• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Baton Pass

Diddyknight

Smash Lord
Joined
May 9, 2008
Messages
1,134
Location
Socal -> FL
Scizor@Leftovers
Iron Defense
Baton Pass
Substitute
Roost

Umbreon@Leftovers
Mean Look
Baton Pass
Substitute
Wish

Vaporeon@Leftovers
Wish
Substitute
Baton Pass
??????????(forgot =P)

Medicham(sweeper) @ Expert Belt
Ice Punch
Psycho Cut
Thunder Punch
Brick Punch

Smeargle@Salac Berry
Belly Drum
Substitute
Spore
?????(Forgot T_T)

Cant decide on LEad

Ninjask or Jolteon

-----------

anything i should change? and help me choose a lead >.>
 

SpelignFial

Smash Apprentice
Joined
Jan 18, 2009
Messages
161
Location
Where spelling doesn't count for anything.
Scizor@Leftovers
Iron Defense
Baton Pass
Substitute
Roost

Umbreon@Leftovers
Mean Look
Baton Pass
Substitute
Wish

Vaporeon@Leftovers
Wish
Substitute
Baton Pass
??????????(forgot =P)

Medicham(sweeper) @ Expert Belt
Ice Punch
Psycho Cut
Thunder Punch
Brick Punch

Smeargle@Salac Berry
Belly Drum
Substitute
Spore
?????(Forgot T_T)

Cant decide on LEad

Ninjask or Jolteon

-----------

anything i should change? and help me choose a lead >.>
i think you should use ninjask because u can get speedboost really easy and just saying the team might not work in a battle
 

Firus

You know what? I am good.
BRoomer
Joined
Apr 7, 2008
Messages
7,681
NNID
OctagonalWalnut
3DS FC
0619-4291-4974
It's hard to rate a team if you don't tell us your EV spreads.
 

c3gill

Smash Ace
Joined
Jan 12, 2009
Messages
951
Location
VA
It's hard to rate a team if you don't tell us your EV spreads.
no need. he has 4 pokemon listed without an attacking move, and a team that is totally reliant on BPing- this team is basically useless without those passed boosts.

Consider adding an attacking move on some pokemon, because Taunt absolutely ***** your team. How do you deal with hazers and phazers?
 

NJzFinest

Smash Hero
Joined
Nov 12, 2004
Messages
8,861
Location
NYC
Get rid of Scizor for a Ninjask or Sub/Agility passing Zapdos lead. Speed is the first thing you should get going on a BP team.

There's also far too much sub going on lol. Considering passing moves like Acid Armor and Calm Mind.
 

Circa

Smash Champion
Joined
Feb 6, 2009
Messages
2,874
Location
Three Rivers, MI
NNID
timssu
3DS FC
1891-2120-4792
Ninjask@Liechi Berry
Jolly/Speed Boost
252 ATK/252 SPE/4 DEF
Protect
Substitute
Baton Pass
U-Turn

There's your lead. Protect for the guaranteed speed boost, sub if you have the chance to sub down so the berry can take effect, BP for you know what, and U-Turn in case they mindgame a taunt on you.

As for the rest of the team, consider going with a standard Tech'd Bullet Punching Scizor, because there will probably be a lot of moments where you'll want another attacker so your team isn't ****ed, and Scizor is better for the attacking role anyway.

I don't know what to say about Vaporeon, but I'm guessing you'll want an attacking move on it, because taunt is still killing your team. Also, consider getting rid of sub for something like acid armor. You already have two (possibly three if it works out right) things that can pass sub as it is. You won't need another one with just one or two attackers.

If you don't completely desire having that psychic move on Medicham, you could also consider something like Hitmonchan (or even Gallade if you want to keep psycho cut, although it doesn't get lightning/ice coverage). Hitmonchan is just a tiny bit slower, but much more powerful. Plus, its SDEF is much higher and its DEF is even a little higher. But, it gets Mach Punch to get rid of the speed problem, and with Iron Fist as its ability, it's going to be hitting harder than your Medicham ever would with Brick Break. Plus it gets fire punch, which covers a lot of the steel types in OU that are hit neutral by fighting type moves. Just something to consider.

From you not knowing your last move on Smeargle, I'm going to assume it's not baton pass, but something more like extremespeed so it can actually attack? In all honesty, I would actually give this thing BP over Extremespeed anyway. Smeargle is generally too weak to truly benefit from belly drum. Your sweepers (Scizor and Medicham/Hitmonchan if you take my advice), however, would love a belly drum boost, and giving them such a thing would basically win you the match, if I had to guess.

I hope my advice helps. :)
 

Ugg

Smash Champion
Joined
Oct 22, 2008
Messages
2,509
Location
British Columbia, Canada
I suggest Ingrain on Smeargle. It makes it so they aren't able to Roar / Whirlwind you out.

Also, for the lead, I advise this:

Lopunny @ Flame Orb
EV's: 252 HP / 36 Defense / 6 Special Defense / 216 Speed
Nature: Bold
Ability: Klutz
- Agility
- Baton Pass
- Magic Coat
- Switcheroo

This lead is your best bet in this metagame, with all of the common Trick-leads running around, which generally cripple other speed-pass leads if you get a Scarf/Band/Specs. Thanks to Lopunny's ability, she is immune to this.
 

