cubaisdeath
Smash Lord
you gotta make it so that yoshi can jump out of shield too. thats gonna be hard though
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hey man, the third link T.T it's awsome :D, this will help me a bunch :D:D:D time to do some new softer modding :DUseful threads:
http://www.smashboards.com/showthread.php?t=80690
http://www.smashboards.com/showthread.php?t=80947
http://www.smashboards.com/showthread.php?t=100456
No, S-cancelling DOES NOT do exactly what Z-cancelling does.
^That is correct.
Yoshi's powershield has 4 frames to do so. It is stated in one of the useful threads I've posted.
Hitlag exists on all moves except throws. Hence, you can SDI all moves but throws. This too is stated in one of the threads at the top of this post.
Crounch cancel exists. Dash cancel doesn't. Again, look at the threads I posted.
You are terribly misinformed. You should actually TRY playing smash 64 before you come up with these lies.Don't forget to make the stage's boundaries super huge to make up for the lack of DI.
You should try and contact ant-d. He's possibly the best person for anything and everything to do with this thread and its goals.will there be a similar data gathering, but for hitbox data? would be useful, to make the Old combo's come back
You're gonna say 2 stages of different sizes have stage boundaries that aren't the same? You might as well compare Hyrule Castle with Hyrule Temple, Smash 64 Mushroom Kingdom with Melee Mushroom Kingdom, Smash 64 Peach's Castle with Melee Peach's Castle, Planet Zebes with Brinstar. Why? Because you're comparing 2 stages that aren't even the same stage to begin with. Yes, they're similar (no surprise seeing as how the Melee ones are based upon the Smash 64 ones, like a re-design or re-make) since they're form the same series, but that's it. They play different, look different, different shapes, sizes, features etc.You're gonna say the boundaries on Melee Corneria are bigger than Sector Z or Greens Greens is bigger than Dreamland?
hmmm I think he's trying to say about the lack of DI, and I think it's true, there is DI in N64, the timming for me seemed different, but yeah there is DI, and actually there is SDI
he also said lack of DI. there IS DI in smash 64.
The Smash series has 2 types of DI. These are "regular" DI and SDI.I didn't say Smash or Sliding DI, I said DI.
SSB64 characters are bigger. You can tell this by comparing Dreamland in Melee, and in 64. In Melee, Dreamland is huge as hell and it's one of the larger stages."- Possible character model size reduction"
you can do an aerial while fastfalling >_> Unless you mean fastfalling while you're doing the aerial animation, then you'd be right.
"- No fastfalling on aerials"
Uh, what?"- Enlarged stage boundaries"
I don't even know what this means."- Grabbing out of failed techs"
SSB64 projectiles aren't "overpowered"."Obviously Over power projectiles"
SSB64 isn't as balanced as people think it is. Pikachu literally has no bad matchups (similar to MK in Brawl) among other things
"Trouble with that is eventually we'll have to improve balance. XD N64 wasn't too bad balance-wise when compared to Melee or Brawl though."
uhh what the *** is this guy talking about. You can roll onto the stage in ssb64
"When you push shield while hanging on a ledge, you just do your get-up attack in 64, as opposed to rolling onto the stage as in Melee/Brawl. So your only options on the ledge were to do a get-up attack, ledgehop, or just climb up."
Ness is Mid-Low in ssb64. stop referring to old *** tier lists made by gamefaqs noobsAlso Ness Kirby and Pikachu Need to be top tier for old times sake.
I agree with near. too many noobs in this topic
"You are terribly misinformed. You should actually TRY playing smash 64 before you come up with these lies.
