MagiusNecros
Smash Master
- Joined
- Nov 16, 2014
- Messages
- 3,176
Eh if they expect you want to break their shield with Fsmash they can literally just shieldgrab you before your attack even comes out. I've had it happen.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
This is what gives me some hope that Sakurai or whoever at Namco is managing balance tweaks will wake up and realize that Bowser could be made competitively viable without giving him a throw followup if they instead gave him some reliable means of setting up shield pressure that leads to a break.I don't know.
I've had times where through constant shield pressure, an uncharged fsmash effortlessly breaks the shield once it's low enough, though this is a rarity.
I hate the **** out of this...Eh if they expect you want to break their shield with Fsmash they can literally just shieldgrab you before your attack even comes out. I've had it happen.
If you send it to me, I can make an mp4 out of it and email it to you. My Nintendo ID is Glennstavos.I need to upload a replay to youtube but its longer than 3mins so I cant. Is there anyone who can do it ? I need it for for one my clip.
I have it. But it seems to be too big to send over email. I sent you a message on Skype, you can get the file from there.I sent you the friend request, thanks a lot
Smart lass.and it was that very morning that I convinced my girlfriend to spend a chunk of our vacation playing video games
I've brought up the issue, but at the moment the 4BR's priorities aren't on rulesets. I'll definitely bring it up again when the time is right.Zigsta bring Bowsercide back !!!!11!1!!1
Oh thats cool, yeah, I think I was the only consistently entering bowser that placed top 8-10 all last PR season, I think I got like 6 different PR wins also. I've been on a break to play Xenoblade, Fallout, Black Ops. I'm planning to go to G3 but I still don't know about housing for me and my bud so I'm not 100% about it.Went to LA and participated in the 2GG Fatality Saga. I lost to a Pit where I threw away a game where he was at 160% and i was at 80% and a Robin named. I realized Robin is kind of my achilles heel right now. I'd rather play a ZSS at the moment than Robin.
Anyway, everywhere I went people just kept talking about Z ZorkThedork this or Z ZorkThedork that. You could see the fear in their eyes as they described playing you. You must really do a number to the socal community.
I think I remember watching an AceStarThe3rd Unstoppable video where he tried to demonstrate something similar. I have attempted it in practice but am not alwyas consistent. It would still be super satisfying to Klaw Captain Falcon right in his smug face for not respecting Bowser.probably old, but there's a way for bowser to curtail his landing lag frames. I've only been able to do it using aerials for some reason, so maybe it has something to do with FAF or autocancel frames?
If you do fullhop...anything but DAir, fastfall and time Up-B or any special move, he'll start that move as soon as he hits the ground without suffering from any hard landing. It's similar to doing an airdodge cancel from a full jump, which is why I think this is probably old news and the application of it is kind of pointless unless you miss an aerial and want to not deal with hard landing.
I seriously tried to get this to work by only jumping, because that would be huge...but I can't do it. It's weird too because due to the hard landing, bowser bomb inputs if buffered don't come out at all. Everything else when buffered comes out after the landing frames are finished. It could be some execution issue on my end, but I just thought all of this was weird.
I also have the timing for SHAD cancels off of the ledge kinda-sorta consistently but its way too inconsistent and the price for ****ing it up outweighs anything we get from it.
perfect pivot jab is actually really good too because of our confirms in neutral from it--someone mentioned it before...it might have been Dre, but i wanted to reaffirm it. But again it's one of those things that's good when you don't mess it up, but it messes up way too often. and doing a dash attack and missing/hitting a shield is horrible.
I'm assuming you guys saw that beefy smash video about landing out of tumbles. We actually have something in this game that bowser can do, and the window for it is pretty huge. 12 frames, I think?
Bowser's Dair is the move with 13 A frames on startup, but unless Bowser has just exited hitstun, the move will make him rise before falling, resulting in no A-landing. Bowser has something better though. We can A-land with Flying Slam instead. That move works on any frame, even after the grab comes out. So you can wait until just before touching the ground like other A-landings, or put out the grab box by inputting 17 frames earlier. Either application is excellent.I'm assuming you guys saw that beefy smash video about landing out of tumbles. We actually have something in this game that bowser can do, and the window for it is pretty huge. 12 frames, I think?
