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What exactly do you mean by janky? (just curious)Zelda's janky as hell.
Das all I gotta say.
Man, she weird man, naw'm sayin'?What exactly do you mean by janky? (just curious)
While I don't think Zelda has any design problems, I do think she is '''weird'' lolMan, she weird man, naw'm sayin'?
I think Fox is beautifully designed. It's one of those funny things where on paper it seems much worse than in reality. Like float cancelling: a 0 lag aerial seems tooooo good.I think diddy is really well designed. I love his his whole kits flows together, all his AT allows for fun, tricky setups and a lot of flexible movement.
Fox has an atrocious design though. Lets be real, one frame hitboxes that are cancelable immediately? Sakurai wai
What makes you think that? Fireballs imo are super useful, and not using them would make certain matchups harder than necessaryThe fireball is almost useless on Zelda now, but I don't think she's that weird.
I really like what they did with Roy.
Better get your flameshield prepped brotherI think diddy is really well designed. I love his his whole kits flows together, all his AT allows for fun, tricky setups and a lot of flexible movement.
Fox has an atrocious design though. Lets be real, one frame hitboxes that are cancelable immediately? Sakurai wai
As a fox main in melee, I'm pretty sure most other fox mains accept the bull**** parts about the character. I love his movement, and his kit fits so well together. I just think that having the potential for truly safe shield pressure with no holes in it, in a game where the aggressor normally is the one who has to risk something, is kinda stupid.Better get your flameshield prepped brother
He's designed well thematically and he embodies a lot of Melee's gameplay. But his design is extremely toxic to game health for the reason that you mentioned. And as far as I know STILL has no bad matchups in P:M.As a fox main in melee, I'm pretty sure most other fox mains accept the bull**** parts about the character. I love his movement, and his kit fits so well together. I just think that having the potential for truly safe shield pressure with no holes in it, in a game where the aggressor normally is the one who has to risk something, is kinda stupid.
YI only think ROB is seriously badly designed.
I really think this is too early to say. A combination of more frequent super armor, larger hit boxes like Ike's, and unique movement options makes Fox's most polarizing gameplay characteristics (his sick dash dance) far less of a problem. For all anyoen knows, Mewtwo/Roy/Kirby might have advantages against Fox.He's designed well thematically and he embodies a lot of Melee's gameplay. But his design is extremely toxic to game health for the reason that you mentioned. And as far as I know STILL has no bad matchups in P:M.
Wolf is definitely the PMBR's gem. He's fast paced and technical like the other spacies but with his own flair (and a lil' bit of Falcon sprinkled in there).Best designed? Wolf just feels so damn smooth, from neutral game to combo to KO.
Worst? People always complain about Zelda because she plays so differently from the rest of the cast, but I actually like the variety. My personal choices for worst design are Pikachu and Olimar. They were just really bland designs to start with, and the PMBR hasn't gotten around to spicing them up yet.
Maybe you feel this way because Marth hasn't changed that much overall?Olimar for worst, but that's more of a consequence of how he was designed by Brawl devs rather than how he was changed by the P:M team. I think that character's design is beyond recovery, ggs.
Also a lot of people are going to disagree with me, but I also find Marth to be a boring character in terms of design. In general I feel that his moveset, interactions with the opponent, and process of decision making are very repetitive and simple and therefore uninteresting to me.
Other than a few visually similar moves I dont think these two characters actually play as similarly as you imply.I don't see how you can like Mario but dislike Squirtle. Squirtle is fast-falling Mario if you don't try to focus on his bonkers run.
"Elegant."Melee Marth is the simplest, most elegant character design in the entire Smash series, in my opinion.
He's got too much going for him and not enough weaknesses.
Id say its due to pikachu not having a ton of flair, same complaints against olimar. I think they are both fine but Id like for the pikmin to get differentiated further and him to be able to have 6 again like brawl. This way olimar can zone with pikmin throw more effectively as he will only keep the pikmin he deems important to save while having many that he doesnt need to chuck, right now I feel his zoning is definitely not great.I didn't know so many people had these gripes with Pikachu.
I had them in 2.6, along with melee which is why I preferred Pichu, but in Vbrawl and P:M 3.0 I can consistently quick attack cancel which I would consider pretty much the gimmick for Pikachu.
All the characters you mentioned can be destroyed by GnW, all it takes is some Fair/Bair spacing.As a G&W main, I hate ROB's, Sonic's, TLink's and Peach's designs because they are so unfun to play against.
Looking at these characters without my main in mind, I only think ROB is seriously badly designed.