I'll put a vid up in a bit but it's pretty self explanatory
When you do a certain aerial from the lower level to the upper level, you can auto cancel if the height is right. With this knowledge, you can actually have pretty safe approach vs any char. in the game.
scenario 1
Pit is falling down after u send him up. You are under the platform of battlefield and he is aiming to land on it. He air dodge to land assuming that you probably going to come up and attack you. Knowing this, you do a full jump down air onto the platform. One of these event will happen
1. It connects
2. He shields it
3. You miss
Usually, the first option is the only option that isn't nonpunishable cause you know, it hits. While the other pretty much whiff and they r going to punish u. Instead, when you do an auto cancel down air like this, you actually have the advantage on all of these situation.
1. It connects
if it connects then you can up smash instantly after down air. This is actually faster than the usual method and can guarantee some KOs.
2. He shields it
If Pit shields the down air, he is actual in a frame advantage. The down air leaves a shield stun on him where he can't react instantly. Since you landed with no lag. You can pretty much do any move faster than him. You jab comes out 3rd frame which is faster than anything he can do oos. Also, if it says Zelda or something where her grab is 11 frame, you can do an up smash and it will hit them before they grab you.
3. It misses
in this case, they will probably try to punish your lag that u're suppose to have. Except, you don't have any lag and you can actually just walk off the platform or jab or something before they can react. When you do a down air though, they probably going to be shielding it because if they don't then it'll probably hit.
That's one scenario on battlefield. There's a lot of platform on many stages that certain aerial works on. Like for example, you can do this exact same tactic on frigate orpheon but with up air. You will land with no lag and should have the advantage instead. A very tricky situation that can give you the advantage you need.
I have a vid where I do it on every stage possible (that isn't banned) so I'll psot it up soon. You guys should get the idea though.
VIDEO:
http://www.youtube.com/watch?v=c7DhOxrptWc
When you do a certain aerial from the lower level to the upper level, you can auto cancel if the height is right. With this knowledge, you can actually have pretty safe approach vs any char. in the game.
scenario 1
Pit is falling down after u send him up. You are under the platform of battlefield and he is aiming to land on it. He air dodge to land assuming that you probably going to come up and attack you. Knowing this, you do a full jump down air onto the platform. One of these event will happen
1. It connects
2. He shields it
3. You miss
Usually, the first option is the only option that isn't nonpunishable cause you know, it hits. While the other pretty much whiff and they r going to punish u. Instead, when you do an auto cancel down air like this, you actually have the advantage on all of these situation.
1. It connects
if it connects then you can up smash instantly after down air. This is actually faster than the usual method and can guarantee some KOs.
2. He shields it
If Pit shields the down air, he is actual in a frame advantage. The down air leaves a shield stun on him where he can't react instantly. Since you landed with no lag. You can pretty much do any move faster than him. You jab comes out 3rd frame which is faster than anything he can do oos. Also, if it says Zelda or something where her grab is 11 frame, you can do an up smash and it will hit them before they grab you.
3. It misses
in this case, they will probably try to punish your lag that u're suppose to have. Except, you don't have any lag and you can actually just walk off the platform or jab or something before they can react. When you do a down air though, they probably going to be shielding it because if they don't then it'll probably hit.
That's one scenario on battlefield. There's a lot of platform on many stages that certain aerial works on. Like for example, you can do this exact same tactic on frigate orpheon but with up air. You will land with no lag and should have the advantage instead. A very tricky situation that can give you the advantage you need.
I have a vid where I do it on every stage possible (that isn't banned) so I'll psot it up soon. You guys should get the idea though.
VIDEO:
http://www.youtube.com/watch?v=c7DhOxrptWc