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Battlefield Arcadia "THE BIG N" Biweekly Series #2 December, 23rd

DAlegendarysamus

Smash Lord
Joined
Dec 29, 2003
Messages
1,506
Location
newyork
Date: December 23rd (Sunday)

Time: 12:00pm- until

Location:"True Sound lounge" 3rd floor


Address: 865 east 135 street
Bronx, NY 10454

Transportation:

Take 6 train to Cypress Avenue
walk 7 blocks from there

Fees:


Venue fee:
$10

VENUE DISCOUNTS:
‎$3 off the venue fee for every Wii + Brawl, GC + Melee,
‎$5 off the venue fee for every Wii+ TV+ Brawl/GC + Melee + TV

Melee Teams:
$20 ($10 per person)

Brawl Teams:
$20 ($10 per person)

Melee Singles:
$10

Brawl Singles:
$10

Pay outs


(Melee/Brawl) Double-
1st- 60%
2nd- 30%
3rd- 10%

(Melee/Brawl) Singles-
1st- 60%
2nd- 30%
3rd- 10%

Melee rules:

Singles Stage List

Starters/Neutrals:

Yoshi’s Story
Fountain of Dreams
Battlefield
Final Destination
Dream Land

Counterpick:
Pokemon Stadium

Doubles Stage List
Starters/Neutrals:

Yoshi’s Story
Pokemon Stadium
Battlefield
Final Destination
Dream Land

[SIZE="3"[B]]Counterpick:[/B]
[/SIZE][/COLOR]
DK 64


[COLOR="red"]General Rules


Items are set to off.
Stock and Time are set to 4 stock and 8 minutes, respectively.
Wobbling is banned.
Double Blind*: If elected.
Contest Port Priority*: If elected.
Neutral Start*: If elected.
DSR will be used*
Gentleman’s Clause*
Forced Character Selection*: Off
Matches that time out will be determined by the remaining number of lives, then percentage of the current stock. In the event of a percentage tie, the match should be replayed in full. Sudden Death is not to be played, and will not count.
Additional Rules for Teams Play

Team Attack: ON.
Life Stealing is allowed.
If the game is paused accidentally while attempting to steal a life, the opposing team may deem that life forfeit. Wait until the announcer has finished saying defeated before pressing start, or turn pause off prior to beginning the match.
How to Play a Set

Players select their characters. Either player may elect to Double Blind.
Use Stage Striking* to determine the first stage.
The players play the first match of the set.
Prior to starting this match, either player may elect to Contest Port Priority or Neutral Start.Note: Only one of these two may be used, as both have a built in Port Selection mechanism using RPS. If there is a situation where a player would like to change which option they elected after playing the game of RPS, it is the opponent’s choice to allow it. The results from the previously played game of RPS will carry over.
Winning player of the preceding match bans a stage/stages (if applicable).
For Best of 3 sets, each player gets 1 stage ban.
For Best of 5 sets, there are no stage bans.
The losing player of the preceding match picks a stage for the next match.
The winning player of the preceding match may choose to change characters.
The losing player of the preceding match may choose to change characters.
The losing player of the preceding match gets first pick of port. Either player may elect for a Neutral Start, but RPS will not be played to determine first pick.
The next match is played. Repeat Steps 4 through 9 for all subsequent matches until the set is complete.

Term Definitions

Double Blind: Either player may request that a double blind selection occur. In this situation, a 3rd party should be told, in secret, each of player’s choices for the first round. Both players are to then select their first round character, with the 3rd party validating that the character selected is the same as their word.
Contest Port Priority: If an agreement cannot be made as to who gets what port, the players may enact a best of 1 game of Rock Paper Scissors. Winner gets their port selection, loser selects any other port.
Neutral Start: Either player may enact this rule. Once enacted, both players may only use one of the two “Neutral Starting Positions”. A best of one game of Rock Paper Scissors may be used to determine who gets the higher port. If one player elects to Contest Port Priority and the other elects to Neutral Start, Neutral Start takes priority.






Brawl Rules:

General Rules

3 Stocks
8 Minute Time Limit
Items set to “Off” and “None”
Pause set to “Off”
Meta Knight’s infinite dimensional cape tactic is banned.
All infinites and chain grabs are legal.
There is a 40 Ledge Grab Limit for all characters. If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterruptible moves past 300%, and reaching a position that your opponent can never reach you.
Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death:
In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
If the match ends with both players dying at the same time (either coincidentally or via suicide move) or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For a tie-breaker match, a Ledge Grab Limit of 15 is used for all characters. The only other exception to this is the game ending from a Bowser or Ganon Suicide tactic, where the initiator of the move wins.
Modified Doubles Rules

Team Attack set to “On”
Double Meta Knight is Banned.
Life stealing is allowed.
In the event of a game reaching the time limit, if a single player on a team exceeds their Ledge Grab Limit, that team loses. If one or more players on both teams exceed their Ledge Grab Limit, then the Ledge Grab Limit rule is ignored.
In the event of a game going to time and the Ledge Grab Limit can no
t determine a winner and both teams have an equal amount of combined stocks, then whichever team has a lower combined percent is declared the winner.

If a player is using the character Pokemon Trainer, Lucario, or Sonic, either team may request that team colors be changed to make it easier to tell the difference between team players.

