CT Chia
Smash Obsessed
Is he as good as MK? No
No one is
You're grasping at straws here OS
No one is
You're grasping at straws here OS
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ROBs just bad. As time has gone on, he's gone nowhere but down. You and stingers are some of the best remaining ROBs because all the other ROB mains left. You guys do good for the character you're playing, but it's nothing phenomenal in comparison to the other, better characters out there. The arguments used for ROB's viability are similar to those used for low tiers. It's all hypotheticals and "you can make it work; ROB is just a bad character, through and through. I pushed him to his limit for campy gameplay, then MaxxxPower brought about aggro ROB, then Holy comes out of Canada and starts doing crazy stuff, and we all agree that ROB is awful. You're just late to the party.Is he as good as MK? No
No one is
You're grasping at straws here OS
Reall y?cgable
some arent >.> but kinda useles lolReall y?
King Dedede is the only character with more than two guaranteed grabs if I'm not mistaken, but the same thing happens with almost the entirely cast.some arent >.> but kinda useles lol
I usually just spam until I can glide toss to throw Diddy off stage, it solves the problem pretty well. Projectile + fair work well, but hilariously, an offstage Forward B will actually kill Diddy a lot.Since people are saying ROB beats Diddy I want to post why I think the matchup is at least even. For the first ~year or so of brawl I thought Diddy lost this matchup like 6:4. Long post incoming.
ROB has no reliable way of killing diddy. I know this is true for ROB for most characters, but I think it is particularly true for Diddy. Its nearly impossible for ROB to land a usmash vs diddy so his best bet is a bair of the stage which typically isn't difficult to avoid if that is the only thing diddy is looking for.
Actually, you're completely correct, this stage sucks for the matchup (especially since ROB can't hit through a platform with a banana on it because he'll trip under it like a ****ing ******)Uthrow is one of diddy's best tools in this matchup as ROB has a rough time getting to the ground due to his poor aerial mobility and lack of options on the way down. Stages with platforms make this an even bigger problem for ROB, which is why my favorite ROB counterpick is battlefield.
Not really. Spammed laser wins out here. as does throwing or firing gyro. We get more out of it than diddy does.Surprisingly, peanuts annoy ROB just as much or more than any other character. His lack of mobility, large frame, and the peanuts unique arc make for rob avoiding peanuts tougher than most characters. Diddy can also punish ROB while he's attempting to avoid the peanuts.
Gnes is the only Diddy who has ever tried to do this to me. If ROB shields, he can jab or tilt before Diddy can react after doing a fair, though it is amazing against ROB in the air no doubt.ROB doesn't really have an answer to diddy's fair from any position. SH fair or just fairs in general ROB pretty much has to time a bair or a perfectly spaced fair might clash. Otherwise, fair is a pretty vital tool against ROB.
Fun fact, did you know ROB can grab Diddy Kong's Side B right out of the air before being hit/latched? That's a regular grab, not pivot. Very savvy ROB players might also have the presence of mind to just laser at anything other than very close range.Diddy's side b is also an annoyance for ROB. Well spaced side b latches (humps) mixed with kicks if ROB spot dodges make for a rough time for rob. If rob predicts and spaces according he could possibly poke diddy out of it, but this would take precise reads and timing. ROB's large frame makes him more susceptible to the latch
If the gyro is spinning on the ground and you try to move in to disable it, even by powershielding, you're taking damage. A Diddy trying to powershield is going to get grabbed. i think you're underestimating how close ROB should be standing to his own gyro. Lasers are an issue if you plan to be throwing anything while my gyro is grounded, because in that case I'll win. Jumped throws are so telegraphed over Gyro that it is very easy to catch the banana (thus effectively giving myself three projectiles) or instant throw it back, which is actually very easy. I prefer to keep the banana to set up grabs if I can. The best bet is to try and come in right as the gyro disappears before ROB spawns another one.The gyro was previously mentioned as a disturbance for diddy in the matchup but simply walking up and powershielding the gyro mixed in with jumped banana throughs or dribbles as diddy waits for the gyro disappear don't make it too big of an issue. Lasers aren't an issue for the most part if diddy is grounded. I also believe that if diddy can 'mid range zone' rob by staying outside ROB's range of attack but inside Diddy's range for banana throw can make the matchup severely difficult for ROB. When I'm playing ROB I like to imagine that ROB and diddy are puppets connected at the top for the previously mentioned spacing, and that I must keep that spacing in order to be successful.
Falco can fully CG ROB if he buffers his CG properly, WC found this out and spammed it vs. HugS aaaaaages ago.King Dedede is the only character with more than two guaranteed grabs if I'm not mistaken, but the same thing happens with almost the entirely cast. ROB can avoid Falco's CG after the second grab if DIed correctly(at least I can avoid it), Pikachu can just use some follow ups and the Ice Climbers can CG everybody. However, a harder timing is required for them to do so on ROB.
Do you know until what % ROB can be CGed?Falco can fully CG ROB if he buffers his CG properly, WC found this out and spammed it vs. HugS aaaaaages ago.
