ryuu seika
Smash Master
We will never get Diddy Kong Racing for VC. Banjo and Tiptup didn't play nearly a major enough part in it to warrant Nintendo going through negotiations with Microsoft for them and they want nothing to do with Conker ever again.I always loved Diddy Kong Racing becauce it was different from Mario Kart in so many ways, and I preferred DKR to MK64. It's so nostalgic for me, and if we can get DKR2, surely we can get DKR for the Wii U VC?
At most we'll see a VC adaptation of Diddy Kong Racing DS, the remake with balance wrecking customization options, terrible control gimmicks, atrocious new music (and some of the old lacking), Mario Kart physics, the innability to throw away items and Diddy's face plastered on every wall ever. But hey, it has the first 4 levels of Donkey Kong Racing I guess...
I could go off on a major analysis of what Mario Kart does wrong and how the original Diddy Kong Racing avoids all of those flaws (and even Snowboard Kids does a better job than MK) but I feel like that'd be majorly off topic so I'll just say this instead: I really miss having drive by "nhuut"s in my racing games.
Interesting. Sadly I have no examples of the first game because I too own the actual cartridge. I only own Banjo Tooie on XBLA because I sold my original N64 collection about a decade ago and it turns out there were something like 50 copies in the UK. PAL Tooie is crazy rare, which is kinda funny given the developer.. I can't check that, but if you could give me an example of it happening in the first game, I have it in my N64 right now.