Skrah
Smash Ace
Every once in a while, you bump into a game that is unlike any other. It goes deeper than just being fun. It makes you gape in amazement. You even begin to consider it a piece of art. Games that captivate you because of their story, landscape, characters, and bosses.
Shadow of the Colossus is one such game. The lack of life, apart from yourself, your horse, the bosses and the wandering lizards (white-tailed ones gave you more strength) just served the purpose of beautifying the land. There were times when I would just let my horse gallop in any way so I could take in the world around me.
And the bosses. I've never seen such amazing bosses. Animal-resembling giants that you have to climb, clinging to their shaggy bodies as you strike with your sword at their weak spot. Some bosses didn't even have the intent to harm you. You don't even know why you have to kill them in the first place. The only thing you know is that a god told you to do so in order to save your friend.
Or is she your friend? You don't really know either. In fact, you don't know pretty much anything about the world you tread. Not even your own name. You do know that Agro is the horse's name, but everything else is a mystery. It's a game in where you have to piece together the story. You don't know if the god you talk to is evil or good, or the origin of the beasts you slay.
The details in this game are amazing. The protagonist is a great shot with the bow, although he lacks skill with the sword. He swings clumsy strokes with it, but he can shoot his bow while standing in his horse! The sword has an otherworldly thing to it too. When you raise the sword, a beam of light shows you where the next monster lies.
This game is short. What can you expect from a game where the only task is for you to kill 15 behemoths. But let me tell you, those 10 hours have been one of the best I've had while playing a video game.
Shadow of the Colossus is one such game. The lack of life, apart from yourself, your horse, the bosses and the wandering lizards (white-tailed ones gave you more strength) just served the purpose of beautifying the land. There were times when I would just let my horse gallop in any way so I could take in the world around me.
And the bosses. I've never seen such amazing bosses. Animal-resembling giants that you have to climb, clinging to their shaggy bodies as you strike with your sword at their weak spot. Some bosses didn't even have the intent to harm you. You don't even know why you have to kill them in the first place. The only thing you know is that a god told you to do so in order to save your friend.
Or is she your friend? You don't really know either. In fact, you don't know pretty much anything about the world you tread. Not even your own name. You do know that Agro is the horse's name, but everything else is a mystery. It's a game in where you have to piece together the story. You don't know if the god you talk to is evil or good, or the origin of the beasts you slay.
The details in this game are amazing. The protagonist is a great shot with the bow, although he lacks skill with the sword. He swings clumsy strokes with it, but he can shoot his bow while standing in his horse! The sword has an otherworldly thing to it too. When you raise the sword, a beam of light shows you where the next monster lies.
This game is short. What can you expect from a game where the only task is for you to kill 15 behemoths. But let me tell you, those 10 hours have been one of the best I've had while playing a video game.