I can't seem to upload Brewster's Roost (i.e. Animal Crossing Results) without it clipping in the BRSTM. **** soneek's auto volume rejection system.
Also, I was thinking of perhaps making a more "in-game style" version of Baby Park, where every... 12 seconds or so (basically every 32 measures) the music speeds up by a factor of precisely 5.946309436% (this is the amount needed to speed it up such that the pitch is as close to the twelfth root of two of an octave (that means that if you do that twelve times, it will be twice as fast.... and one twelfth of an octave is a semi-tone..... in other words, the pitch will be raised by one semi-tone at this percentage).
If this is applied, then every 32 measures, it gets... just under 6% faster. Therefore, the actual length of the tune would be shorter.
If however, I were to be a ****, and make it play the entire track, and then repeat 6 times for each of the 6 laps, assuming each time it is faster by one semi-tone, the actual loop length is 3252706 samples (that is minus the intro of 143360 samples). Therefore, the loop length of each lap will be around 5.95% less, specifically:
Lap 2 = 3070146
Lap 3 = 2897832
Lap 4 = 2735189
Lap 5 = 2581674
Lap 6 = 2436776
This would, with the total of Lap 1 including the intro, 17117683 samples, or, 8 minutes and 55 seconds. Muahahahaha.
Now having said that, if you wanted to do that, you'd have to make it so that it loops only the fastest part, which means you'd have to have one loop of the tune that gets faster, after which it would remain at that speed:
http://www.brawlcustommusic.com/57100