ChunkySlugger72
Smash Lord
- Joined
- Jul 2, 2018
- Messages
- 1,834
I know pretty much everything imaginable has been talked about Banjo-Kazooie including movesets, But I haven't seen a discussion about "Potential Movesets" in a while and it seems like a lot newer users have come aboard since and would like to hear their opinions on the subject.
Here's mine that I have had since the Smash Ballot in 2015.
Character Profile: Banjo-Kazooie
Franchise: Banjo-Kazooie
Games:
Diddy Kong Racing (1997)
Banjo-Kazooie (1998)
Banjo-Tooie (2000)
Series/Logo/Icon: Jiggy/Jigsaw Piece.
Super Smash Bros Ultimate Moveset:
Movement:
(Left/Right) just like in their games Banjo can slowly creep, walk or run/dash with the same animations depending on the input on the control stick.
Jump:
Y/X: Same animations from like the game Banjo jumps,
YY/XX: Double jump and Kazooie pops out and flaps wings, Hold same button on the 2nd jump and Kazooie will help you slowly decent to the ground.
Basic Attacks
A: Clawswipe
AA: Clawswipe
AAA/Hold A: Infinite Kazooie Pecks
Side A: (Beak Bayonet) Banjo uses Kazooie as a bayonet and pokes opponent, great range and keeps opponents at bay.
Down A (2 ideas) While crouched, Kazooie pecks quickly at opponent or Banjo does a quick hit with his backpack.
Up A: Kazooie does an upward double wing whack that sends opponent upwards.
Dash Attack: (2 ideas) Roll Attack or Banjo can do a running Claw Swipe.
Smash Attacks:
Side Smash: (Breegull Bash) Banjo slams Kazooie on the ground with considerable force, Great range and great knockback.
Down Smash: (Pack Whack) Banjo swings backpack in a 360 degree hitting opponents left and right.
Up Smash: (3 ideas) Kazooie does a double Wing Whack followed by an upward beak peck, Quick Triple beak peck or Upward Beak Drill sending opponents upward.
Special Attacks:
B: (Egg Fire) Kazooie fires eggs.
Blue: rapidly fires 3 at a time, Low knockback.
Fire: rapidly fires burning red eggs.
Ice: rapidly fires freezing ice eggs, freezes opponents at high percentage damages.
Grenade: Fires explosive eggs one at a time, but has high knockback.
Hold B: (Change Egg's) Blue/Fire/Ice/Grenade.
Side B: (Beak Barge) Banjo and Kazooie fire themselves with a powerful beak strike, Can be charged up.
Side B: (Beak Bomb) While airborne Banjo and Kazooie perform a horizontal aerial strike, great for horizontal recovery, but not chargeable.
Down B: (Clockwork Kazooie Egg) Kazooie lays an egg that hatches into a Mini Mecha Kazooie, can be controlled and detonates after a 5-7 seconds or when the player presses B.
Up B: (Flap Flip) Banjo and Kazooie perform a backflip kick that sends the duo airborne for an upward recovery or the duo can launch themselves upward and damaging the opponent in the process.
Aerial Attacks:
A: (Pack Whack /Wing Whack 360) Banjo swings his backpack airborne in a 360 degree spin or Kazooie Slashes opponent with her wings in a 360 degree spin.
Forward A: (Rat-a-tat-Rap) Kazooie does a forward triple peck, quick and great for short hopping.
Back A: (Rat-a-tat-Rap) Backwards triple peck or Banjo can swing his backpack backwards.
Down A: (Beak Buster) The duo flips upside down and Kazooie pounds the ground with her beak spiking the opponent. Good knockback and
Hold Down A: (Bill Drill) The duo takes a second to spin and wind up and Kazooie Drills downward on opponent, stronger than the Beak Buster. High Knockback.
Grab and Throws:
Pummel: Banjo grabs a hold of opponent while Kazooie pecks them.
Forward: Banjo throws opponent over his head in an arch with both paws like in his games when he gives items to NPC's.
Back: Banjo stuffs opponent in Backpack spins him around and is thrown in the process.
Down: Banjo slams opponent to the ground and uses Kazooie like a Jackhammer in the process.
Up: Banjo Throws opponent upwards and Kazooie Pecks them Upward.
Final Smash: Daddy T-Rex /Jinjonator
Taunts:
Kazooie pecks Banjo's head like their Idle animation,
Banjo strums his instrument to the last tune in their theme song.
Banjo chokes Kazooie and laughs afterwards.
Victory Screen Pose:
Duo performs their Jiggy Dance like when they collect a Jiggy and Kazooie swallows it.
Banjo Dances and the duo takes a bow twice like when they collect all the Jiggy's in one world.
