Sorry, guys.
I'm sick of everyone whining when I win because they're bad, so I'm helping them.
I'm sick of everyone whining when I win because they're bad, so I'm helping them.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Way I see it, the best players in my region already do it right, so everyone else is just teaching me bad habits by doing it wrong.Way to make life harder praxis. -13 cool points.
Unless its the why and bother setup(banana on each side of a teching opponent), I don't think I even use forward smash. That is a good idea to do, in your region. Now what will the rest of us do, when we are challenged in our free win battles and forced to become more creative with followups besides derp dash and forward smash. now you reveal the many flaws of up b. We may end up using brawl offensive upb at this rate, and having bread n butters if you keep this up.Way I see it, the best players in my region already do it right, so everyone else is just teaching me bad habits by doing it wrong.
I yelled at everyone in my region to tech my bananas so I wouldn't develop bad (fsmash) habits for the same reason.
It's actually a good move. It has a ton of range and can't be punished on shield. But I mostly uses it in edge cases for hard reads.Unless its the why and bother setup(banana on each side of a teching opponent), I don't think I even use forward smash. That is a good idea to do, in your region. Now what will the rest of us do, when we are challenged in our free win battles and forced to become more creative with followups besides derp dash and forward smash. now you reveal the many flaws of up b. We may end up using brawl offensive upb at this rate, and having bread n butters if you keep this up.
The fear of SDI combined with its constant prone to wiffing is why I don't really use it without a banana around. Not to mention the first hit will clank with 1% attacks, and gets beat by other smash attacks. It serves its purposes on hard read it hits like an ike attack, but its still a dangerous move.It's actually a good move. It has a ton of range and can't be punished on shield. But I mostly uses it in edge cases for hard reads.
If you only aim to hit with the last hitbox (the one with the most range), you don't need to worry about SDIThe fear of SDI combined with its constant prone to wiffing is why I don't really use it without a banana around. Not to mention the first hit will clank with 1% attacks, and gets beat by other smash attacks. It serves its purposes on hard read it hits like an ike attack, but its still a dangerous move.
Up b is a great option on floaties, if used properly, they are too slow to punish even on block. Platform cancels make it great at baiting as well, similar to side b mind games.If you try to chop out of side-b and they DI behind Diddy, they actually set up to get hit by the initial body hitbox of up-b. Hilarity ensues. I actually really like using it against floatier characters, for some reason it feels like it kills them sooner than fair does.
What? You must be kidding. The sweet spot range is tiny and most diddies don't sweet spot.I actually believe the depiction is somewhat inaccurate; Diddy's sweetspot range on upB is ridiculously huge, blue line could actually be inaccurate, but hey it's not supposed to be completely on point.
Regardless this thread and pic don't matter since Diddy's already getting nerfed, so WHEEEEEE
Hopefully they do fix his upB sweetspot bug though.
{These two are both at generally the same range; Diddy can grab slightly farther than this during it. Falco falls. Falco has the average Melee character's sweetspot range. Pit's sweetspot range is crazy too, but Diddy's upB can be done from a very far range and still grab the ledge. Most characters with upward recoveries that go into specialfall cannot sweetspot if their upB is done anywhere near the lip of the ledge, or even close to it. Diddy can.}What? You must be kidding. The sweet spot range is tiny and most diddies don't sweet spot.
We're using the term sweetspot differently, then.{These two are both at generally the same range; Diddy can grab slightly farther than this during it. Falco falls. Falco has the average Melee character's sweetspot range. Pit's sweetspot range is crazy too, but Diddy's upB can be done from a very far range and still grab the ledge. Most characters with upward recoveries that go into specialfall cannot sweetspot if their upB is done anywhere near the lip of the ledge, or even close to it. Diddy can.}
You're using a definition for sweetspotting that is contrary to how it is commonly used in conversation, though. When people say "sweetspotting" they are talking about safe sweetspotting. Who cares of Diddy technically has a great sweetspot window range if it's extremely hard to actually sweetspot safely?Are we talking safe sweetspotting or regular sweetspotting. Because sweetspot as a term simply means the furthest from the ledge they can grab during the recovery move. That doesn't mean -safe- sweetspotting, which I'm sure we all know as not being above the ledge at all. But this is my point; Diddy's sweetspot range is actually entirely ridiculous, as is half the Brawl characters right now.
No one's saying upB above the ledge is very safe at all. I would be crazy. But it IS an option that most if not all characters don't have.