weallfloatdownhere7
Smash Ace
- Joined
- Nov 23, 2018
- Messages
- 662
Well boys the direct has officially been announced for tomorrow. Let’s see what happens
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Easiest for me was Freezezy Peak and Mad Monster Mansion. But **** Rusty BucketThings have slowed down in here, and that might be for the better, but I'd like to get the ball rolling again.
I'm curious, what BK/BT worlds do you all find the easiest/hardest to 100%?
I recently replayed BK to 100% completion and Mad Monster Mansion was surprisingly easy and quick to finish. Rusty Bucket Bay was easily the hardest for me, though, even harder than Click Clock Wood. I didn't know there were windows on the boat you could break into for the longest time...
For BT, I find Witchyworld to be easier than the other worlds on average. That's relatively speaking, as to me all BT worlds take lot of effort to 100%. But I definitely find Grunty Industries to be the hardest world. It's just very tedious to get everything.
With reboots becoming popular with Crash and Spyro. Now might be a good time for this return.This is so depressing
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This is false. Nuts & Bolts was never Banjo Threeie, it was always Nuts & Bolts from the start.This is so depressing
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The only news there is it being a response to SMG. It was already well established that the game had been an even more open Tooie in at least its level design before those levels had most of their content scrapped to become N&B's overworlds.This is so depressing
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Uhhh I think that’s a little too much don’t you think?View attachment 191801 I saw this gem on twitter LOL they legit reuiend there merch for a joke madlad LOL
Actually, in the dev interviews locked away within Rare Replay (and scattered about YouTube) the alleged Banjo-Kazoomie was an entirelt different game called Fast and the Furriest. Nuts & Bolts spawned off of an HD remake of the original B-K that slowly turned into N&B when they tried to make the worlds bigger and give the player some sort of extra transportation around the worlds. Then, in a 4chan post (I'll edit the link in here shortly) that was supposedly a Rare dev (with timestamps and official evidence, apparently) ot was said that MS shot down the full remake of B-K and pushed for something different because (as was just said) the era of platformers seemed to have past."New details on Fire Emblem: Three Houses" exspecting a new fire emblem protag announcement for smash LOL
LogFrog not true it was banjo X & banjo Kazoomie as well as a banjo kazooie remake & banjo threeie whitch where all cancled followed by N&B with they admitted to just slapping banjo onto
That would mean that LoG breaking into a seemingly normal (if pisstake) BK game was a direct offshoot of the originally planned BK remake's active Gruntilda coming in to disrupt play after a level or two.Actually, in the dev interviews locked away within Rare Replay (and scattered about YouTube) the alleged Banjo-Kazoomie was an entirelt different game called Fast and the Furriest. Nuts & Bolts spawned off of an HD remake of the original B-K that slowly turned into N&B when they tried to make the worlds bigger and give the player some sort of extra transportation around the worlds. Then, in a 4chan post (I'll edit the link in here shortly) that was supposedly a Rare dev (with timestamps and official evidence, apparently) ot was said that MS shot down the full remake of B-K and pushed for something different because (as was just said) the era of platformers seemed to have past.
Exactly. Now, on the other hand, Yooka-Laylee proved that while classic platformers still hold some charm, collectathons the likes of DK64, Banjo-Tooie, and Yooka-Laylee itself can't hold up in an instant-satisfaction-seeking community. What makes SMOdyssey so great is that you can pick it up, grab a moon, and set it down again.That would mean that LoG breaking into a seemingly normal (if pisstake) BK game was a direct offshoot of the originally planned BK remake's active Gruntilda coming in to disrupt play after a level or two.
And also that Microsoft knew nothing, if they thought that SMG's success was the end of 3D platformers. SMG may have had an assortment of weird gimmicks but it was very much a Mario platformer from start to finish.
If anything, it showed that platformers had room for innovation.
She kept saying “upcoming announcements” that could be announced “any time now” so it’s very possible they could announce the N64 classic tomorrow. Assuming her info is correctSo what indie gamer chick said last week do you think she knows this direct that was happening next week?