The Duo play their instruments to the last tune of their theme song like in thier video game intro.
Victory Theme: The tune that plays when they collect all the Jiggy's in a world.
Here's mine that I have had since the Smash Ballot in 2015.
Character Profile: Banjo-Kazooie
Franchise: Banjo-Kazooie
Games:
Diddy Kong Racing (1997)
Banjo-Kazooie (1998)
Banjo-Tooie (2000)
Series/Logo/Icon: Jiggy/Jigsaw Piece.
Super Smash Bros Ultimate Moveset:
Movement:
(Left/Right) just like in their games Banjo can slowly creep, walk or run/dash with the same animations depending on the input on the control stick.
Jump:
Y/X: Same animations from like the game Banjo jumps,
YY/XX: Double jump and Kazooie pops out and flaps wings, Hold same button on the 2nd jump and Kazooie will help you slowly decent to the ground.
Basic Attacks
A: Clawswipe
AA: Clawswipe
AAA/Hold A: Infinite Kazooie Pecks
Side A: (Beak Bayonet) Banjo uses Kazooie as a bayonet and pokes opponent, great range and keeps opponents at bay.
Down A (2 ideas) While crouched, Kazooie pecks quickly at opponent or Banjo does a quick hit with his backpack.
Up A: Kazooie does an upward double wing whack that sends opponent upwards.
Dash Attack: (2 ideas) Roll Attack or Banjo can do a running Claw Swipe.
Smash Attacks:
Side Smash: (Breegull Bash) Banjo slams Kazooie on the ground with considerable force, Great range and great knockback.
Down Smash: (Pack Whack) Banjo swings backpack in a 360 degree hitting opponents left and right.
Up Smash: (3 ideas) Kazooie does a double Wing Whack followed by an upward beak peck, Quick Triple beak peck or Upward Beak Drill sending opponents upward.
Special Attacks:
B: (Egg Fire) Kazooie fires eggs.
Blue: rapidly fires 3 at a time, Low knockback.
Fire: rapidly fires burning red eggs.
Ice: rapidly fires freezing ice eggs, freezes opponents at high percentage damages.
Grenade: Fires explosive eggs one at a time, but has high knockback.
Hold B: (Change Egg's) Blue/Fire/Ice/Grenade.
Side B: (Beak Barge) Banjo and Kazooie fire themselves with a powerful beak strike, Can be charged up.
Side B: (Beak Bomb) While airborne Banjo and Kazooie perform a horizontal aerial strike, great for horizontal recovery, but not chargeable.
Down B: (Clockwork Kazooie Egg) Kazooie lays an egg that hatches into a Mini Mecha Kazooie, can be controlled and detonates after a 5-7 seconds or when the player presses B.
Up B: (Flap Flip) Banjo and Kazooie perform a backflip kick that sends the duo airborne for an upward recovery or the duo can launch themselves upward and damaging the opponent in the process.
Aerial Attacks:
A: (Pack Whack /Wing Whack 360) Banjo swings his backpack airborne in a 360 degree spin or Kazooie Slashes opponent with her wings in a 360 degree spin.
Forward A: (Rat-a-tat-Rap) Kazooie does a forward triple peck, quick and great for short hopping.
Back A: (Rat-a-tat-Rap) Backwards triple peck or Banjo can swing his backpack backwards.
Down A: (Beak Buster) The duo flips upside down and Kazooie pounds the ground with her beak spiking the opponent. Good knockback and
Hold Down A: (Bill Drill) The duo takes a second to spin and wind up and Kazooie Drills downward on opponent, stronger than the Beak Buster. High Knockback.
Grab and Throws:
Pummel: Banjo grabs a hold of opponent while Kazooie pecks them.
Forward: Banjo throws opponent over his head in an arch with both paws like in his games when he gives items to NPC's.
Back: Banjo stuffs opponent in Backpack spins him around and is thrown in the process.
Down: Banjo slams opponent to the ground and uses Kazooie like a Jackhammer in the process.
Up: Banjo Throws opponent upwards and Kazooie Pecks them Upward.
Final Smash: Daddy T-Rex /Jinjonator
Taunts:
Kazooie pecks Banjo's head like their Idle animation,
Banjo strums his instrument to the last tune in their theme song.
Banjo chokes Kazooie and laughs afterwards.
Victory Screen Pose:
Duo performs their Jiggy Dance like when they collect a Jiggy and Kazooie swallows it.
Banjo Dances and the duo takes a bow twice like when they collect all the Jiggy's in one world.
The Duo play their instruments to the last tune of their theme song like in thier video game intro.
Victory Theme: The tune that plays when they collect all the Jiggy's in a world.
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