Dε√ilj∦o
Smash Journeyman
Guys, trust me. If you know your opponent air dodges and is past up air kill, double jump down B.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
so dirty. i want to try this so badGuys, trust me. If you know your opponent air dodges and is past up air kill, double jump down B.
You make an interesting point in that video: when they're just past KO confirm range, FH, but don't burn your double jump until they're descending and air dodging and you can catch them that way.After playing Bowser for a while i have found that his up throw to kill confirm is no longer a confirm as said in the patch notes but there are more creative ways to kill with it now. For example; it works kinda like sheik's down throw since when you up throw at kill percents its a not necessarily a 50-50 but you can read their air dodge out of fear and punish them by either going for the up air or jumping at lower percents to bait an air dodge then fast fall and up smash for early kills!
v like i took the first stock on this video v
Mostly in the discord, but yeah.Nobody talked about it yet but how consistent is Jab 1 -> Klaw now that it got a range buff?
Everything in the OP is all of the changes found in the data files. Nothing else is different.Was it already confirmed pivot grab was unchanged? Probably placebo but it feels shorter to me