Question #1: How do you combo as her? I don't know if any of her throws combo, that's why I am asking.
Question #2: How should you kill? Turnip gimps or like, smash attacks? I know her Fair has insane knockback.
Question #3: When should and shouldn't you use a turnip?
Question #4: What are her best OOS options?
Question #5: What are her best stages?
1) She has an unreal amount of combos at varying percents. I'll list them at the bottom.
2) This is situational. Certain characters with bad recoveries (Cloud, Captain Falcon, Ganondorf, Marth, Roy, etc) you can use turnips with well-timed throws to ruin their recoveries. You can also use turnips for setups off stage where, if you throw one and they dodge it, you can run in with aerials (Fair is my favorite). Smash attacks you could use whenever you know they'll land. Dsmash won't kill but racks up damage and punishes spot dodges. I like using Tennis/Frying Pan Fsmash for killing options. Usmash only works if you can hit them with the very tips of her hands. Otherwise, it won't kill as early.
3) You should have turnips in hand 80% of your match. It's what makes her neutral game scary. She's the only character who can use aerials with items in hand, so mastering her floating + item use is paramount. Turnips lead into grabs, combos, mix-ups, fakes, you name it.
4) You could do JCUS (jump-cancelled Usmash), Nair, or Up B (you can b-reverse this, which can kill depending on percents).
5) Peach does very well on platform stages. Things like Battlefield and Dream Land are good. I truthfully avoid flat stages like FD. I LOVE Smashville/Town and City. The platforms give you the options to recover at weird places, can set up pressure situations for your foes, and give you options of fighting with or without platforms. Also, I have NEVER lost a game on Duck Hunt. It's a large stage, perfect for survival, has a few platforms to help. Also, At the very top of the tree you can get OOS parasol kills if you can lure people up there. Kills at about 25%~ depending on the opponent's weight.
- Regardless of how I feel, choose whatever stages you feel comfortable fighting on. Some people don't like my stages, others do, it's personal preference. (Also, 100% avoid Lylat. It ruins her floats because it tilts. It was her worse stage in Brawl, and still is in Smash 4).
Combos:
At 0%:
- Grab > F Throw > Dash Attack >~ possible Fair if they don't dodge
- Grab > D Throw > F tilt (characters that fast fall you can even chain grab, repeat the same actions <--)
- Grab > D Throw > Footstool Float > Fast Fall Uair (it's an infinite, but since the last patch it's not entirely viable)
- Grab > D Throw / U Throw > Up B
- Grab > D Throw > Uair > Uair > Up B (this is situational but works)
- Floating Dair > Floating Fair/Nair/Bair (based on where they DI after the final Dair hit) (this only works at this percent and you need to float at head level)
At 10-30%:
- Grab > D Throw > Bair >~ possible Side B if they don't react
At 40-70%:
- Grab > D throw > Bair
(her grabs don't combo after this anymore)
Floating Dair > double jump Fair (if used at the edge on someone you can possibly kill early if the opponent weighs very little)
I'm probably forgetting some of them (I had a gigantic list written down somewhere but it's not on me, so this is all I could remember. I hope this helps a little bit.