InTimidator
Smash Apprentice
Down-B with Zelda is the best Down-B.
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My original intent was simply to say that the combination of those three moves would be the single best recovery in the game. I was not implying that this character would be Falco, or have any of his moves, like Dair.I can't figure out what exactly you are trying to say...
If you are suggesting that runoff rejump dair still works fine, then I suggest you pick yoshi and test it.
What about Dr. Mario's reverse sex kick?best n-air double kick capt. falcon (very powerful combo starter)
Peach's float does not hinder the wavedash input. If somebody does think so, he's got much to learn in terms of techskill (and probably should do that instead of creating lists on best moves).-Peach float ability but it does not hinder the wavedash input
It seems like we are just throwing high tier characters onto moves because we think they are just better.What are the best moves in melee for each button function, as far as usefulness in fighting goes?
Here's my incomplete opinion, but please comment your own with explanation.
By the way, I'm still learning about the game, so I'm no pro at this stiff. Also, there will probably be lots of Marth bias... sorry.
Neutral A: Falco
Side Tilt: Sheik
Up Tilt: Marth
Down Tilt: Marth
Dash Attack: Sheik
Side Smash: Marth
Up Smash: Fox - Better hitboxes than Pikachu
Down Smash: Peach
Neutral Air: Fox
Forward Air: Sheik
Back Air: Jigglypuff, Fox, Falco
Up Air: Fox
Down Air: Falco
Neutral B: Falco
Side B: Mario, Dr. Mario - Doc's does more damage and is longer, Mario's has less ending lag and is better for recover. I don't know which one is better.
Up B: Pikachu, Mewtwo?
Down B: Falco, Fox, Jigglypuff - Falco's leads into combos, Fox spikes, Jigglypuff's KOs if landed... still can't decide which one is best
Grab: Marth - Soooooo much range - Next to Samus, Link, and Young Link that is, but I don't consider tether grabs as useful
Pummel: ?
Up throw: Fox/Mewtwo - Fox's is really useful, but Mewtwo's is best on it's own for a KOs
Forward Throw: Peach?
Back Throw: Ness
Down Throw: Sheik
Jump: Falco
Roll: Mewtwo
Ledge Roll: ?
Air Dodge: Zelda?
Wavedash: Marth/Luigi - Marth can dash dance far better and still has a good wavedash, just not as long as Luigi's, but as acknowledged by Xx swift xX, he has no DD because of the low traction.
Ledge Attack: Bowser
100% Ledge Attack: Bowser
Floor Attack: ?
If there are any attacks I left out, please tell me.
You absolutely should take the moves off of the characters and start comparing them. Otherwise you get things like CF having the best forward air because of his dash jump abilities....but imagine if you did some like made a character with CF's dash jumping abilities and Ganon's forward air. This is the whole point of the topic: to mix and match things like that. That's also why moves need to be considered independent of their characters.If you are going to think of the best moves, you need to keep in mind the physics and moveset of the character who has said move. You can't just take the moves out of the character and start comparing them. Fox has the best nair because he falls fast, is mobile and can shine to make it safe.
We are trying to make a new character out of other characters' moves. If we attach each character's other attributes to their moves then every time this new character does an attack all of their basic stats would change to another character's stats. What you suggest would make a character with dynamic fall speed, weight, run speed, etc.If you take moves off of the characters you won't get anything out of it and it will be a huge mess. But good luck.