Michigan Arcadian 2
April 25th, 2015
Ann Arbor, MI
A Tournament Without Ranked Players brought to you by:
MIOM | Juggleguy
GG Gamero
SonuvaBeach
CTL
Stream will be available for viewing at:
http://www.twitch.tv/meleeitonme
Brackets will be available for viewing at:
http://www.smash.gg/michiganarcadian2
Alright everyone, this is what you've been waiting for. Get hyped for the MICHIGAN ARCADIAN! Hosted by Gamero, Beach, and myself.
In a nutshell, the Arcadian is a tournament without ranked players. That means everyone who has ever been ranked on the Michigan PR cannot compete. That also means everyone who has ever been ranked on another region's PR cannot compete.
No more getting four stocked by Duck first round. No more eating triple shines from KJH in pools. No more getting exposed by PR | Dre in bracket. It's gonna be all unranked players, and it's gonna be hype. If the top players attend, they'll be spectating and giving lessons through friendlies, not terrorizing the bracket!
Join us on April 25th for an epic day of unranked Melee action!
- SCHEDULE -
Saturday, April 25th, 2015
Tournament Schedule
11:00am | Venue Opens
12:00pm | Melee Singles Pools Wave A + Draft Crews Semifinal A (Duck tm vs KJH Kzhu)
2:30pm | Melee Singles Pools Wave B + Draft Crews Semifinal B (Beach Ginger vs Juggleguy Dre)
5:00pm | Draft Crews Final + March Madness Style Predictions
7:00pm | Melee Singles Bracket Top 64
12:00am | Tournament Ends
Pool assignments: https://www.smash.gg/tournament/michigan-arcadian-2/attendees
IMPORTANT: if you are in draft crews or bringing a full setup, please arrive by 12pm. Otherwise, just arrive by either 12pm or 2:30pm depending on your pool assignment!
- ENTRY INFO -
UPDATE 4/21/15: Registration is now closed via the 224-person cap.
The event is open to the general public! You do not have to be a student or anything. Players of all skill levels, ages, backgrounds are encouraged to attend, as we are one of the friendliest gaming communities around. Of course, since the Arcadian is a tournament without ranked players, here are some of the players who are ineligible to compete:
Duck
Kalamazhu
KJH
Moose
Beach
Juggleguy
Ginger
Hellsing
Dre
tm
Vaccine
Shady
Shaeden
RyeJew
Soul
Blake
Shibby
Rayquaza
1der
MB-Smash
DarkLouis
Abu
SlayerTokey
Bigy
Velynn
Kail
Toadster
SCOTU
Botulismnator
Bowyer
Ankoku
Lain
Dope
Anther
Mikey Lenetia
JV3x3
All other non-Michigan players unless screened by the TOs
* Online registration is required, no at-the-door registration.
* Attendance is capped at 224 total attendees.
* Deadline to register is Wednesday April 22nd at 11:59pm.
* Any non-Michigan players must be screened before registering.
Online registration is required to compete. No spectators allowed at this tourney due to fire code considerations. Only the people who registered are allowed into the venue.
What to Bring:
1. Your own GameCube controller
2. Full setup (optional) for $5 end-of-day discount
If you bring a full setup by 12pm, we will refund you $5 at the end of the tourney.
1 full Melee setup is: 1 CRT TV + 1 GameCube or Wii + 1 Melee disc + 1 memory card.
- VENUE -
Michigan Union Anderson Room
530 S State St
Ann Arbor, MI 48109
The friendly confines of Michigan Union will serve as our venue for this tournament! Michigan Union is the center of student event activity on UM Central Campus, offering an abundance of resources such as convenience stores, computing lounges, and fast food restaurants. If you're bringing any TVs or equipment, make sure to drop them off where the map indicates. Parking is available for $3 for the whole day (weekends only) at Liberty Square Parking Structure two blocks north.
- RULES -
Super Smash Bros. Melee:
Super Smash Bros. Melee
* 4 stock, 8:00 minute timer.
* Items OFF.
* Ties after the time limit are determined by stocks, then by percentage.
* Master Hand is banned.
* Wobbling is banned.
* Stalling with Jigglypuff’s Rising Pound or Peach’s Wall Bomber is banned.
* Glitches such as Ice Climbers’s Freeze Glitch and Mewtwo’s Soul Stunner are banned.
* Dave’s Stupid Rule: You cannot counterpick any stage you have won on in a set unless agreed upon by the opponent.
Stage Strike from Neutrals for the first match of the set in “1221″ fashion:
1. First player strikes one stage.
2. Second player strikes two stages.
3. First player strikes one stage.
Stagelist:
Neutral
Final Destination
Yoshi’s Story
Dream Land
Battlefield
Fountain of Dreams
Counterpick
Pokemon Stadium
After each match:
1. Winner announces stage ban (except in best-of-5 sets)
2. Loser chooses counterpick stage
3. Winner chooses their character
4. Loser chooses their character
* 4 stock, 8:00 minute timer.
