The point I was making was that if players are close in skill level such that in Melee, a match between these players would almost 100% of the time go to one player, but in Brawl, two players the same closeness in skill level might fluctuate much more in who wins. The "better" player might only win 60% of the time.
I touched on this earlier, but the thing is, if we have two players of close skill, how is it that we determine which is accually better? We have them play each other, of course. The winning player is the one who's better. So, keeping that in mind, we could have situation 1 where two players are extremely close in skill. In Melee, for example, you could have Ken and PC_Chris and PC might win 60% of the time, but that means he is the better player and that's why competitive matches are always 2 out of 3 or 3 out of 5, etc. We can also have situation 2, where both players are close in skill but one player is a bit more obviously better than the other. So when these two play each other, the better player will win much more often than in situation 1. Situation 1 and 2 exist both in Melee and Brawl, and I've seen it first hand.
I'm not really comparing the amounts of these returns, I'm saying Brawl doesn't have a steady return, period. Your statement would be true if Brawl just had a smaller, steady return. I don't believe it does. I believe the return gets less and less the more you improve, reaching relative "skill caps" much faster than you would in Melee.
As I stated in my previous post, I didn't believe in what you said anyway, I was only responding as if it were true, which again, I don't believe it is. I believe in smash bro (all three, not just Brawl) you improve with each and every game played, and each and every stock lost. I don't understand what you mean by 'relative skill caps' however, but the more you improve, the harder it is to get even better; this applies to every single competitive game ever created. But there's always room for improvement and you'll only continue to get better by playing.
Just as a final note, since it's really the only important point I have to make, I don't think you can fairly claim that these skill gaps will invariably increase over time. We don't know that, we can't rely on that generalization that doesn't necessarily need to be true. The Brawl/Melee launch situations are very different, as has been argued time and time again. the progression of Brawl is going to be very different from Melee's. And while I usually argue that despite what anyone says, the games are very comparable, I think the general progression of the metagame is the one aspect that will be very definitively different between the two.
Granted, but then you can't fairly claim that the skill gaps won't increase over time. However, it is proven fact that with all competitive games ever created thus far, it takes time to improve your skills. No matter how you look at it, that's what it boils down to; you need to dedicate your TIME into improving your game. So, as time passes, certain players will play more and practice more and get better and better, leaving other players behind, while those players leave other players behind, and those players leave others behind, and so on and so forth. Now, I'm not saying that Player A will automatically beat Player B solely because Player A has clocked in 400 hours of Vs Mode Matches while Player B has clocked in only 350 hours, but the amount of time you play the game is definently a large factor in your personal skill. That's why complete beginners will never beat a Pro, because they haven't played at all, for any amount of time.
And I agree that Brawl and Melee are very comparable and can easily be compared to Smash 64 as well. All three of the metagames for their respective games will be different, no doubt, but I predict that they will also all be very refined and have a lot of potential.
awesome point, its a competitive game..should the better players go after melee and the lesser players stick to brawl...being serious about a game is about dedicating yourself and mastering many aspects to cover a game not just shielding and rolling...
I just found this lovely quote whilst browsing through the first page of this thread. It seems rather insulting to say that the lesser players should stick to brawl, even though you didn't SAY it, you ASKED it. But this brings up the question, "Does playing Melee, rather than Brawl, make me a more competitive person?" This can also apply the other way by replacing 'Melee' with 'Brawl' and vice versa. And the answer, in my personal and most humble opinion, is a flat "no", because at this point, deciding to play Melee over Brawl is due to a personal preference. I quit playing Melee (and pretty much every other game...) to play Brawl competitively, only because I like Brawl more. You need to have a love for the game if you want to play at a serious level.
And refering to the final sentece of this quote, you are right by saying that to play at a high level of skill, you need to master many aspects of the game. While in Melee, this meant mastering wavedashing and l-canceling, in Brawl it doesn't and that's not a bad thing.
NOTE: see NOTE in my previous post, it applies here too...
Well, since you seem confused, I'll give you a hint.
YES I WAS BEING SARCASTIC. I ****ING HATE BRAWL AND EVERYTHING IT ENTAILS. I WISH THE GAME HAD NEVER COME OUT AND WE HAD DUKE NUKEM' FOREVER INSTEAD. AT LEAST THIS WAY I COULD STILL GO TO A MELEE TOURNAMENT OR TWO OR GO TO SMASH BOARDS WITHOUT THERE BEING 5000 NEW JACK ***** THINKING THEY ARE THE HOTTEST THING SINCE SLICED ****!
Yeah, you sure showed these guys who the jack ***** are. Good job.