1 Mario - I can pretty much play however I want with Mario. Aggressive, defensive, whatever. He's very easy to pick up as well. Literally the only problems with him is that he has short range... and outside of smash he's pretty boring.
2 Donkey Kong - Not a fan of having a horrible neutral, but there is something very nice about the fact of waiting for just the right moment to just absolutely demolish the enemy's stock..... Also I love spiking (something I can't do with Meta Knight or Lucario), and he has a bazillion ways to spike.
3 Link - Swords and projectiles. Always has a way to attack/pressure no matter what distance the opponent is at. Projectiles for long range, sword for closish range, and nair if they are on top of you. You can be passive and play with projectiles or get up close and personal to catch teh opponent off-guard whenever you want. Also having a 90% fast fall speed increase is friggin awesome and I abused the heck out of that in Smash 4. Only problems with him is that it can be easy to get distracted by tossing out projectiles and falling into the same pattern you usually do so you don't really try to improve. Also that new bomb stuff is going to take forever to master and incredibly specific to that Link (but at least it'll help you learn zair dropping)
4 Samuses - Similar to link, has ways to attack from afar and up close and can swap between them easily. Depending on the matchup it feels like she either can't avoid enemies at all, or she's too slippery to be touched. Favorite thing about Samus is her overwhelming intimidation by having her charge shot charged. You can just see the difference in people's game play when she has it charged because if anyone is good at all, they know they have to respect it.
5 Yoshi - Agile, easy to combo, has a nice projectile. What's not to love about Yoshi? Only problem I see is that it'll take a while to get used to not being able to double jump on stage like most of the cast because he will die without that double jump.
6 Kirby - Multi jumps, has combos, can flatten to the ground, pretty easy to pick up. Just can be a problem is people can abuse his slowish speed and/or outrange him. Which in my experience isn't as bad as you might think so he's always fun to play.
7 Fox - Mr Melee himself. Super fast, has combos, a projectile, reflector, feels like you can mix things up pretty easily. He's just a fun time. His recovery is really the only problem I have with him, and that isn't even that bad.
8 Pikachu - "Pikachu busted". He's pretty fast, disjoints, he's got insane combos, he's got a projectile that is hard to deal with. Then you got quick attack which is crazy good and just having the greatest recovery allowing you to go offstage incredibly deep and then make it back to stage with no problems. Lack of range might be the only problem, but with all of his benefits it's hard to see that sometimes
9 Luigi - Luigi is the character that I'm least likely to want to main out of the roster but I even like playing him. Smash 4 Luigi I didn't even think about it because I hate mashing and that was important to his recovery, but mashing doesn't really seem to effect his recovery much at all in Ultimate. So that removes a big problem. The other big problem is that he is just so insanely slow in the air and his range doesn't feel like it's long enough to compensate for it........ However, that's kind of the fun of Luigi. He might be slow and not have all that range, but once he gets in range, it's time for absolute destruction with his crazy combos due to how fast his moves come out.
10 Ness - I've only played him a few times because he feels incredibly powerful due to his disjoints (Particularly his fair) and back throw. Only problems with him is his recovery against certain characters, and having the yoshi problem of having your recovery be much worse without his jump. However since Up B travels so far it doesn't harm Ness as much as Yoshi when he double jumps.
11 Captain Falcon - I've always called him "The Face of Smash". Easy to pick up, super fast, can combo, has moves that hit so very hard and are very stylish, all while having cheesy memey voice clips. Only problem with Captain Falcon is his recovery, which I feel is only a problem at higher levels of play.
12 Jigglypuff - I love staying in the air all the time in video games, and Jigglypuff lets you do just that. Though she is meant to be in the air generally, she can still flatten herself out on the ground to avoid some attacks as well. Opponents shielding her attacks can be a problem but she's got that side B to stop people from doing that. I almost never play her but I definitely can appreciate how intimidating Jigglypuff can be because her overwhelming speed in the air allows her to just easily bait out attacks from opponents and she can just wait just barely outside of where opponents attack until they make a mistake against most of the cast. The only real problem with Jigglypuff is when she gets matched up against a character that doesn't let her do that. She's kind of a one trick kind of character to me.
