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@ Berserker. 's heading the discussion so I guess once he gets back or there's a general concensus for moving on.No one's posted in a while...
so are we going to discuss a new move?
I'd recommend u-tilt.
I second this. Up throw seems to be our least utilized throw: bthrow for damage and killing, fthrow for damage, dthrow for killing and combo set ups. uthrow I'm not too sure what to think of.Let's discuss Up throw?
U-throw
Frame 1-19: 4% 60b/80g (KO@ 389%) 88°
Frame 20-21: 3% 30b/120g (KO@ 346%) 361° 1.5-Hitlag Pierce
Max Damage: 7%
Exactly this. Why did we skip up tilt?I'd recommend u-tilt.
I third this, up tilt is a move that needs more attention, so I also say we should take a peakaroo at it.Exactly this. Why did we skip up tilt?
UThrow is two hits like all of Shulk's throws, & more hits is always good news when we involve a Buster Art. Vanilla UThrow fresh deals around ~7.35%, but a fresh Buster UThrow deals around ~10.29%. The decreased knockback from Buster Shulk's UThrow can be punished if the opposing character is A) heavy enough to not suffer as much hitstun and / or B) has a very fast frame move to strike back before our usual UTilt followup. However, factoring in a stage with platforms & using UThrow underneath a platform will mostly make the A) & B) points invalid. Otherwise, conditioning a player to expend their doublejump after our UThrow is common, & because of that it's not uncommon to go for the aerial chase with per-say a FAir, NAir, or even UAir as Shulk with or without Monado Arts.don't use uthrow to kill people
I actually don't think this is possible even with the increased (?) hitstun of Smash. Uthrow just doesn't do enough knockback or end early enough to true combo into utilt or Air Slash. If it does, it's extremely specific.know that it is possible for Smash Shulk's UThrow to combo into UTilt or Air Slash since Smash Arts cause the opponent's tumbling state to occur much sooner.
It is possible, but only against characters with fast falling speeds such as Mega Man, Captain Falcon, & King Dedede. There could be more. So anyhow yes Smash Shulk's UThrow can combo into UTilt or Air Slash since the tumble state happens sooner, but I'm not even factoring Decisive Smash or Hyper Smash. Not many people would probably care about Smash combos at early percent anyway. .I actually don't think this is possible even with the increased (?) hitstun of Smash. Uthrow just doesn't do enough knockback or end early enough to true combo into utilt or Air Slash. If it does, it's extremely specific.
Oh, ok. I do most of my genetic testing against either Dark Pit or default Mii. Didn't think to try fast fallers.It is possible, but only against characters with fast falling speeds such as Mega Man, Captain Falcon, & King Dedede. There could be more. So anyhow yes Smash Shulk's UThrow can combo into UTilt or Air Slash since the tumble state happens sooner, but I'm not even factoring Decisive Smash or Hyper Smash. Not many people would probably care about Smash combos at early percent anyway. .
Alright, let's move onto dash attack
Dash AttackAlright, let's move onto dash attack
First, I address that Monado Arts can affect Dash Attack's reach. See here in the quote below:
- Dash Attack
- Frame 15-16: 11% 70b/80g (KO@ 182%) 60° Slash
- Max Damage: 11%
Performing an Instant Dash Attack out of standing position or walking with a Speed Art active would slightly increase the reach, while a Shield Art active would slightly decrease the reach. Vanilla Jump Buster & Smash are the same range.Maximum Horizontal RangeNote: All of Shulk's moves are listed from farthest to shortest. I used a custom stage I created to help assist with this, & used the Crate item to better determine the results. Not even Wii Fit Trainer was the greatest example to use the first time for this.
Note: I only measured the range of Shulk's moves by the farthest they could reach aka the Beam aka the Sourspot in most cases (Exceptions like NAir are loved & appreciated, because NAir, you break the B & B "rule"<3. I also did not test move techniques like Jump Canceled Vision).
- Back Slash Charge sliding hit-box as Shulk with any Art excluding all 3 Speed Arts
- Back Slash Charge sliding hit-box as Speed Shulk / DSpeed Shulk / HSpeed Shulk
- Dash Vision counterattack (This basically looks like a disjointed Tipper hit-box, but it's the sourspot)
- Advancing Air Slash 2nd hit
- Power Vision counterattack
- Vision counterattack
- Back Slash landing Tipper hit
- Instant Dash Attack as Speed Shulk
- Instant Dash attack as Vanilla Shulk / Jump Shulk / Buster Shulk / Smash Shulk
- Instant Dash Attack as Shield Shulk
- Back Slash Leap landing Tipper hit
- Forwarded Dash Vision counterattack
- Air Slash 2nd hit
- FSmash 2nd hit without angling
- Full Jab Combo (Rapidly tapping A)
- FSmash 2nd hit angled downward & upward
- BAir from behind
- Forwarded Vision counterattack
- Forwarded Power Vision counterattack
- FThrow collateral 3% hit
- Air Slash grounded 1st hit AND Advancing Air Slash grounded 1st hit
- DSmash 3rd hit from the front (It's actually the 5th hit of DSmash)
- DTilt
- FSmash 1st hit angled upward
- FAir
- FSmash 1st hit without angling
- FTilt
- FSmash 1st hit angled downward
- DSmash 2nd hit from the back (it's actually the 4th hit of DSmash)
- DSmash 1st hit from the back (it's actually the 2nd hit of DSmash)
- DSmash 1st hit from the front
- DSmash 2nd hit from the front (it's actually the 3rd hit of DSmash)
- Mighty Air Slash 2nd hit
- Jab-1 > Jab-2
- Ledge attack
- NAir from the front
- BThrow collateral 3% hit from behind
- Mighty Air Slash grounded 1st hit
- Jab-1
- NAir from behind
- UTilt
- USmash Front Ground-Hitting knock-up
- BAir front-facing hit
- Standing Grab
- USmash Back Ground-Hitting knock-up
- DAir
- UAir
The answer is obvious, fast long reaching disjointed dash attacks with low ending lag would be broken
What's a kara-fsmash?Dash attack is definitely one of Shulk's worst moves. It still has its uses, however, namely in Smash mode. It can be used to punish opponents out of range of your tilts, etc. A kara-f-smash is probably better suited for that task, though. Overall, 2.5/5.
A kara in other fighting games is cancelling the animation with another move to gain extra range so I guess this means he's talking about a stutter smash.What's a kara-fsmash?