DarkSpidey13
Smash Ace
one more for ya - what's ZSS's down B?
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Haha, this is the perfect question. It asks everything I want to address.HUGS!!
1)Can you still pivot smashes/tilts/grabs?
2)Is jab-canceling still in? Is it any different?
3)Have you tried shield-dropping?
4)Can you hit anyone out of a d-throw? Can you tech-chase anyone out of a d-throw?
5)Do you personally like the new up-b?
6)Were you able to do the fake jump to ledge trick? Lol.
Jab and crouch, then jab again as soon as you can after the crouch animation starts.what exactly is jab cancelling?
It's about the same I guess.Is Samus's grab faster then it was in Melee?
They are pretty nerfed. I explained why.Are Samus' new Super Missiles really that terribly nerfed? That was her defining move in Melee, so I will be sorely dissappointed if they aren't as good in Brawl. In fact, I'd consider using a different character...
Both are just generally close to being as slow as before. The roll may be faster, but it's hard to tell cuz no one was good enough to abuse me when i rolled.Are Samus' roll and grab faster? They were far too slow in Melee...
I dont know if you can switch to Zss before the match starts. But my guess is that you will be able to select her beforehand without the need of smashballs.Switching to zamus before the battle starts? Anyword on that? What I guess I'm really asking is... will we need to play with smash balls to be able to play as zamus?
it does charge faster, but it doesn't give the same knockback as before. I believe the KO power is weaker as well. It seems to travel just as fast though. Homing missiles are as good as ever.Speaking specifically about the Charge Shot, what, in your opinion, truly makes it weaker, and is there anything at all that's been improved? I read in another topic that it charges faster. And, what of her homing missiles?
I didn't try shield grabbing. It's not a viable tactic with samus to begin with. The grab starts up just as slowly as before.I didnt read the rest of the thread but how fast is Samus' shieldgrab now? Is it faster than Melee or roughly the same?
oh my god so that's how you jab so quickly!!Jab and crouch, then jab again as soon as you can after the crouch animation starts.
PSYDON is right; Super Missiles with weak vertical knockback is just plain illogical. It would make absolutely no sense for them to not get fixed by launch.Well just because the knockback doesn't make sense doesn't mean they will "fix" it before Feb. Look at ganons fsmash now, it hits straight up and its an elbow. Maybe vertical kills will be more effective in brawl. The only thing I think they would actually change about the missles before launch would be the amount of knockback.
omg it seems like so indeedhttp://youtube.com/watch?v=Z2I1ug8MjVI
At about 0:55 to 1:05, Samus fires a couple of missiles in midair. I realize that she's falling slower because of the wind on Pokemon Stadium, but it looks like the missile animation ends sooner than in Melee. Did you notice or try that? Did you attempt a full hop double missile or anything like that?
Wait, if you cant press down to get off the ledge, does that mean no more edgehopping attacks?]
6)Were you able to do the fake jump to ledge trick?
No. I'm too floaty. And you can't press down to get off the ledge, so I had to get used to it still.
Its a dash dance..what happens at :24-:26? is it DD or what?
http://youtube.com/watch?v=qeScWEQlBck
You can press back to edgehop. I was also able to do it with a southwest/southeast movement too.Wait, if you cant press down to get off the ledge, does that mean no more edgehopping attacks?
What the hell are these guys thinking...
I would also like to see this generalization.On a scale from 1 to 10,
How much fun did you have?
How much potential for competitive play (as we know it) is there?
Rating for Samus as a character?
It does appear that the animation ends a little sooner, but I don't think that will affect play that much... Unless of course you're a hardcore player who relies on little things like that and years of training.http://youtube.com/watch?v=Z2I1ug8MjVI
At about 0:55 to 1:05, Samus fires a couple of missiles in midair. I realize that she's falling slower because of the wind on Pokemon Stadium, but it looks like the missile animation ends sooner than in Melee. Did you notice or try that? Did you attempt a full hop double missile or anything like that?
I figured I'd quote this to make things easier on meHaha, this is the perfect question. It asks everything I want to address.
I'll answer the several questions first though. I don't know the difference between the 2 black samuses. Sorry. I rarely picked the colors.
I Wasn't able to test out anything requested since this morning. But i was able to test out bomb to airdodge to bomb to airdodge... It was really hard to do, but i did manage once to airdodge up and bomb again. This could lead to a bomb, airdodge up, bomb type of recovery. I dont know yet.
I'll just list some moves and explain if they improved or got worse in order to answer these general questions:
1. Dash attack = same
2. Up tilt = Stronger, but possibly less range. Good KO power.
3. Dtilt = same
4. Dsmash = Strong but sends opponents straight up. Unless they just had great DI
5. Up air = better, stronger, hard to DI out of. KO ability.
6. Fair = better, stronger, harder to DI out of.
7. Missles = homings are the same. Super missles are worse. Knock back sends you straight up, little to no KO power.
8. Back air = Incredible. Idk if I have just been sweet spotting it the whole time, but it's her best KO move it seems.
9. Sex kick = About the same. Possibly less priority, but I can't say yet. Less KO power for sure.
10. Jabs = stronger
11. Dair = same.
12. Fsmash = same
13. Ftilt = same, seems stronger. Better Combo ability from it.
14. Dthrow = not sure yet. But sex kick follow ups seemed to work best since most characters are floaty.
15. Charge Shot = I forgot to test if it can be angled before being shot. Sorry
16. Up Smash = better, harder to DI out of. Same damage it seems.
17. Up B = Better, harder to DI out of. Seems like more hits but I'm not sure. Goes higher than Melee's up B.
18. Grab range = possibly less. Not 100% sure on this one.
K so that answers a lot of general questions. I'll move on to HugQ's post
1)Can you still pivot smashes/tilts/grabs?
Yes you can.
2)Is jab-canceling still in? Is it any different?
Yes! You can jab cancel, and it's just as good.
3)Have you tried shield-dropping?
Yes. And it works just the same.
4)Can you hit anyone out of a d-throw? Can you tech-chase anyone out of a d-throw?
Yes you can hit most of the characters i played out of a Dthrow. I can't think of one that I couldn't hit. You cannot tech chase out of a Dthrow. They can jump out before hitting the ground due to the floatiness.
5)Do you personally like the new up-b?
Yes. It's just as good if not better.
6)Were you able to do the fake jump to ledge trick?
No. I'm too floaty. And you can't press down to get off the ledge, so I had to get used to it still.
No, not at all. I only see an individual analysis of each move, and they aren't very detailed. I have no idea how playing as Samus feels. Do you understand what I'm saying? You can look at all the moves on paper, but you have to play the game to understand how different it really is.Didnt you kind of answer your own question by quoting his whole overview of all her moves now?