Corgian
Smash Apprentice
Has anyone noticed anything? Let's list any changes here, so we can be clear and have a discussion that doesn't swamp other threads.
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Good finds with Utilt. It used to do 10%, does 9 now. Used to whiff on Olimar when he was in front of Bowser, but now starts up much lower to hit Olimar. As for the speed, it is visibly faster, yes. As for how, I dunno. Can't count frames. My own conjecture is that it's a slightly faster move to come out, but it's easy to see Bowser's entire animation after swinging is sped up so that he can move quicker after using it.Bowser's UTilt hit box now extends in front of him. I can now stand in front of Olimar and hit with UTilt. It will even hit people just lying on the ground.
Confirmation bias: I swear UTilt ends faster and deals only 9%. I could have sworn it was slower and did 1% more damage.
Just checked and it doesn'tI'm actually a little busy right now. Could someone test if UTilt hits people at the ledge now?
It both can and can't poke someone at ledge both facing towards and away from ledge. Characters that have their heads poking over the ledge such as charizard are hit by the up-tilt, while characters such as gdorf that only have their fingers on the ledge are not.I'm actually a little busy right now. Could someone test if UTilt hits people at the ledge now?
Pre-patch Wii U FD has Mario dying at 132 with no DI, and 135 is when the lightning effect showed up.I also noticed that it kills at ~140%. What did the old utilt kill at?
Bowser's Dtilt always did 25%. First swipe is 14%, second swipe is 11%.Im glad they fixed utilt. It wasn't a major move I had used, but I had the movements down to where I would just pivot and then utilt to hit the target behind me. Utilt doesn't really lead into other attacks, but it's a great mixup option, and now that we can do it while facing our opponent, they have even more to fear from the Koopa King.
Along with this, Im finding that D-tilt does 25% if both hits connect. I was sure it did 28% before. Can someone confirm or deny this?
Set a rarely used shoulder button to jump. Soblem prolved.Makes me wish tap to jump didn't make up+b out of shield so much easier...
Maybe time to change my c-stick to tilts...
I died first on DL64 when I tried to Bowsercide Olimar. Something's not right.Bowsercide is still stage-dependent.
Also, here's the results for the new stages:
Dreamland 64 - Double KO
Dreamland 64 Omega - Double KO
Suzaku Castle - Double KO
Suzaku Castle Omega - Double KO
Miiverse - Bowser dies first
Miiverse Omega - Double KO
Yeah, I've been seriously considering changing up my control setup, but I'm just not sure how I want to go about it just yet.Set a rarely used shoulder button to jump. Soblem prolved.
C-stick for tilts is extremely useful as you use Bowser's tilts way more than his smash attacks, and it's easier to c-stick certain moves with mobility. Dash Slash really loves c-stick tilts.Yeah, I've been seriously considering changing up my control setup, but I'm just not sure how I want to go about it just yet.
The difference between a smash and a tilt is how soon the A-button is pressed when the control stick is moved into position. If you do it at the same time, its a smash attack. If you do it one at a time, its a tilt.The other issue is that the GC controller I have definitely registers u-smash when the stick doesn't actually hit the top of the rim, which I thought was the differentiation between a smash and a tilt...
The new up-tilt is so beautiful under platform thanks to its speed. There aren't any true combos from it, but at low-percents you combo the back side of up-tilt into jab/filt, OR you can do a dash grab, pummel, down-throw, fair. It's really nice, but none of it is a true combo.But in any case, how is the new u-tilt treating people? Any one having an easier time because of it?
It also JUMPS without hitting the top of the analogue range, which seems odd because "Tap to Jump" should hypothetically only jump when a tap happens. :\The difference between a smash and a tilt is how soon the A-button is pressed when the control stick is moved into position. If you do it at the same time, its a smash attack. If you do it one at a time, its a tilt..
You really think so? Utilt was below average before, but now it's solid. Hitting little guys in front of me and having a whopping ten frames shaved off the end is no joke. I'm already getting better pressure and mixup results with it.It's still not a good move however.
Oh, you have tap-jump on? Well that's a different thing altogether. From experience, you can move your control stick to the top position after inputting a jab and it won't register a jump, and then you can do an up-tilt. Unless you're a melee player and as such are used to up-tilts with tap jump on, I'd turn them off.It also JUMPS without hitting the top of the analogue range, which seems odd because "Tap to Jump" should hypothetically only jump when a tap happens. :\
I just can't think of any applicable situations where jab just isn't better (aside from an aerial opponent coming down).You really think so? Utilt was below average before, but now it's solid. Hitting little guys in front of me and having a whopping ten frames shaved off the end is no joke. I'm already getting better pressure and mixup results with it.