kashikomarimashita
Smash Journeyman
Aside form peoples concern over competitive gamepley, there is the problem most of us have with Wii's online network. The general concesus is that it blows in comparison to X-Box Live.
So lets look at the drawbacks first.
-No voice chat
-Long Wii code input as opposed to standard Username
-Strict policy against social networking through their WiFi services
-Lag time
These are a Wii issue. As for Brawl's own drawbacks Ill list the big ones.
-No ranking
-No name showing in random matchmaking
-No written taunts in random matchmaking
Now lets look at the pluses
-Free
-First Smash game with Online play
-Multiple online modes (homerun, spectating, etc.)
-Picture swap
-Stage builder exchange
-No random smack talking
-No incentive for people to quit in the middle of a matches in random mode
-Sandbag practice during load screen
-No having to deal with random sickos, sexual predators, trolls, flamers, etc.
Now for the unknowns
-Items switch/ level preferences in random match mode?
-Online tournament mode?
-Possible to invite people from online to Friends list?
Perhaps I forgot a few things, so let me know what everyone thinks.
In my opinion Nintendos policy towards online gaming has really hindered the potential of Smash. This is of course beyond the decision making of the developers and Mr. Sakurai. However, the lack of a ranking system and the total block on Random match identities is baffling.
In any event this info is mostly going by what is posted on the Dojo site. Sakurai also mentioned that they are still trying to include other ideas and modes, and the final game is still subject to change. We wont really know until the Japanese version comes out. But seeing how I am in Japan I will buy the game at midnight on the 24th, and online mode is one of the first things Im going to check. Ill post my observations and impressions shortly afterwards (Jan 23rd around 9am PT Stateside) .
So lets look at the drawbacks first.
-No voice chat
-Long Wii code input as opposed to standard Username
-Strict policy against social networking through their WiFi services
-Lag time
These are a Wii issue. As for Brawl's own drawbacks Ill list the big ones.
-No ranking
-No name showing in random matchmaking
-No written taunts in random matchmaking
Now lets look at the pluses
-Free
-First Smash game with Online play
-Multiple online modes (homerun, spectating, etc.)
-Picture swap
-Stage builder exchange
-No random smack talking
-No incentive for people to quit in the middle of a matches in random mode
-Sandbag practice during load screen
-No having to deal with random sickos, sexual predators, trolls, flamers, etc.
Now for the unknowns
-Items switch/ level preferences in random match mode?
-Online tournament mode?
-Possible to invite people from online to Friends list?
Perhaps I forgot a few things, so let me know what everyone thinks.
In my opinion Nintendos policy towards online gaming has really hindered the potential of Smash. This is of course beyond the decision making of the developers and Mr. Sakurai. However, the lack of a ranking system and the total block on Random match identities is baffling.
In any event this info is mostly going by what is posted on the Dojo site. Sakurai also mentioned that they are still trying to include other ideas and modes, and the final game is still subject to change. We wont really know until the Japanese version comes out. But seeing how I am in Japan I will buy the game at midnight on the 24th, and online mode is one of the first things Im going to check. Ill post my observations and impressions shortly afterwards (Jan 23rd around 9am PT Stateside) .