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Balancing Zelda

Thinkaman

Moderator
Moderator
Joined
Aug 26, 2007
Messages
6,535
Location
Madison, WI
NNID
Thinkaman
3DS FC
1504-5749-3616
Link to original post: [drupal=682]Balancing Zelda[/drupal]



Zelda seeks to use powerful ranged attacks for superior defense and KO capacity.

Zelda struggles against characters who outrange her, or those who can maneuver around her easily predicted attacks.
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+B a mediocre reflector.
+Recovery easy to punish.

+ Increase hitstun on B; increase reflect damage to +75%.
+ Side-B no long puts Zelda in a stunned state in the air.

I'm intentionally not buffing Zelda much as she probably "deserves". Instead, my plan is to make Shiek a damage machine who can create distance (enough to transform) but not KO. Zelda has enough KO power as it is, and as long as Shiek can handle the early approach and get a lead, the duo is in a good position. Projectiles are now even less viable agianst her defense to boot.
 

Saskatooner

Smash Rookie
Joined
Oct 12, 2008
Messages
1
you guys are idiots as shes to buffed already, and all of the falcon knee went to that *****'s heals.
 

Discolicious

Smash Apprentice
Joined
Feb 3, 2008
Messages
158
Location
Ottawa CA
Buff the hitbox for sweetspotted bairs and fairs and get rid of the dins fire stunned state thing as well
 
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