Hexfactor!Oh thats cool, yeah, I think I was the only consistently entering bowser that placed top 8-10 all last PR season, I think I got like 6 different PR wins also. I've been on a break to play Xenoblade, Fallout, Black Ops. I'm planning to go to G3 but I still don't know about housing for me and my bud so I'm not 100% about it.
Was the Robin named Hexfactor or Shinta? they are the only two robins in socal that I know, I've played them quite a few times in tournament.
As long as your region allows it...Im doing more and more double bowsercide to win games under 30seconds. Gotta play lame sometimes
Many regions don't include Bowser in their suicide clauses. At Genesis 3 for example, Bowserciding on both player's last stock will give the win to the other player. Used to be different, but Genesis 3 rules are now in effect in California leading up to that tournament.Why it wouldnt allow it ?
I didn't find any rules on the website. Just a "TBA". Could you provide a link? I'm not versed on how we're currently handling suicide moves and sudden death scenarios.Many regions don't include Bowser in their suicide clauses. At Genesis 3 for example, Bowserciding on both player's last stock will give the win to the other player. Used to be different, but Genesis 3 rules are now in effect in California leading up to that tournament.
Oh, well if they're not gonna fight back against Bowser's control or play a character that can recover to the ledge, then they lose. It's all part of learning the Bowser MU. There's stage counter picking against Bowsercide too. I don't feel sorry for them.Zapp I mean I start the match with a bowdercide and on the second stock, another bowsercide.
I remember reading it on the NorCal facebook group. Here's the best I could find. I remember there was some controversy because Big Sean unknowingly caused himself to lose a match when the rules were changed. Seems they go by results screen, and sudden death is a win for Bowser... I could have sworn it was a straight-up loss, maybe Big Sean can clear that up. Either way it's a coin toss now and a very dangerous one to decide a match on.I didn't find any rules on the website. Just a "TBA". Could you provide a link? I'm not versed on how we're currently handling suicide moves and sudden death scenarios.
The genesis rule used to be Bowser loses every time. They recently made the official rule be that results screen decides. If it goes to a sudden death then it's a 1 stock 3 minute match.I remember reading it on the NorCal facebook group. Here's the best I could find. I remember there was some controversy because Big Sean unknowingly cause himself to lose a match when the rules were changed. Seems they go by results screen, and sudden death is a win for Bowser... I could have sworn it was a straight-up loss, maybe Big Sean can clear that up. Either way it's a coin toss now and a very dangerous one to decide a match on.
For the short hop nair to work I think it really requires an unmoving, shielding opponent who's caught offguard by the 4 hits, or like in your example, an opponent who's just trying to get somewhere fast and isn't throwing out hitboxes. Because short hop nair is really a slow endeavor to pull off. The frame 8 hitbox doesn't mean much if the opponent isn't near where that hitbox starts, it's more like frame 13 or more if they're below Bowser. Yeah, it can lead into other things, which is a nice bonus. I feel like this needs to be a very rare mixup, but in certain contexts it really works quite nicely. As with many things Bowser, a cooperative opponent is helpful.Cronoc I actually just started practicing approaching nair today but for a completely different reason. I just played this crew battle and in it a villager was doing a pretty interesting counter to fortress OOS to cover his landing. He just fast fell and mashed jabbed. Alternatively he could have been tomahawk grabbing me but it got me thinking. Most of the time I read something like this, I just go for an early fortress. I get somewhere between 1 and 6% because they are already in the air. So I started thinking about optimal punishes.
Bowser bomb CAN work but if you do it too early the 2nd hit won't connect because of the far distance from the opponent. In addition you can't jump cancel it so overall the timing is very strict. Fair is something I hadn't considered before and actually works beautifully. But still what if i want more damage? Nair gets between 12% and 18% on average I bet if i'm approaching him while I Nair, 24% will happen way more often than usual. At low percentages Nair often leads to even more damage! Alternatively I can jump cancel a SHADC but I love the nair, i'm pretty sure it's as optimal as it gets.