Sacred Vanguard
Smash Rookie
- Joined
- Jul 3, 2007
- Messages
- 22
I noticed...
This odd resemblence...
Strange...lawl
This odd resemblence...
Strange...lawl
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lol, I can somewhat see what you mean. The bushy brows and the jaw and teeth are kind of alike.This odd resemblence...
(Guy old man/Bowser)
Strange...lawl
I TOLD you. DENTURES.This odd resemblence...
I can see it now, "Boozer cute 3"I personally prefer the lighter characters, so I definately won't main him; but I'm sure that those who do shall become formidable opponents!
QFT (again)The answer to fixing Bowser is not improving his speed or even necessarily his lag. Bowser is designed to be a slow war machine. How did the developers go wrong?
They made speed characters to strong. Bowser's reward for having slow, laggy attacks is SUPPOSE to be great knockback and attack power. But this is ruined when Fox can pull of his aerial up A or Up Smash with less startup time and lag and STILL have it be a more powerful attack.
So this is how to improve Bowser.
1. Speed characters do not have stronger moves then Bowser that are also faster with more range and less lag time.
2. Some moves that Bowser has can go through sheilds (his Smash and down B)
3. Bowser takes less stun. Just because speed characters are fast doesn't mean they should be able to take a hit better. If you hit a cheetah with a bat, you will probably break most of its ribs and send it to the floor. If you hit a bear with a bat, it will get pissed off and decapitate you without blinking.
4. His firebreath should have no after lag. That way if you cannot DI out of it, it will drag you toward Bowser who could then immediately perform an attack. Remember his attacks will still be fairly slow, so this is not broken as people might think.
That would be interesting because I have the same concern for Ridley...The only problem is that I think it would be hard to balance out, just for the mere fact that it is so different from anything else.Everyone seems to agree that Bowser needs more speed and less lag, but I think Nintendo could be more clever in how they improve him. For instance, one idea I would submit would be that Bowser cannot be grabbed. Do you see how big he is? Maybe it should be clarified to where he cannot be thrown. Opponents can run in, grab, and lightly beat on Bowser, but Bowser should be able to tap A and backhand his opponent off of him. Something like that would set him apart from other characters. Improving him by means of simply making him faster is not the best way to fix the situation.
Interesting. Sort of like some wrestling games I've played, which if a small wrestler tries to carry a bigger one, it'll lead to a failed attempt, followed by a jab from the opponent. That would be a nice addition for Bowser, I just want them to fit his character. In means of, a dominate force.Everyone seems to agree that Bowser needs more speed and less lag, but I think Nintendo could be more clever in how they improve him. For instance, one idea I would submit would be that Bowser cannot be grabbed. Do you see how big he is? Maybe it should be clarified to where he cannot be thrown. Opponents can run in, grab, and lightly beat on Bowser, but Bowser should be able to tap A and backhand his opponent off of him. Something like that would set him apart from other characters. Improving him by means of simply making him faster is not the best way to fix the situation.
I think it is safe to say Bowser has remained a clone of his former self. Same moves, different power, reach, speed, lag, ect.One of the happiest updates for me, I love the way that they made him look for Brawl. It seems more reptelic like, and more of a freakin' bad *** dragon thing. (follow through with me)
It looks like they did improve his general range, which is for the better.
Now, judgeing how he is aiming his fire downward in this image, I think it's safe to say that they've kept his fire attack basically the same?
Agreed. Too many people are stuck on the formula that made Fox, Sheik and Marth so successful...and these are the very people who are going to suffer come Brawl's release, as Sakurai stated.Less lag would be nice, but it's heading the wrong direction. Basically, it's like saying, "In order for Bowser to win, he needs to be more like Fox." If speed is the primary issue, then Bowser will never ever rank high. Bowser needs more of the ideas mentioned above. He really ought to be completely immune to jabs while his damage is under 100% (as in no knockback; his damage would still rise). He needs more of a tank feel to where opponents have to rethink their fighting style. I imagine Bowser feeling like he is a constantly crouch-canceling character. Players should have to rely on hit-and-run until Bowser's damage is high.
EDIT -- And opponents should damage themselves if they attack Bowser's shell! ^_^
I don't know abot that, but less damage from behind could work.EDIT -- And opponents should damage themselves if they attack Bowser's shell! ^_^
"Isai comes in for the finishing knee as Gimpyfish techs to his feet, and what's this--? ... Isai KO'd himself on Bowser's shell! Gimpyfish takes the MLG championships!"I don't know abot that, but less damage from behind could work.