* Items OFF.
* Ties after the time limit are determined by stocks, then by percentage.
* Master Hand is banned.
* Wobbling is banned.
* Stalling with Jigglypuff’s Rising Pound or Peach’s Wall Bomber is banned.
* Glitches such as Ice Climbers’s Freeze Glitch and Mewtwo’s Soul Stunner are banned.
* Dave’s Stupid Rule: You cannot counterpick any stage you have won on in a set unless agreed upon by the opponent.
Stage Strike from Neutrals for the first match of the set in “1221″ fashion:
1. First player strikes one stage.
2. Second player strikes two stages.
3. First player strikes one stage.
Stagelist:
Neutral
Final Destination
Yoshi’s Story
Dream Land
Battlefield
Fountain of Dreams
Counterpick
Pokemon Stadium
After each match:
1. Winner announces stage ban (except in best-of-5 sets)
2. Loser chooses counterpick stage
3. Winner chooses their character
4. Loser chooses their character
Crew Battle Rules:
Crew Battle Rules
Four crews of Arcadian players, drafted beforehand by PR player captains, will compete in a single-elimination bracket. Players compete in 1v1 gameplay versus the other crew until one crew runs out of stocks. The crew with remaining stocks at the end wins.
Crew Battle:
* 8 players drafted per crew
* 6 players participate per crew battle
* 24 stocks available per crew
* 4 stocks available per player
Gameplay:
* 4 stocks, no timer.
* Items OFF, Master Hand banned, Wobbling banned.
* Players are character-locked for the entirety of each individual crew battle.
* Each crew must make their roster of players and characters available beforehand.
Stagelist:
* Battlefield
* Final Destination
* Yoshi’s Story
* Dream Land 64
* Fountain of Dreams
* Pokemon Stadium
First matchup to be decided by double blind pick and stage striking. In all following matches, the sitting player bans one stage and the incoming player counterpicks from the rest of the stages. The sitting player enters the next match with only the remaining stocks from the previous match, starting at 0%.
Four crews of Arcadian players, drafted beforehand by PR player captains, will compete in a single-elimination bracket. Players compete in 1v1 gameplay versus the other crew until one crew runs out of stocks. The crew with remaining stocks at the end wins.
Crew Battle:
* 8 players drafted per crew
* 6 players participate per crew battle
* 24 stocks available per crew
* 4 stocks available per player
Gameplay:
* 4 stocks, no timer.
* Items OFF, Master Hand banned, Wobbling banned.
* Players are character-locked for the entirety of each individual crew battle.
* Each crew must make their roster of players and characters available beforehand.
Stagelist:
* Battlefield
* Final Destination
* Yoshi’s Story
* Dream Land 64
* Fountain of Dreams
* Pokemon Stadium
First matchup to be decided by double blind pick and stage striking. In all following matches, the sitting player bans one stage and the incoming player counterpicks from the rest of the stages. The sitting player enters the next match with only the remaining stocks from the previous match, starting at 0%.
Additional Rules:
Additional Rules
* Player’s Choice Clause: You may play by a rule outside of this ruleset if your opponent agrees to it as long as it does not deliberately delay the tournament process. In the event of a disagreement, house rules stand.
* Double Blind Character Picks: Players may elect to double blind pick their characters for the first match in case of any disputes.
* Neutral Spawn Points: Players may elect to use neutral spawn points to decide controller ports for the first match in case of any disputes.
* Glitches: Any action that can prevent the game from continuing (freezing, disappearing characters, game reset, etc.) will result in forfeiture of the match for the player that initiated the action. You are responsible for knowing your own character and must be wary about accidentally triggering one of these effects.
Placings in Singles Pools are determined based on:
1. number of sets won
2. winning percentage in games (win/loss ratio)
3. head-to-head winner
In the event of an X-way tie in Singles Pools after all tiebreakers are exhausted, a best-of-1 round robin will be played out between the X players until there is a clear order of placings.
* Player’s Choice Clause: You may play by a rule outside of this ruleset if your opponent agrees to it as long as it does not deliberately delay the tournament process. In the event of a disagreement, house rules stand.
* Double Blind Character Picks: Players may elect to double blind pick their characters for the first match in case of any disputes.
* Neutral Spawn Points: Players may elect to use neutral spawn points to decide controller ports for the first match in case of any disputes.
* Glitches: Any action that can prevent the game from continuing (freezing, disappearing characters, game reset, etc.) will result in forfeiture of the match for the player that initiated the action. You are responsible for knowing your own character and must be wary about accidentally triggering one of these effects.
