every Ness matchup by 20 and it should be more or less accurate now
 
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