Zork
Smash Apprentice
- Joined
- Oct 30, 2013
- Messages
- 132
Anyone that watched all of top 8 should be able to see this now , something I've suspected ever since Smash 4 came out. You can say I'm biased but I like all Smash games, I'm just looking at the facts:
That was the least hype top 8 in the history of any Smash game at Apex. It can easily be proven that every Apex top 8 for Brawl (when it was streamed) garnered more hype from the crowd. They tended to be really into it, in fact in 2012/ 2013, Brawl got more viewers than Melee.
In Smash 4's case they were either totally silent no matter what was happening or cheering for the tournament to end sooner (or trolling Diddies). In fact I'm pretty sure during the finals I heard chants of "next game" and "Melee" as well as during the award ceremony. Did I mention they even booed the players quite a few times? Seriously it's like no one actually cared about the matches, not the chat, nor the crowd even the commentary was pretty monotone all the way through.
I mean you know it was bad when some of the biggest Smash 4 supporters were down playing it. Think I'm exaggerating? Pierce7d on Twitter:
https://twitter.com/Pierce7d/status/562066385422286848
Similarly D1 said during the reward ceremony something along the lines of "Yeah go check out Smashboards on how to get better at Smash 4. Then you'll know how to pick up Diddy and do down throw up air or up throw up air". D1 is usually one of the most PR friendly guys in the community and here he was basically saying Zero's win didn't mean much. To 80K viewers no less.
So let's discuss why all this was the case.
Smash 4 takes too long. Way too long. You guys thought Brawl was slow? Smash 4 took about 3 hours and 40 minutes to finish top 8 with TWO stocks. I can show you countless Brawl top 8s that took the same amount or less time with 3 stocks. Some of you might argue you saw some fast sets and only unlucky matchups made the matches drag on. But take a closer look and you'll notice all the "fast" matches were dominations on one side. There was no down to the wire fast set in that top 8.
Some reasons for Smash 4 being too slow are no ledge hogging. You hit someone offstage 2-4 times in any other game and you are rewarded with a gimp or at least guaranteed damage, here it doesn't matter they still make it back and ledge trumping is not reliable. Boundaries being too big and kill options being too limited doesn't help either. There's no tech chasing or any real sense of momentum and burst potential either. Lastly rolls and shields are way too good making the ability to create real pressure in a lot of situations to be questionable. These were not problems Brawl had (admittedly shields were great in Brawl too but at least they took pushback and shield poking was viable). Then add the fact that Smash 4 removed AT's from Brawl, less aerials autocancel, the aforementioned lack of significant reward from edge guarding and Smash 4 matches basically look like simplified Brawl matches with maybe slightly longer juggles here and there at low percents.
Now how about Smash 4 Diddy vs Brawl MK? Diddy is at least better than MK right? Alas no, people that aren't biased and played both competitively will tell you MK was a much more dynamic and interesting character to play and watch. People actually enjoyed watching MK mirrors believe it or not, go watch Nairo vs Otori at Apex 2012/2013, see how much more everyone cared. Whereas Diddy mirrors neither the crowd nor the players can take seriously. It doesn't help that every Diddy match in Smash 4 looks the same even when he's playing against different characters.
People just don't want to admit that Smash 4 took a lot of steps back from Brawl and instead blindly praise it for being so much better because it's cool to hate on Brawl. But Brawl is probably a more exciting competitive game than Smash 4 currently. That's not to say it didn't improve on some things from Brawl but people should be demanding so much more. That was honestly the most underwhelming top 8 I have ever seen for a Smash game.
That was the least hype top 8 in the history of any Smash game at Apex. It can easily be proven that every Apex top 8 for Brawl (when it was streamed) garnered more hype from the crowd. They tended to be really into it, in fact in 2012/ 2013, Brawl got more viewers than Melee.
In Smash 4's case they were either totally silent no matter what was happening or cheering for the tournament to end sooner (or trolling Diddies). In fact I'm pretty sure during the finals I heard chants of "next game" and "Melee" as well as during the award ceremony. Did I mention they even booed the players quite a few times? Seriously it's like no one actually cared about the matches, not the chat, nor the crowd even the commentary was pretty monotone all the way through.
I mean you know it was bad when some of the biggest Smash 4 supporters were down playing it. Think I'm exaggerating? Pierce7d on Twitter:
https://twitter.com/Pierce7d/status/562066385422286848
Similarly D1 said during the reward ceremony something along the lines of "Yeah go check out Smashboards on how to get better at Smash 4. Then you'll know how to pick up Diddy and do down throw up air or up throw up air". D1 is usually one of the most PR friendly guys in the community and here he was basically saying Zero's win didn't mean much. To 80K viewers no less.
So let's discuss why all this was the case.
Smash 4 takes too long. Way too long. You guys thought Brawl was slow? Smash 4 took about 3 hours and 40 minutes to finish top 8 with TWO stocks. I can show you countless Brawl top 8s that took the same amount or less time with 3 stocks. Some of you might argue you saw some fast sets and only unlucky matchups made the matches drag on. But take a closer look and you'll notice all the "fast" matches were dominations on one side. There was no down to the wire fast set in that top 8.
Some reasons for Smash 4 being too slow are no ledge hogging. You hit someone offstage 2-4 times in any other game and you are rewarded with a gimp or at least guaranteed damage, here it doesn't matter they still make it back and ledge trumping is not reliable. Boundaries being too big and kill options being too limited doesn't help either. There's no tech chasing or any real sense of momentum and burst potential either. Lastly rolls and shields are way too good making the ability to create real pressure in a lot of situations to be questionable. These were not problems Brawl had (admittedly shields were great in Brawl too but at least they took pushback and shield poking was viable). Then add the fact that Smash 4 removed AT's from Brawl, less aerials autocancel, the aforementioned lack of significant reward from edge guarding and Smash 4 matches basically look like simplified Brawl matches with maybe slightly longer juggles here and there at low percents.
Now how about Smash 4 Diddy vs Brawl MK? Diddy is at least better than MK right? Alas no, people that aren't biased and played both competitively will tell you MK was a much more dynamic and interesting character to play and watch. People actually enjoyed watching MK mirrors believe it or not, go watch Nairo vs Otori at Apex 2012/2013, see how much more everyone cared. Whereas Diddy mirrors neither the crowd nor the players can take seriously. It doesn't help that every Diddy match in Smash 4 looks the same even when he's playing against different characters.
People just don't want to admit that Smash 4 took a lot of steps back from Brawl and instead blindly praise it for being so much better because it's cool to hate on Brawl. But Brawl is probably a more exciting competitive game than Smash 4 currently. That's not to say it didn't improve on some things from Brawl but people should be demanding so much more. That was honestly the most underwhelming top 8 I have ever seen for a Smash game.
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