Niiro

Smash Ace
Joined
Nov 24, 2008
Messages
914
Location
...
Eh, needs a mew.
but srsly, leftovers on medicham, and try adding a Starf Berry somewhere.
 

Ugg

Smash Champion
Joined
Oct 22, 2008
Messages
2,509
Location
British Columbia, Canada
get a hypno and pass calm mind.
I think he'd be better off with a Mr. Mime so he can stop Perish Song at the same time. (if he wants to pass Calm Mind at all.)

If you're not too worried about that, maybe a Celebi?

it can already ohko everything. srsly. thats overkill.
I think it'd be nice just incase something gets some stat-ups, maybe. xD

Maybe a Lum Berry incase you switch into status? I dunno.

ALSO:

I think your Umbreon is useless. Your Smeargle can do the same thing just by throwing Spider Web in the last slot, and you already have Wish support.
 

Ugg

Smash Champion
Joined
Oct 22, 2008
Messages
2,509
Location
British Columbia, Canada
Needs Taunt Gliscor somewhere. Stops phazing/taunt attempts by being faster than everything and with some boosts it can easily just come in over and over without worrying about damage.
Probably replace Umbreon for a Taunt/SD Gliscor. (just incase you fail to get a Belly Drum off.)
 

The Halloween Captain

Smash Master
Joined
May 20, 2008
Messages
4,331
Location
The northeast
Is this a new team?

Have you found it to be any good on shoody?

I find that whenever I get overly technical, I run out of pokemon that can actually do damage, or end up with an overall too weak team. But I don't know much about these baton passing sets.

If that medicham doesn't have a sub up on switch, or if the sub is destroyed on switch, you might have some problems. Roar is going to be a nightmare sometimes too. You will learn to hate skarmory, and spikes and stealth rock will be problems.

If it works, it works. The more technical teams sometimes have technical issues, but having a highly technical team myself, I can't criticize too much.

I also agree with Pink Reaper. That is kind of funny.
 

Ugg

Smash Champion
Joined
Oct 22, 2008
Messages
2,509
Location
British Columbia, Canada
I like how he has 3 moves on smeargle, none of which are baton pass, yet can't remember what the last move is :laugh::mad::laugh:
Wow, I just realized that too, lol.

Try this set:

Smeargle @ Shed Shell
Ability: Own Tempo
EV's: 96 HP / 120 Defense / 252 Speed / 40 Special Defense
Nature: Jolly
- Spider Web
- Spore
- Ingrain
- Baton Pass

Ingrain so you cannot be PHazed, Spider Web/Spore/BP for self-explanitory reasons.


Also, replace Umbreon with Gliscor:

Gliscor @ Leftovers
Ability: Hyper Cutter
EV's: 252 HP / 196 Special Defense / 60 Speed
Nature: Jolly
- Baton Pass
- Taunt
- Swords Dance
- Roost / Rock Polish / EQ / whatever

The last slot is up to you, you might want to use Rock Polish incase your speed-passing lead couldn't get their +6 speed off, roost for healing, EQ for an attack, or whatever you'd want.

Hyper Cutter so you won't get intimidated and you're passing on a -1.
 

The Halloween Captain

Smash Master
Joined
May 20, 2008
Messages
4,331
Location
The northeast
I just realized how much I dislike baton passing. It will cost me two to three pokemon to eliminate that medicham if it gets to full power.

Ah well.

Interesting team. Annoying to fight maybe, but interesting.
 

The Halloween Captain

Smash Master
Joined
May 20, 2008
Messages
4,331
Location
The northeast
XD
I love these kinds of teams, opponent doesn't know until the last pass
I'd get a Celebi, since Calm Mind and Leach Seed and sutff : P
Really? I would think the opponent would have to be an idiot to not recognize what's going on after the second pass.

My experience against this type of team is it quickly becomes aparent what's happening, but your team has to be prepared otherwise you won't be able to stop it anyway. Most teams aren't prepared enough to counter this. For example, I myself would most likely be forced into facing medicham at full stats, which I do have a counter for, but only if I've been taking down all the subs in advanced. However, even under these ideal conditions my "counter" costs me at least two pokemon at the reward of the rest of my team's survival.
 

Diddyknight

Smash Lord
Joined
May 9, 2008
Messages
1,134
Location
Socal -> FL
Thank you! lol i didnt even notice it since i was at skool typing it and didnt want a detention from it. xD

so anyway ill post up my new team with EV spread soon
@all posters above---> ill put Ninjask as my main lead as for everyone else ill play around with some more
 

The Halloween Captain

Smash Master
Joined
May 20, 2008
Messages
4,331
Location
The northeast
Thank you! lol i didnt even notice it since i was at skool typing it and didnt want a detention from it. xD

so anyway ill post up my new team with EV spread soon
@all posters above---> ill put Ninjask as my main lead as for everyone else ill play around with some more
An odd thin about Ninjask - It is often better to start with substitute than protect.

Your opponent is most likely to switch on the first turn if at all, in which case putting up a substitue then enables you to use a sword dance while your opponent takes out the substitute. However, if you use protect against a pokemon swap by accident, you lose an opportunity to sword dance.

Ninjask's biggest danger is ice shard.
 
Top Bottom