Same as most others. He ends up in the 50-60% after the dair. Look up old videos of HugS playing vs. Falco on WCDo you know until what % ROB can be CGed?
answers in boldddddd. I love this matchup, both players can annoy each other so well haha.Not really. Spammed laser wins out here. as does throwing or firing gyro. We get more out of it than diddy does.
It isn't difficult to powershield spammed lasers. There's a vid of me doing it multiple times in a row against OS. Same goes for the gyro. Just watch ROB more than you do diddy.
Fun fact, did you know ROB can grab Diddy Kong's Side B right out of the air before being hit/latched? That's a regular grab, not pivot. Very savvy ROB players might also have the presence of mind to just laser at anything other than very close range.
I'm pretty sure every character can do this, haha. It takes insanely good reaction time to not predict and just react to grabbing a smashed side B. Rob is better off using his fsmash to beat diddy's side b, which is nice for him because not many characters have a move that can do this. Of course he has to space it correctly/have a good read..
If the gyro is spinning on the ground and you try to move in to disable it, even by powershielding, you're taking damage. A Diddy trying to powershield is going to get grabbed. i think you're underestimating how close ROB should be standing to his own gyro. Lasers are an issue if you plan to be throwing anything while my gyro is grounded, because in that case I'll win. Jumped throws are so telegraphed over Gyro that it is very easy to catch the banana (thus effectively giving myself three projectiles) or instant throw it back, which is actually very easy. I prefer to keep the banana to set up grabs if I can. The best bet is to try and come in right as the gyro disappears before ROB spawns another one.
As long as it isn't obvious diddy shouldn't be taking damage when he moves in to powershield the gyro. Maybe you're better at standing near your gyro than most ROB's, but if you're super close to the gyro the banana will just hit you anyway. The gyro is a slight annoyance but it doesn't make or break the matchup.
I don't think ROB annihilates Diddy or anything, but I believe it is probably slightly ROB's favor on most stages where Diddy is forced into ROB's camp game. I actually prefer stages like FD and Smashville in this matchup now (though I'll always have Rainbow Cruise and other characters I guess lol). Besides the two local diddys here (4rce & Royal Nynja), I've had plenty of past experience with Le Thien, Fliphop and Gnes, so I like to think I know what I'm talking about as well.
I know you know what you're talking about haha, and all those diddy's are great so I'm sure you've got you stuff together. We're actually pretty much in agreement that the matchup is evenish, we just have differing views on some specifics. Talking about these kinds of things is fun ^_^
Personally I think the matchup is pretty much even overall. Slightly ROB's favor at best. The stage list heavily favors ROB over diddy, which I think helps quite a bit. I've changed my mind about this matchup a lot over time, but the more I have learned to use bananas as a tool for myself, the more I find myself easing into a comfortable position on it.
Agreed about changing mind about matchup over time. At one point I might've thought ROB was diddy's worst matchup, haha. Such a fun matchup
Apologies for any really bad typos, I'm really tired right now
Kill with Dsmash??kill with dsmash
Indigo-Jeans said:Okay, so, you're probably not going to believe this, but I don't think Falco has an actual chaingrab on ROB. I did the walking CG and the running CG, buffering, etc., but ROB could usually just airdodge after the first DThrow, fresh, 0%.
Taken from the Falco board's CG Breakdown thread:
ROB
Walking Chaingrab : 0-18% (2 times)
Running Chaingrab : 0-18 % (2 times)
Counters : Jump (18%); Fair (?? %)
I don't know. I'm no Falco main, I might've done something imperfect when chaingrabbing. But I suggest you take the Falco board's word for it. Two grabs seems right given decay, knockback, and hitstun. Also keep in mind that the thread stated that the CG data was gathered in training mode, which has no decay, but it doesn't give moves the "fresh" bonus either. I tested in an actual match though, refreshing DThrow as neccessary and SDing to put ROB back to 0% after each trial.
Post this in the thread if you want, or I could if that's what you'd like.
its near impossible for ROB to get through Falco's lasers + illusion campingEhh, seems like some tests are needed. I will try to get some data.
PMing smart people is a good way to get data. :]
I could also test Pika's FThrow and DThrow chaingrabs. I'm decent with Pika, so I'm pretty sure I can get the buffer down right on those.PMing smart people is a good way to get data. :]
Thanks for doing it, btw. I think was right when said that DDD is the only character with more than two guaranteed grabs on ROB.
yaaaayI'm going to drop MK and go all ROB from now on so you're wrong chibo =p
i embrace the hopelessness, it's far more exciting then MK.
As far as I know, Pikachu can't CG ROB. He only has some decent follow ups, mainly for the Dthrow.I could also test Pika's FThrow and DThrow chaingrabs. I'm decent with Pika, so I'm pretty sure I can get the buffer down right on those.
but what if you already go all R.O.B....?yaaaay
^this is what happens when you spend a weekend with chibo lol