Jexulus
Omnivore of the Year
- Joined
- Feb 4, 2011
- Messages
- 356
- NNID
- Jexulus
- 3DS FC
- 3883-5870-2795
I want to establish a few opinions I hold about the discussion: 1) This is not a black-and-white problem. There are multiple, complex factors that contribute to this problem, and why it's being so hotly debated in the first place. Any presumption that the solution is obvious from both sides is evidence of a misinformed way of thinking and does not bring us any closer to solving the problem at hand. 2) This problem is arisen from inconsistencies in tournament rulesets, enforcement thereof, and the game's own programming. The first step to finding a fair solution to this problem is to establish who/what makes the final say: the game itself, or the human element that builds rules around it for the sake of fairness, consistency, and timeliness in a tournament environment.
Now, here is my opinion about the topic itself: In the vast majority of instances, even in instances similar to this one, the game's results screen should hold the final say. This is, of course, provided that the game is consistent in its judgment and does not display an obvious flaw in programming. Herein lies the problem: in this particular instance, the game displays different results dependent on an arbitrary factor; that is, the result that comes from a KO boundary changes depending on what stage you're on. This requires that multiple parties (each and every combatant, each and every TO, etc.) possess knowledge of an entirely separate stage list in order to react accordingly. Failure by even one party, which is highly likely, causes confusion within all parties involved and disrupts the flow of the tournament.
Long story short: due to an obvious flaw in how the game determines what to do next (declare a winner or move to Sudden-Death) in this instance due to an arbitrary factor, we cannot rely on the game's judgment, especially in a tournament environment. Any rules concerning this need to be determined by factors other than what the game tells them.
Now, here is my opinion about the topic itself: In the vast majority of instances, even in instances similar to this one, the game's results screen should hold the final say. This is, of course, provided that the game is consistent in its judgment and does not display an obvious flaw in programming. Herein lies the problem: in this particular instance, the game displays different results dependent on an arbitrary factor; that is, the result that comes from a KO boundary changes depending on what stage you're on. This requires that multiple parties (each and every combatant, each and every TO, etc.) possess knowledge of an entirely separate stage list in order to react accordingly. Failure by even one party, which is highly likely, causes confusion within all parties involved and disrupts the flow of the tournament.
Long story short: due to an obvious flaw in how the game determines what to do next (declare a winner or move to Sudden-Death) in this instance due to an arbitrary factor, we cannot rely on the game's judgment, especially in a tournament environment. Any rules concerning this need to be determined by factors other than what the game tells them.