Do we. . . .do we discuss Shulk's miscellaneous moves? As in, our Ledgeattack, Floor attacks from the front & back, & Trip attack from the front or back.
Personally I wouldn't want to discuss any of them. They're just filler moves for options you could choose to use, but they're not great options. Ledgeattack for some reason doesn't match the hitbox range you see visually results in an underwhelming move. They nerfed Floor attack's shield damage modifier a few patches ago, so ever since then
Buster Floor attacks breaking shields have been a broken dream. And Trip attack is rarely possible until you play against a force-tripping move like Banana Peel or Wario's sourspot dash attack.
I think the aerials would get a re-discuss more than anything, seeing that they all got a 2 frame lag reduction on landing & 0.5% damage buff.
And because Vanilla Shulk's damage rose, the Monado arts benefit from it as a whole. I made a post about it
here, but:
Monado Speed got +0.4% stronger.
Monado Shield got +0.35% stronger.
Monado Buster got +0.7% stronger.
Monado Smash got +0.25% stronger.
Basically,
Monado Buster Uair &
Dair just got much more interesting, especially
Dair now dealing a lot more damage on top of that slight landing lag reduction to make this move much safer on block while taking a chunk of it in the process.