Jesus Christ almighty what sort of brouhaha have I stepped into
As an aside I don't know what neckbeard stereotype features french pirates.
Edit: Dunning-kruger claims go both ways and I don't think the effect was ever intended to be used as an argumentative device.
Like I said, I'm not sure. I don't think so, but shadowball does look pretty significantly different in this game and one way or another the aesthetic does have a marked effect on how people play with it. As far as hitstun and knockback go I don't play mewtwo enough to have a real feel for that but that would not be the first instance of strange attack properties changing–I know there's been a lot of complaint about pikachu's uair that based on my own informal testing seems valid, and I still think it's way easier to smashDI falco's shine than it used to be. I'm just corroborating your suspicions with more suspicions, though, none of this has been proven variables-free by digging around in frame data. Smash has a ****ton of variables.Does that mean that the charging shadowball was indeed made smaller? It looked like it when I was playing, but it may have been a model thing.
I played again with it last time someone brought PM to a smashfest, and it looks like the knockback and hitstun properties were altered too, but I'd like confirmation.
As an aside I don't know what neckbeard stereotype features french pirates.
Edit: Dunning-kruger claims go both ways and I don't think the effect was ever intended to be used as an argumentative device.
Last edited: