Link to original post: [drupal=695]Balancing Sonic[/drupal]
Sonic seeks to use his speed, especially ground movement, to harass the opponent at all times and force a gimp.
Sonic has trouble against characters who cannot be easily comboed or gimped.
+ Reduce initial lag on jabs and F-Smash.
+ Increased pummel speed.
+ Slightly increase damage on all throws and U-Smash.
+ Increase damage and knockback on f-tilt, d-tilt, and B.
+ Downward knockback on Up-B spring projectile. (!!!)
I dream of a Sonic who is king of gimps... Incredibly annoying, gets you over 200% one stock and kills you at 15% the next. A terrifying force that makes people scared to be off the stage, and does tons of damage to those on it. My listed changes don't seem to do much initially, but that spring has the potential to be downright broken against some characters. I also increased his damage and KO potential a good amount, although without more priority it is still up to the Sonic players to hit their opponents in the first place!
Sonic seeks to use his speed, especially ground movement, to harass the opponent at all times and force a gimp.
Sonic has trouble against characters who cannot be easily comboed or gimped.
+ Reduce initial lag on jabs and F-Smash.
+ Increased pummel speed.
+ Slightly increase damage on all throws and U-Smash.
+ Increase damage and knockback on f-tilt, d-tilt, and B.
+ Downward knockback on Up-B spring projectile. (!!!)
I dream of a Sonic who is king of gimps... Incredibly annoying, gets you over 200% one stock and kills you at 15% the next. A terrifying force that makes people scared to be off the stage, and does tons of damage to those on it. My listed changes don't seem to do much initially, but that spring has the potential to be downright broken against some characters. I also increased his damage and KO potential a good amount, although without more priority it is still up to the Sonic players to hit their opponents in the first place!