Sora getting into Smash as his KH1 incarnation would make me sad.
Agreed. But if Sora makes it into Smash and the techno intro version of Simple and Clean isn't apart of his Fighter's Pass then I'll riot.Yeah, I would prefer that, if Sora is in, it would be his KH2 or KH3 appearance
Haha! Your dream might be very slight forshadowing, seeing as Alphadream is working with Switch hardware now that Bowser's Inside Story has released.I just had a crazy dream guys, in my dream it was E3 and there was a new Mario & Luigi game announced. In that Mario & Luigi game announcement Banjo & Kazooie were joining Mario & Luigi on the quest kind of like Paper Mario joining Mario & Luigi in Paper Jam. In the dream I was freaking out and I was hyped. Then at the end of the E3 direct Banjo & Kazooie were announced for Smash. God then I woke up and I was like crap it was a dream.
Still believe it’s banjoI do think a new character reveal might happen tomorrow because in the datamine it seemed that "Brave" and Joker are in the same state as they both have stats. Maybe Sakurai could've been working on both of them? Kind of like Ryu and Lucas were just dropped on the same day. In case "Brave" gets announced tomorrow, let's give our final predictions of who we actually think it is. For me I think it's between Erdrick and Banjo. I know many are saying Banjo isn't likely to be "Brave" but the duck hunt theory and that slide and jump make me really believe that it could be Banjo. But that could just be my Banjo bias. A safe bet is Erdrick as well in order to not get overhyped and set myself up for disappointment. For the final damn time I'm sure you guys are sick of being asked this question at this point but who do you really think Brave could be?
let me get the holy water...
Very true, very true.Yooka-Laylee did lots of tiny things very wrong. Things like unskippable fly overs for many of its platforming challenges that would have been fine on the N64 but that people just don't have the patience for anymore.
So much of the game seemed like a relic of 90s game design and I strongly suspect that a similar problem was the cause of the poorly handled large maps. Old Rare made open world to the best of their ability but the constraints that they worked within were very different. I don't think they understood modern design at all when making Yooka-Laylee and that includes how to adequately scale things up to modern sizes.
I don't know if Yooka-Laylee's poor reception can really be chocked up to lack of innovation when it didn't so much stagnate the genre as go backwards.
Mario Odyssey had way too many moons too readily available in the early levels. Some of them were litterally 3 steps from the main path out in the open. That cheapened the experience a great deal and made some of the bigger tasks feel unrewarding.Very true, very true.
I'd like to point out that Odyssey also has some dauntingly huge levels, like the Sand Kingdom and Bowser's Kingdom, but the difference here is that they have waypoints that you're supposed to go after, but you can do stuff along the way, or ignore the goals entirely. Yooka was just open world, and I often find myself lost in the massive levels with no way if knowing where I'm supposed ti go next.
Most notably, racing up to Chilly Billy/Chilly Willy before they blew you to pieces.Mario Odyssey had way too many moons too readily available in the early levels. Some of them were litterally 3 steps from the main path out in the open. That cheapened the experience a great deal and made some of the bigger tasks feel unrewarding.
It was, however, vastly superior to the sparceness that Yooka-Laylee opted for. Mario Odyssey was still a great game. Especially in the later levels.
And there's no excuse for lacking waypoints when even Banjo Tooie had them.
The one from 2.8? If so we have very different ideas about which version needs to be in Smash.Agreed. But if Sora makes it into Smash and the techno intro version of Simple and Clean isn't apart of his Fighter's Pass then I'll riot.
Actually it evolved from one of three concepts they initially had about a new Banjo game. The vehicle part came about as a result of the abandoned concept for a racing game where you would build your own vehicles and race them, and realising that the worlds were becoming far too large to traverse by foot that they had created for Banjo 3.This is false. Nuts & Bolts was never Banjo Threeie, it was always Nuts & Bolts from the start.