13 Peach/Daisy - Combos, and can have tricky movement because of float. Only problem is I know they are one of the much harder characters to learn in Smash..... Also Daisy>Peach
14 Bowser - Sometimes it's just fun to be a big stompy monster just running down at the enemy with the screen shaking while they fear your overwhelming might. Also that up+B out of shield is ridiculously good against a good chunk of the roster. In the past I didn't like playing Bowser because he was so slow that I felt like I couldn't do anything. However in Ultimate he's just so fast that he's just terrifying. Only problem I have with Bowser right now is that I worry that he might not have enough ways to change up his gameplay to keep things interesting.
15 Ice Climbers - Disjoints, has projectiles, but most importantly that desync capability leading to the most awesome stuff that you could see in smash.... The problem with Ice Climbers? They are incredibly hard to master because of the de-sync mechanic, but also learning Ice Climbers makes you only really learn Ice Climbers due to how much of an emphasis there is on de-sync.
16 Sheik - The character that is all about speed and combos to the point where it sacrifices KO power. While this may seem like a problem to many people where they don't feel rewarded for what they do, I find this to be a benefit because this makes it so you are always focused constantly because you have to always focusing on how to attack your opponent. Sheik forces creativity which makes it so you never go into autopilot because you always have to adapt to the situation at hand. Sheik being so incredibly precise with everything really lets you have a good idea of what you are doing at all times and you can see your improvement. The problem with sheik is that she is very very demanding on the player to always improve, and not everyone has the finger speed to keep up with her. I maybe a bit biased because I was not able to play Meta Knight before I picked up Sheik and Sheik showed me the way of how to play characters with a focus on combos.
17 Zelda - Good disjoints, Nayrus love is a pain for opponents to deal with, Crazy strong sweet spots, nice pressure from afar with her side b and phantom, and her teleport is just provides a sort of constant intimidation that at any second the opponent can just die from a random teleport because you have to have a very very fast reaction time to block it, but you also might accidentally get baited into not being able to block in someway while they teleport into you. Now I dunno if she still has the insanely deadly combos she had in smash 4 because for some reason I don't see people doing the crazy combos that
Smash 4 Zelda did, but she still has a bazillion things going for her.
18 Doctor Mario - Just all the good stuff from Mario, just as a heavy hitter instead of combos, also worse recovery. Terrifying in the right hands since he can just kind of delete you at any moment.
19 Pichu - All the good stuff about Pikachu, but even more glass cannon. I love glass cannons!
20 Falco - "Personally I prefer the air" All the spacies feel good. Falco feels like he has a nice balance between fast hitting attacks, and attacks that hit satisfyingly hard, and has deadly combos. Only problem I have with Falco is that he feels a bit slow..... That and I'd probably be annoyingly cocky if I picked him up as a character. "Piece of cake"
21 Marth - My old Melee main. I blame Marth for my spacing being as good as it is due to his emphasis on spacing with his nice long disjointed range with a tipper mechanic. Quite basic, but he feels so smooth to play. I also blame him for me loving counters because he was the only one who had a counter in Melee (and
Red Marth over there). Also landing his spike is one of the most satisfying things because it's decently hard to do because of the tipper mechanic and he just looks awesome while doing it.
21E Lucina - "AND HER NAME IS LUUUUUUU CEEENA!" Just all the nice things about Marth, but she can be more lazy about it due to not having to focus on the tipper. Which allows her to be more consistent. Which can be very good if you get easily annoyed by whiffing stuff.
22 Young Link -
Smash 4 Link but smaller and faster with easier combos. Nothing wrong unless his shortened range and lack of KO power annoys you, which it doesn't for me.
23 Ganondorf - A man of many names "The King of Disrespect", "The King of Evil", sometimes called a "gatekeeper". Sometimes it's just fun to absolutely demolish bad players, but you also have an uphill battle against anyone that's actually good at the game. Whatever the case is, people will always be afraid of the POWER that you possess. The last thing his opponents want to hear when they airdodged into Ganondorf is "DORIYAH!"
