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Bair or Fair?

milesg2g

Smash Champion
Joined
Dec 20, 2008
Messages
2,335
Location
EA, Georgia
Thats a question that stays in my mind no matter what when im brawling
I mean i use w.e comes to mind as far as reflexes go
but whats really better in terms of starting off a battle?
 

PMKNG

Smash Ace
Joined
Jul 16, 2008
Messages
534
Location
Miami, Florida
NNID
GalickGon
I'd say either, since with bair if its one of the first moves you use you'll have time to refresh. But itll be easier to get an fair in early
 

talkingbeatles

Smash Ace
Joined
Aug 4, 2007
Messages
790
Location
Austin, TX
I'd say fair. I mean, bair is a kill move. Start up with fair since you're only going to be using it to rack up damage. Also, it gets through like everything and is hard to punish.

Save bair for the kill.
 

Noobicidal

Smash Master
Joined
Dec 27, 2008
Messages
3,551
It's been said, but whatever; fair's used for damage and spacing and bair's for kills.
 

Shaky

Smash Ace
Joined
May 29, 2008
Messages
695
How about Dair? In my opinion, it is equally as good as Fair.
 

Uffe

Smash Hero
Joined
Jun 14, 2008
Messages
5,500
Location
Fresno
Dair also has a ton of lag and is relatively easy to avoid. The other three aerials come out and go back in quicker.
That's the point.

Use whatever you feel is necessary. Certain opponents require different approaches. Using bair on a character like Marth as an approach would be stupid unless you're going for the kill. Even so, you have more than one KO ability. Go with fair or nair. In this case, fair.
 

CarVac

Smash Journeyman
Joined
Aug 19, 2008
Messages
270
Location
Harvey Mudd College
I don't know if this is advisable, but if I'm playing a large character like DeDeDe or Bowser I go in with Bairs to rack up damage quickly. The low initial knockback lets me hit multiple times quickly.
 

Uffe

Smash Hero
Joined
Jun 14, 2008
Messages
5,500
Location
Fresno
Hm. I thought you were saying that Ness' other aerials were better than dair, which is true when it comes to speed. However, Ness' dair is good for pressuring shields, hitting spotdodgers and opponents who roll.
 
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