Placings in Singles Pools are determined based on:
1. number of sets won
2. winning percentage in games (win/loss ratio)
3. head-to-head winner
In the event of an X-way tie in Singles Pools after all tiebreakers are exhausted, a best-of-1 round robin will be played out between the X players until there is a clear order of placings.
Payout:
Payout
If 100 or fewer entrants:
1st: 50%
2nd: 25%
3rd: 15%
4th: 10%
If 101-150 entrants:
1st: 45%
2nd: 20%
3rd: 15%
4th: 10%
5th: 5% each
If 151 or more entrants:
1st: 40%
2nd: 20%
3rd: 15%
4th: 10%
5th: 5% each
7th: 2.5% each
If 100 or fewer entrants:
1st: 50%
2nd: 25%
3rd: 15%
4th: 10%
If 101-150 entrants:
1st: 45%
2nd: 20%
3rd: 15%
4th: 10%
5th: 5% each
If 151 or more entrants:
1st: 40%
2nd: 20%
3rd: 15%
4th: 10%
5th: 5% each
7th: 2.5% each
Code of Conduct:
Code of Conduct
* All ejections or disqualifications due to violations of the Code of Conduct or individual game rules will be without refund.
* No food or drink inside the venue per building event policy. Finish your meals outside or elsewhere in the building during the weekend.
* No alcohol or illegal substances inside the venue. Getting caught with these items or evidence of the presence of these items will result in disqualification from the event and eviction from the venue.
* No fighting or weaponry inside the venue. Throwing controllers or acting in a way that could pose a danger to other players will result in disqualification from the event and eviction from the venue.
* No refusal to play on certain setups barring extreme circumstances. All players agree to have their matches recorded if requested by the TO.
* All disqualifications due to tardiness will be complete DQs, meaning the disqualified player will be removed from both winners and losers bracket, or removed from the entire event if late for a pools match.
* The TO is granted license to use any and all types of video that you may be present in at the event, including camera recordings, livestream broadcasts, and captured gameplay footage.
* The TO is granted license to photograph your image, likeness, or depiction at the event, and you waive any claim for compensation for the event’s use or publication of photographs taken of you.
* The TO reserves the right to deny entry into the tournament to any player suspected of committing anything considered a crime or acting in a manner that is detrimental to the integrity of the event.
* The TO reserves the right to deny payout from event winnings to any player suspected of intentionally throwing a match, splitting a payout, or committing any other form of bracket manipulation.
* The TO reserves the right to settle any unforeseen situations that may occur, and his judgment is final. In extreme situations, rules may be altered between phases of a tournament in the best interests of the event.
* All ejections or disqualifications due to violations of the Code of Conduct or individual game rules will be without refund.
* No food or drink inside the venue per building event policy. Finish your meals outside or elsewhere in the building during the weekend.
* No alcohol or illegal substances inside the venue. Getting caught with these items or evidence of the presence of these items will result in disqualification from the event and eviction from the venue.
* No fighting or weaponry inside the venue. Throwing controllers or acting in a way that could pose a danger to other players will result in disqualification from the event and eviction from the venue.
* No refusal to play on certain setups barring extreme circumstances. All players agree to have their matches recorded if requested by the TO.
* All disqualifications due to tardiness will be complete DQs, meaning the disqualified player will be removed from both winners and losers bracket, or removed from the entire event if late for a pools match.
* The TO is granted license to use any and all types of video that you may be present in at the event, including camera recordings, livestream broadcasts, and captured gameplay footage.
* The TO is granted license to photograph your image, likeness, or depiction at the event, and you waive any claim for compensation for the event’s use or publication of photographs taken of you.
* The TO reserves the right to deny entry into the tournament to any player suspected of committing anything considered a crime or acting in a manner that is detrimental to the integrity of the event.
* The TO reserves the right to deny payout from event winnings to any player suspected of intentionally throwing a match, splitting a payout, or committing any other form of bracket manipulation.
* The TO reserves the right to settle any unforeseen situations that may occur, and his judgment is final. In extreme situations, rules may be altered between phases of a tournament in the best interests of the event.
Questions? Join the Michigan Melee Facebook group, or email us at: michigansmash@gmail.com
- SETUPS -
WE NEED PEOPLE TO BRING FULL SETUPS!
The tournament staff can only provide a couple TVs to start with, so it's up to the community to bring more and improve the quality of the event! More TVs means more friendlies and more playing time, so please do your part if you have equipment to lend us for the day. EVERY EXTRA SETUP MAKES A DIFFERENCE.
If you bring a full setup by 12pm, we will refund you $5 at the end of the tourney.
See everyone there!
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