Anybody that decides to contribute to it make sure to actually play the game and maybe check out the ssb64 section here in swf"
no no"Trouble with that is eventually we'll have to improve balance. XD N64 wasn't too bad balance-wise when compared to Melee or Brawl though."[/B]
SSB64 isn't as balanced as people think it is. Pikachu literally has no bad matchups (similar to MK in Brawl) among other things
Melee, at the top level, is more balanced than ssb64
Right, because you're a top level player and you're obviously in the position to make a sweeping generalization like thisno no
matchups and tiers were all kinda just shady in Smash 64, since every character could 0-death everyone else, with the excpetion of Samus, who just kinda sucked
matchups in itself would be a nightmare to consider, when think "ok, we have a 0-death on them, but they can 0-death us as well".
among other things, pikachu was awesome because he had an awesome recovery, which explains why link was considered probably the worst in Smash 64
this shows how ignorant you are on ssb64s metagamematchups in itself would be a nightmare to consider, when think "ok, we have a 0-death on them, but they can 0-death us as well".
Ness is Mid-Low in ssb64. stop referring to old *** tier lists made by gamefaqs noobs
lol @ you using smashwikiWow.
http://super-smash-bros.wikia.com/wiki/Ness_(SSB)
What now dude? Your move.
I stand by my point. Make. Ness, Kirby and Pikachu Top TEIR!
tsunami70875 said:matchups and tiers were all kinda just shady in Smash 64, since every character could 0-death everyone else, with the excpetion of Samus, who just kinda sucked
matchups in itself would be a nightmare to consider, when think "ok, we have a 0-death on them, but they can 0-death us as well".
1. Yeah I meant that.you can do an aerial while fastfalling >_> Unless you mean fastfalling while you're doing the aerial animation, then you'd be right.
I don't even know what this means.
A semi pro? More like an *** and a half.lol @ you using smashwiki
Let's see.
We have a random scrub on the brawl boards saying Ness is good and uses old outdated tier lists.
Yet every ss64 pro, or semi-pro (including myself) knows Ness is nowhere near top, or even high tier material. He's mid at best and low at worst.
I wonder which side I'll choose.
Go on the SSB64 subforum and trying debating that Ness is top tier and youll have your arguments demolished
u mad?A semi pro? More like an *** and a half.
Yeah I may be wrong, but there's no need to make yourself look like an utter douche!
so... tier list smart ***?
What's this even supposed to mean? The game is 10 years old, therefore we shouldn't debate it at all? What a dum statementYou two do realize that you're arguing over whether the psychic eight-year old was one of the best characters in a video game that's what? Ten years old?
"its ok to be wrong if if you've been really wrong for a long time"At any rate, older tier lists are mostly what's easy to find. It's common knowledge that Ness was top in SSB64. Not necessarily true, but it's a belief most people hold. It's not really fair to flip out on someone for it. You'd spend your entire day ranting at people.
maybe you should play smash 64 in a competetive way before talking crap about it
you seem to know nothing about classic smash, your opinion is no longer valid
http://www.youtube.com/watch?v=uoFlSIxTBMU&feature=PlayList&p=4A9F6CC8E83A31E7&index=0
that's not even what i'm saying
however, every character does have ways to 0-death every character in the game, with almost no defense mechanism in place
and obviously you seem rathered self assured uploading a video with yourself in it
Well, has anybody put up a thread in the 64 Forum? We might get some interest/people who know what they're doing there.I LOVE the concept of this project, but most of the people in here dont know what they're talking about and that's pretty lame.
OF COURSE every characters have at least one z2d combo (excluding samus which her combos are dependant to environment). However, you cant just combo anywhere, anytime. Most of the combos are dependant to the stage (walls, platforms, floor height variation, ect). Also, z2d combos arent that easy, especially if you're playing a good player, who knows how to DI/use combo breaking moves. Its all about where you stand and what your % is if you want to get combo'd.stuff
No, I think smackis (or something like that) is asking questions about the 64 physics, but I haven't seen anyone posting a thread/reply about this project. Maybe I should do it.Well, has anybody put up a thread in the 64 Forum? We might get some interest/people who know what they're doing there.
Also, I would like to know exactly to what extent we're emulating 64. Is this just going to be SSB64 w/more characters?