"We'd like everyone's opinion on this codeset. While we are trying to produce the most competitive set available, this is still a community project" -Almas
So I've decided to take Almas advice and provide some personal feed back.
-just some fixes/changes that I think can improve b+ gameplay and make more competetive.
-I recently believed that b+ was still too slow, but I came to realize it actually has heavier gravity and faster fast-falling than melee now O__O"
-So why does it still feel slower and less exiting?...here are some things that might help...
*Not saying that all this should be added but I just want to know what you guys think about it
-Feed Back-
1. fix air momentum (still loosing too much speed/momentum when jumping outta dash run)
2. fix sliding (due to momentum) *especially Falcon's short hop.....YESZ! [X] Work In Progress
3. some jumps are too high (for example Toons SH/ would benefit his zair and neutral if it was shorter) / *I would leave second jump as is and reduce SH and Full Hop on some characters
4. ledges still have too much suction (limits alot of off-stage game/can't ledge hop to spike most of the time because the ledge sucks them in and gives them invincibility frames too early)
5. too many invincibilty frames (mostly on ledge) *I would shave off frames [X] improved
6. figure out a way for better tech-chasing (i've been trying to figure it out/ melee has longer tech-rolls...if that helps)
7. Alot of throws have way too much knock back (not all but alot)/ and some need more KBG (ex. peach's F-throw)
8. better camera (more zoomed out/ faster pace) *more melee like
9. Less knock back when hitting against the side or underside of the stage (kills way too easy in my opinion, even at low percentages) *would improve off-stage game
10. fix/work on scar jumping (plus some stages don't allow you to wall jump when you are too low) *good example is warioware
11. Either remove foot stooling or make it another button other than jump (this way you don't get foot stooled and killed by accident, which is almost 90% of time) *would make it more skillful
12. *BIG REQUEST - fast falling b specials (not all just some like: fireballs, lasers, thunder ect.) *I would also reduce endlag a bit for better usage
-Less Important- *IDEAS
1. give falcon a bigger Dair hitbox....YESZ! [X] DONE
2. completely rework marth's side b (I would slow it down and fix the KB) *and his sword dance spike would be nice
3. also make marth's sourspot on his dair more useful...(right now it basically saves the enemy because of the ridiculous angle and KB it has)
4. Jiggz rest is a bit too strong @_@.....imo
5. work on bowsers up b momentum (for easier edgehog from on stage)
6. rework ganons up-tilt (it is very useless at the moment, it is slower than warlock punch and deals less damage(27%)/ *I would speed it up but give it less damage, maybe around 19-21%
7. Another pretty useless move is Ness' pk flash....*just an idea/ let the move execute even if ness gets hit
8. Remove ssz's 3 armor pieces when match starts (she already is a very good character)
9. Let DDD pick up his waddledees and not automatically throw them
10. No invincibility after respawn from death (or just enough so you can get to the floor without being hit)
11. reduce transformation time for zelda/sheik
12. Remove auto jabs... *If anything atleast make them have a limit
*That's it for now....
comment on what you think can possibly be good for B+/ remember that most of these are opinion based so don't take it up the butt ^_^
So I've decided to take Almas advice and provide some personal feed back.
-just some fixes/changes that I think can improve b+ gameplay and make more competetive.
-I recently believed that b+ was still too slow, but I came to realize it actually has heavier gravity and faster fast-falling than melee now O__O"
-So why does it still feel slower and less exiting?...here are some things that might help...
*Not saying that all this should be added but I just want to know what you guys think about it
-Feed Back-
1. fix air momentum (still loosing too much speed/momentum when jumping outta dash run)
2. fix sliding (due to momentum) *especially Falcon's short hop.....YESZ! [X] Work In Progress
3. some jumps are too high (for example Toons SH/ would benefit his zair and neutral if it was shorter) / *I would leave second jump as is and reduce SH and Full Hop on some characters
4. ledges still have too much suction (limits alot of off-stage game/can't ledge hop to spike most of the time because the ledge sucks them in and gives them invincibility frames too early)
5. too many invincibilty frames (mostly on ledge) *I would shave off frames [X] improved
6. figure out a way for better tech-chasing (i've been trying to figure it out/ melee has longer tech-rolls...if that helps)
7. Alot of throws have way too much knock back (not all but alot)/ and some need more KBG (ex. peach's F-throw)
8. better camera (more zoomed out/ faster pace) *more melee like
9. Less knock back when hitting against the side or underside of the stage (kills way too easy in my opinion, even at low percentages) *would improve off-stage game
10. fix/work on scar jumping (plus some stages don't allow you to wall jump when you are too low) *good example is warioware
11. Either remove foot stooling or make it another button other than jump (this way you don't get foot stooled and killed by accident, which is almost 90% of time) *would make it more skillful
12. *BIG REQUEST - fast falling b specials (not all just some like: fireballs, lasers, thunder ect.) *I would also reduce endlag a bit for better usage
-Less Important- *IDEAS
1. give falcon a bigger Dair hitbox....YESZ! [X] DONE
2. completely rework marth's side b (I would slow it down and fix the KB) *and his sword dance spike would be nice
3. also make marth's sourspot on his dair more useful...(right now it basically saves the enemy because of the ridiculous angle and KB it has)
4. Jiggz rest is a bit too strong @_@.....imo
5. work on bowsers up b momentum (for easier edgehog from on stage)
6. rework ganons up-tilt (it is very useless at the moment, it is slower than warlock punch and deals less damage(27%)/ *I would speed it up but give it less damage, maybe around 19-21%
7. Another pretty useless move is Ness' pk flash....*just an idea/ let the move execute even if ness gets hit
8. Remove ssz's 3 armor pieces when match starts (she already is a very good character)
9. Let DDD pick up his waddledees and not automatically throw them
10. No invincibility after respawn from death (or just enough so you can get to the floor without being hit)
11. reduce transformation time for zelda/sheik
12. Remove auto jabs... *If anything atleast make them have a limit
*That's it for now....
comment on what you think can possibly be good for B+/ remember that most of these are opinion based so don't take it up the butt ^_^