It is character dependent. I found it to not work on fast fallers at 0 but it does work around 20-30 ish. i dont remember the exact percent but every time i landed up throw up smash they were around that percentage.
That's what I was thinking. More testing is definitely needed to figure out the best throw combos.
Has anyone figured out a way to get 3 throw combos to lead to a KO on medium weight? It's taking me 4 on Mario.
Another thing I'm wondering is if there's jank followups we can do with upthrow > upsmash at 0%. Depending on what part of the upsmash you connect with, the opponent goes behind Bowser a bit, allowing for another upsmash or uptilt. I wonder if you can time a pivot grab in there to go into another upthrow > upsmash. Would lead to a quick 48%. I'm testing it out right now, but I also wonder if the regrab time is too close.
Ughhhh I gotta go to bed soon but this lab thooooo
From what I gather from my limited testing, you can regrab Mario following the first upsmash. Bowser's head needs to hit Mario during the attack, which can be done by literally just mashing the c stick during the upthrow.
Most times Mario then fell right in front of me and could be regrabbed. Rarely he went behind me, and I'm honestly just too tired to react with a pivot grab right now. XD
I'm not sure if the regrab is DI dependent or would be different with a human opponent. I was testing in training mode with Mario set to jump.
I'm unfortunately going out of town for 3 weeks this Saturday, so my testing time is incredibly limited for a while.
Hopefully something I said jump starts someone here.