Set Procedure

Player Priority is determined if it can not be agreed on. (See below for details)
Each Team selects one controller port to use for each Player.
Each Team selects one character for each Player. A double blind pick may be called by any player.
The first game is played on a Stage selected from the Starter Stage List either by mutual consent or through the Stage Striking Method. The order of stage striking will be 2-3-1 (Team 1 strikes two stages, followed by Team 2 striking three stages, with Team 1 then striking one of the two remaining stages).
The first match is played.
The team that lost the previous match may opt to re-pick controller ports (with themselves picking first).
The Team that won the previous match may announce one “Stage Ban” if they have not already done so in this set.
The Team that lost the previous match announces the stage for the next match from either the Starter or the Counterpick Stage List. Any Stage named as a “Stage Ban” by the either Team may not be selected. No Stage may be used by a Team that has already won on that Stage in this set.
The Team that won the previous match chooses one character for each Player.
The Team that lost the previous match chooses one character for each Player.
The next match is played.
Repeat steps 6-11 for all proceeding matches.
Determining Player Priority
If there is a dispute in controller port selection or initiating Stage Strike use the following method:
Teams will use a random method such as Rock-Paper-Scissors, Coin Flip, or Game and Watch Judgment, where the winner selects either first choice in port selection or first choice in stage striking. Whichever team does not receive first choice in port selection will be compensated with first choice in stage striking.
Note: In Doubles, port selection is ordered 1-2-2-1 fashion (with Team-1 having first choice in controller slot select, Team-2 having both second and third choice, and the final slot going to Team-1).

Stage List
Starters
Battlefield
Final Destination
Lylat Cruise
Smashville
Yoshi’s Island (Brawl)

Counterpicks

Battleship Halberd
Pokemon Stadium 1
Castle Siege
Delfino Plaza
Frigate Orpheon

Conduct Rules

In the event pause is left on accidentally and is pressed, immediately call over the TO. Based upon their judgment, the situation will be resolved. If your situation is neutral [players are not in combat], the match will be resumed as if the pause had not occurred. If your situation is advantageous to one individual and the player in the disadvantageous situation paused, the disadvantaged player will be either placed in a grab or onto the ledge of the stage. If a player in a death situation [Chain grabs, Grab releases, Jab-locks to a kill move, etc] paused while in a death situation, the current stock is forfeited immediately. If you unpause before the TO reaches the station, the player that unpaused losses a stock.
Players who use the Wii Remote must take the batteries out of the Wii Remote when not playing. If the Wii Remote is still synced up to a Wii with the batteries in, you could unintentionally disrupt a match. If problems persist, a DQ may happen.
You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility (including battery issues with a Wii Remote), so bring an extra controller if possible and always check to make sure you’re using the correct settings BEFORE a match is played. Both parties need to agree if a match is to be paused or restarted because of these problems.
The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match.
Any hacks, including (but not limited to) textures, music, and model changes are not allowed.


Streams: 8wayrun (JAXEL) and Chibo
 

a nub

Smash Ace
Joined
Mar 28, 2009
Messages
785
Location
Rochester, NY/ Yonkers, NY
I think I fly back to school the day before otherwise I'd probably go for melee

If these are still going on in the future I'll be going everytime
 

Acedude55

Smash Ace
Joined
Feb 12, 2009
Messages
836
Location
NYC
Finally something I can get to. Thank you Wes

Entering brawl and melee only if I have enough. Now then wheres the MMs :) ? $1-5 (the lower the better yo)

:phone:
 

Grimmz

Smash Journeyman
Joined
Nov 23, 2011
Messages
462
Finally something I can get to. Thank you Wes

Entering brawl and melee only if I have enough. Now then wheres the MMs :) ? $1-5 (the lower the better yo)

:phone:
$2 MM?

Oh and someone needs to record too
 

Jtails

Smash Lord
Joined
May 31, 2008
Messages
1,167
it seems like the most reliable way to get here is the 6 to Cypress?
Is that what everyone else has gathered?
 

Acedude55

Smash Ace
Joined
Feb 12, 2009
Messages
836
Location
NYC
Any hacks, including (but not limited to) textures, music, and model changes are not allowed.
You serious about that? by the way you need any wiis to bring in or what?
I got hacks: no overdone textures, some music, no tripping, inf replay+tags.
 

Jaxel

Behind the Curtain...
Premium
Joined
Feb 5, 2009
Messages
310
Location
Edison, NJ
You serious about that? by the way you need any wiis to bring in or what?
I got hacks: no overdone textures, some music, no tripping, inf replay+tags.
Nintendo may possibly be watching, NO HACKS OF ANY SORT will be allowed.
 

Dekillsage

Smash Lord
Joined
Oct 28, 2008
Messages
1,224
Location
There's no peace to be found, anywhere.
Nintendo isn't going to be watching lol. That rule should only apply to the stream set up if anything.

@Ace
You don't put codes that change the games mechanics. So tripping has to be on and no models or textures. Inf replay and music is fine
 

Grimmz

Smash Journeyman
Joined
Nov 23, 2011
Messages
462
Hey what train(s) should I take to get there and what stop?
 

Jtails

Smash Lord
Joined
May 31, 2008
Messages
1,167
Ggs to everyone I played. I'll leave shout outs in the results thread.

:phone:
 

LLDL

Smash Hero
Joined
Apr 27, 2007
Messages
7,128
Jaxel should have streamed Melee and chibo brawl lol. Oh well, too late.
 

LLDL

Smash Hero
Joined
Apr 27, 2007
Messages
7,128
Why does it make a difference? Both games were covered.
Just made the most sense to me relating to both of your viewer demographics. A stream that has a large amount of monsters that enjoy high level Marvel and AE might also enjoy Melee, and a stream that has a high amount of Brawl viewers will like...Brawl.
 
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