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Approaches?

Artel

Smash Rookie
Joined
Jun 18, 2008
Messages
2
Location
columbia new jersy
this may be a silly question, but what do you guys normally use to approach? i was playing against i friend today ( he was using olimar and wario most the time) and i really dont know what to approach with besides dash or maybe a fair, which really doesnt work all that well or become perdicatble ><
 

Zankoku

Never Knows Best
Administrator
BRoomer
Joined
Nov 8, 2006
Messages
22,906
Location
Milpitas, CA
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SSBM_PLAYER
If you're up against Olimar or Wario on a stage like Final Destination, you're more or less ****ed in terms of approach. : (

Otherwise, use the platforms to get quick platform dropped aerials and force them above you for shorthopped aerial approaches.
 

RyokoYaksa

BRoomer
BRoomer
Joined
Oct 25, 2001
Messages
5,056
Location
Philadelphia, USA
Make them come to you. Full jumped needles won't force you into massive land lag if you do them right. You're much quicker than they are, so weaving in and out of range while capitalizing on their openings is what works here. The Chain can work as a lure too, if they're unaware of what it's capable of doing.
 

Squidster

Smash Ace
Joined
Mar 3, 2008
Messages
798
Location
Southern California
Look up the matchup thread for specific character approaches but ill give some generics.

1) Areals
a) Strong rising Nair so that you cannot be shield grabbed.
b) Auto cancelled Nair -> Something (jab, Ftilt, Dsmash, etc)
c) Full hop soft Nair -> something. Soft Nair is too good
d) Bair! Longest range / highest priority areal. Short hop -> Bair right before you land is a very safe approach.
e) Fair can be used to approach but is rarely the favorable move.

2) Walking
a) Ftilt. a Ftilt at max range can put pressure on the shield. If they shield a couple times switch to jab.
b) Dsmash. Drephen combo is too good (spot dodge -> Dsmash)

3) Running!
a) Dash attack. Very unsafe approach and should only be done if the enemy is during lag
b) Boost smash. Find a thread if you don't know what this is. Very safe approach which can put a lot of pressure on the shield or do 30% dmg.
c) Vanish! So unexpected and looks flashy

4) Neddles
a) Throw them
 

Artel

Smash Rookie
Joined
Jun 18, 2008
Messages
2
Location
columbia new jersy
alright, ill try that since i was intending on playing against him later. though what you said about platforms ankoku` my friend does pick battlefield sometimes, generally i get my butt handed to me becuase whenever im on a ledge he'll either up smash me or use an aerial with olimar.

Though besides these guys i was just kinda curious on approaches on any characters in general. :) Ive started playing a sheik more recently, and im just kinda curious on the basics of getting in on someone.
 

Wildfire393

Smash Journeyman
Joined
May 12, 2007
Messages
335
Sheik's ground approach is a bit limited, but Sheik's aerial approach game makes up for it.

Let's go through the options:

Dashing - Fairly limited in its options, but here they are
Dash attack is out, as it is too laggy.
Hyphen Smash is out, as it is too laggy.
Vanish can make for a nice feint, but rarely actually accomplishes anything.
Dash grab (dash shield grab is the best) is a good option.
Shield-cancel the dash into a Downsmash is a good option.
Chain can be good if they're expecting the dash grab and Sidestep, or if they're expecting a Dash attack/Hyphen Smash/Shield-cancel Dsmash and shield. Not so good if they're expecting the chain, as they can either jump or roll behind you and punish the lag.

Walking - Probably preferable for Sheik, due to these options
Ftilt is great
Jab is good
Utilt is good
Dsmash is good
Fsmash is out, as it is laggy
Usmash is out, as it is laggy

Shorthop - Sheik's best approach option
Fair is great, can land with almost 0 lag into anything Walking can do
Nair is good, if you leap the strong hit into their shield you can back away before they can grab. If you do the strong hit early, the weak hit has great setup and no landing lag
Bair is great, it's like Nair, only with HUGE range.
Chain can be started low to the ground to throw people off and catch them in shields or spot-dodges.

Fullhop - Iffy, but there are some options.
Fair/Nair/Bair can be started low to the ground for a mixup
Dair is a possibility, for mindgaming, but not recomended
Needle from fullhop has no lag, can make for an OK approach option, but not fantastic.
 

demodemo

Smash Ace
Joined
Jun 3, 2008
Messages
711
Location
Mrs.sauga, Canada
Dair!!

I swear it is like the best approach...if you do it once every 3 or so games

seriously, they really do come as a surprise, and its priority is decent enough to beat most jab combos
 

stealthsushi

Smash Apprentice
Joined
Apr 7, 2008
Messages
198
Location
BAY AREA, California
Don't forget the cross-over N-Air's and B-Air's. They can be useful to change up the timing of your approach and catch your opponent off guard. Also, some Boost Grabs and Reverse Grabs might come in handy if you decide to approach using a Grab. A F-Air with a buffered grab is also an option, but that might be a little riskier.
 

choknater

Smash Obsessed
Joined
Dec 25, 2002
Messages
27,296
Location
Modesto, CA
NNID
choknater
Guys, you want a good approach?

Sheik doesn't have many.

But RAR bair is the shiznit. Her foot has the range of a sword, and is even faster than a sword.

RAR bair all day son.

Just jumping on top of someone and nairing is fun too, if you soft nair you can combo off of it. If they block it than whatever. If you're not fighing IC's or Falco, who cares about getting grabbed????
 

Squidster

Smash Ace
Joined
Mar 3, 2008
Messages
798
Location
Southern California
Soft Nair's are my favorite thing ever =D

Nair -> jab
Nair -> ftilt (x 20) -> Dsmash
Nair -> Dtilt -> Fair -> dash attack -> strong Nair.... it happens mroe than you'd think O_O
Nair -> Dsmash
Nair -> Grab

Gimpy was right.... its hard not to just throw out Nairs all day.
 

Tristan_win

Not dead.
Joined
Aug 7, 2006
Messages
3,845
Location
Currently Japan
I can't get enough of the full hop raising Nair if your able get in range to pull it off it's pretty hard to punished even if you miss.
 
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