Masonomace
Yeah Shulk, get stuck in!
Nah I just straight up had Hyper Smash Shulk contest the tree head-on with FF N-air using the up-close Blade hitbox. So N-air straight up beats tree's priority. And if Hyper Smash N-air can do it with a measly 2.8%, then I imagine Back Slash can easily do it too.Did you get hit by the tree? If not, I'm assuming you either did a retreating Nair, the tree only came in contact with the disjointed hitbox, or Nair flat out beats the Tree in terms of priority.
Yeah as long as Back Slash's hitbox staying disjointed away from Shulk's hurtbox hits the projectile first, Shulk's good. Y'know those times Shulk is falling down with Back Slash & literally back slashes a projectile with the the usual 10% up close hit? I'm sure that has better priority than the sourspot 9% from a distance. Because my testings for N-air just with the Vanilla damages 7% & 8% & Buster's 9.8% & 11.2% damages have quite a difference of priority surprisingly.In my case of Backslash beating out a full charged Aura Sphere when the Lucario was past 100%, Backslash cancelled the Aura Sphere while still keeping Backslash's hitbox out. That probably happened because the Aura Sphere only touched Backslash's hitbox alone and not Shulk's hurtbox. I'm pretty sure that if the Aura Sphere touched both Backslash's hitbox and Shulk's hurtbox, it would still hit Shulk. Depends on how far away Lucario was to consider if both hitboxes would trade or not.
It's safe to say that Back Slash has a similar kind of priority like an aerial mentioned by @ erico9001 . So the 10% / 9% would definitely perform better than all of Shulk's aerials except for the 2nd sweetspot hits of U-air & D-air, & sweetspot B-air. And when we involve Monado art damage multipliers, Buster art makes Back Slash combatting projectiles ever better.
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EDIT: One last thing before I rate Back Slash. Lately whether I've played opponents on FG, playing my friends offline, or players from smashladder.com, I've come to appreciate using Back Slash for opponents who use their Forward directional roll to disengage away from me because their back is technically facing toward us after the invincibility wears off. This is very satisfying <3.
Patch 1.1.0 Back Slash art (Front hit)
Overall rating: 1/2
翔 / 疾 / 斬: 1/2
盾 / 撃:
Patch 1.1.0 Back Slash art (Back hit)
Overall rating: 1/2
翔 / 疾:
盾 / 撃: 1/2
斬:
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The rating for the back hit of BS with the Buster art active seems like a stretch, but when you remember the move on-shield is safe on characters who have terrible friction can't punish you, damage on-hit can go from the front at the least dealing 12.6% to the most 14%, from the back dealing 18.2% with the sourspot Landing hitbox to the usual 22.4% with the sweetspot Startup or Falling hitbox can become safe on-hit at early percents, & the startup frame data getting buffed thus the move is all-around faster, it no longer feels that much of a stretch.
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