[FBC] ESAM
Smash Legend
*Looks at Reflex's sig*What character are you using?
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*Looks at Reflex's sig*What character are you using?
Any of them, really. Pokémon Trainer, Wario, Sheik, and I'm thinking about using King Dedede.What character are you using?
True-- it's a close match. It's just that in my experience, a good Luigi can avoid grabs (and thus most gimps) and get crazy low % kills.D3 can CG Luigi if he does it perfectly...a normal CG off the level. That kinda destroys him because then it is edgeguarding which is Luigi's most unhappy time.
Yeah, probably so-- but that's hard to say since there are so few good Luigis. Do we know if Boss or Big Lou routinely play any good DeDeDe's and how they do against them?I think if Dedede players worked on it, it would be 6-4, Dedede's favor, at least.
I see BigLou play about once a month, since we both go to some monthlies near Atlanta.Yeah, probably so-- but that's hard to say since there are so few good Luigis. Do we know if Boss or Big Lou routinely play any good DeDeDe's and how they do against them?
First off, one of the main reasons I think this match-up is bad for Pika(or any character that IC's beat really) is because pika has such a hard time separating IC's safely. I can grab you out of pretty much all of your moves and camping does nothing because your damage output is mediocre compared to IC's and all my moves go through jolts. I don't even need to shield. Sitting on platforms will just get you uaired(and yes if IC's full hop they get ***** by nair OOS but I'm not going to full hop) and IC's can uair twice in one short hop making it pretty much impossible for pika to punish while above them on a platform. Dropping through after them will get you hit or grabbed.IC...I don't understand why people think this is a bad match-up. Maybe because he can't space his melee moves? I honestly don't know, but I have always seen this match-up as even. Pikachu can completely molest nana when they are separated.
If you Dsmash then you are dead...? It's very easy to DI out of dsmash so that you land right beside pika and grab him. If they shield the dsmash it's a grab for sure, a lot of times pikas will dsmash while I'm landing from the air and I will get hit on purpose so I can just DI out and grab lol. So yeah..if Dsmash separates them nana is dead but that shouldn't happen, you should die when you dsmash. It isn't even safe vs Sopo.If D-smash separates them...nana is dead.
This CAN be a problem if she gets hit by the first thunder it is hard to get her back. I(and probably SG/ other good IC players..not sure how well known this is) know how to influence her DI/what she does even when she's not near me. For example if I mash jump when she is far away and she is above you, she will footstool you if you jump under her with an attack or something, and if I just hold shield she often airdodges attacks when far away from me. It's not as consistent as I'd like but it often works and has saved my nana in tournament a lot.Because of her AI of always returning to popo, she will run right into thunder. Her DI will set her up into another thunder and possibly a third thunder if necessary.
FH nair puts you into a bad position when shielded and you can be grabbed out of it pretty easily if it's expected, T-jolts don't usually skip over IB's, they usually trade and IB's are much faster and it will never skip over all of them if they are desynched. Not that T-jolt does anything in the first place, every single one of IC's a moves beat it, as well as Squall if you just get it to hit the sides.FH nair works charms on IC fishing for a grab, and T-jolt can skip over ice blocks and obviously goes through blizzard.
Yep, it's annoying. Generally just use squall if you are in position to do that.Pikachu also has a very potent edgeguarding tool against up-b. WHen nana goes and grabs the ledge, pikachu can fall off either with a nair or bair and hit popo on his way up, which ends the stock.
Thunder is pretty easy to avoid with squall, I rarely find myself being it by it, you can just slow squall down in the air and wait for it to finish or pass under it or over it depending on how far down or up pika is. Usually just wait for it to finish though. Squall lasts forever. Don't agree with you about the speed and comboility of their moves though, pikas aren't much faster than their aerials and IC's certainly have more range and priority and combo very well.For Squall, Pikachu has Thunder to hit them out of it. If not fishing for grabs, Pikachu and Ice Climbers have about the same spacing with their attacks (Hammer vs tail). Pikachu's are much faster and can combo much better.
Bthrow gets you grabbed. All I do is mash A and nana/popo jabs and it's a free grab. Bthrow takes forever and is the easiest throw to get a grab from lol. Fthrow is the hardest because of the hitbox.B-throw is pretty efficient in separating them lol.
You can be grabbed out of your jump at any point, including while you are doing an attack. It's how I get most of my grabs on wario players or other characters that jump a lot, just read a jump and grab right when they jump trying to get away from me or something like that. Same concept applies to pika's FH nair. Don't get me wrong it's a very good thing to do and I can't always grab it, just if I expect your jump I can usually grab you out of it with a dash grab so nana won't be hit by the nair. I say it puts you in a bad position because Ic's uair is so good and you can't really do anything to them when you are above them you just have to retreat.Fair enough. Also, FH nair can't really be grabbed...and it puts me above you which isn't really a bad position considering I can QA away and to the level.