Nope, I was just getting some Jiggs practice today actually.
She's so ****ing gay, cargo doesn't phase her. Luckily she naturally dies from just getting hit.
I still cargo Up Throw Jiggs at higher % just to have her up there and risk getting Uair'd on the way down (since it's still a great KOing move vs her).
edit:
I personally don't think DK is that bad for Jiggs. If anything I say it's 55-45 Jiggs (simply saying that since people won't believe such a good character having a disadvantage against a monkey).
Personally, I think it's the other way around. DK's range (namely ftilt and Bair) is great vs her aerials, she doesn't gimp him, Giant Punch is ****, DK lives for a long time, and DK doesn't struggle with the KOs. For Jiggs... um, she can combo him pretty well because of his size, but that's really all I see standing out for her.
And on the side note, I think kids interested in DK should really watch RockCrock's new matches (I just added them). I think Cargo Dthrow at the edge has good ****ing potential for gimping fast fallers. I think it can be much more reliable then Bum's "jump off the stage, cargo Dthrow, double jump Nair them as they double jump to recover". That thing Bum came up with is really nice and I use it a lot, but when they catch onto it, you're kinda ****ed. I learned this from CunningKitsune
RockCrock's little trick seems like it can be a 100% gimp.