LovinMitts
Smash Journeyman
I don't know about you guys, but it seems like most of the projectiles in Smash 4 really suck. Especially when it comes to moves meant to be projectiles for the sake of projectiles that don't really kill or have any secondary effects. Moves like Blade Beam, Mechakoopa Cannon, Falco's Lasers, Luigi's Fireballs, etc, etc.
Just for the heck of it, I'm gonna list every projectile I can possibly consider "good" from Smash 4:
When Smash 5 comes around, I think it'd be neat to see characters that are meant to be zoners that *actually have* good zoning tools. On the flip side, I also think characters (particularly the heavies) should get tools to deal with projectiles better. It'd be cool to see the devs go the 2D fighter route in giving certain moves the property of being invincible to projectiles-- moves like DK's dash attack, or Ganon's Wizkick.
(Powershielding is cool, but unless projectiles become good and non-committal to the extent they were in Melee, it'd kinda punish the player making the aggressive move, which isn't something you want in a game that's likely to already be either slightly defensive, or very close to balanced between the two.)
Just for the heck of it, I'm gonna list every projectile I can possibly consider "good" from Smash 4:
- Loid Rocket (Slow enough to approach behind, has a hurtbox to eat other projectiles)
- Sheik's Needles (Fast, long range, the charge can force approaches)
- Bullet Arts (Strong if charged, decent range, cancellable charge, not a ton of ending lag)
- Peanut Popgun (cancellable charge, has decent knockback for the range it has)
- Mega buster lemons (pretty much completely non-committal)
- Robo beam (Huge range, can be aimed)
- Most of Pac-Man's fruit (versatility, can force approaches by charging)
When Smash 5 comes around, I think it'd be neat to see characters that are meant to be zoners that *actually have* good zoning tools. On the flip side, I also think characters (particularly the heavies) should get tools to deal with projectiles better. It'd be cool to see the devs go the 2D fighter route in giving certain moves the property of being invincible to projectiles-- moves like DK's dash attack, or Ganon's Wizkick.
(Powershielding is cool, but unless projectiles become good and non-committal to the extent they were in Melee, it'd kinda punish the player making the aggressive move, which isn't something you want in a game that's likely to already be either slightly defensive, or very close to balanced between the two.)