24 Mewtwo - A very weird and interesting character to use. He might not be godlike like he is from his first movie, but he's a very powerful glass canon. He just takes a while to get used to because of how weirdly he moves, but he's very rewarding when you get the hang of it.
25 Roy - I've been playing Roy since someone suggested it here. In general feels like a bigger Pichu because he's so fast, has combos, and basically wants to rub up on you to deal massive damage. Except with Roy he doesn't hurt himself in normal combat, and if he's too far away, his "wet noodle" protects him for his failure to hit the sweet spot, and might be able to set up for a combo instead as well giving you a chance to redeem yourself. I would like more characters in the roster to have ways to make it feel like they can redeem themselves if they mess up just barely. My only problem with Roy is that he's so fast, and his power is so strong, that I feel like a lot of my wins are just catching people off guard with his speed and power if I'm not playing in arenas. So he feels a bit gimmicky at times so far.
25E Chrom - Lazy version of Roy due to not having to care about the sour/sweet spot mechanic. I don't know what combos are the same/different, but I find it less interesting. However sometimes it's just nice to have an easy time doing lots of damage, and makes it feel more like you're using a sword than Roy's sword. While he may feel amazing on stage, his recovery makes me feel absolutely terrible every time since it's easily gimpable, and you can't change a single thing about it once you start it and you generally can't do much to change the timing of when you do it either.
26 MR. Game & Watch - You want "jank"? MR. G & W has got you covered because he is the most janky character in Smash. He also has plenty of combos, and a very reliable up B. He also has some pretty nice strong hits as well. He's definitely a unique character that is always a blast to play.
27 Meta Knight - Only character I wanted in smash. back when I was just a melee noob I was like "going off stage is dishonorable" and just hated going off stage and thought people were bad to do that. Meta Knight showed me just how incredibly wrong I was and how I was missing a huge chunk gameplay of smash and now I go offstage with every character..... Yes even Little Mac (I can't resist having a little "mac and cheese" every now and then). Meta Knight has multi-jumps, a sword, decent range, combos, satisfying hard hitting moves, one of the best recoveries in the game, ways to let you be creative with how you attack while also having simple ways to play depending on how you are feeling, and is always intimidating at all times because he'll wait just outside of your attack range and then punish you at any moment due to his speed. If you dare to charge up a smash attack, or anything else, he can easily punish you at any time with dimensional cape which looks very stylish and hits very hard.
28 Pit - The most "honest" character in the roster. Just about everyone else in the roster has some super incredibly cheesy tactic they can pull out at some point, but with the pits, you don't really have that. Which can be good or bad depending on what you are looking for. Pits arrows are very nice, whether you want to have the flexibility of normal pit's arrows, or just the hard hitting faster arrows of Dark Pit to pressure/damage the opponent. Disjoints are nice, multijumps are nice, reflector is nice, armor is nice. Only problems with Pit is that he may not have the most interesting combos, and he can have troubles KOing good players due to lack of kill confirms (at least I don't know any kill confirms for pit).
29 Zero Suit Samus - One character I haven't really got to play or fight much, but just watching people play her, I gotta say her speed and long range attacks are very nice. Seemingly the best character to avoid getting touched by opponents in the roster due to outspeeding and outranging most characters while also having a projectile. Don't know much about the character but I don't see any big downsides to her. Maybe she's hard to pick up? Maybe she gets repetitive after a while? I'm not sure
30 Wario - Devastating combos and nice air speed with waft being a crazy comeback factor. Only problem I see is that he has short range, and might be hard to pick up
31 Snake - Explosions! So many ways to set traps with snake. Kinda reminds me of Link, since you're mainly focusing on limiting the opponents options to win, not to try to beat them with how strong your character is. Snake is very slow, but has a couple nice burst options and makes up for that with grenades and C4 providing such great pressure. With gigantic buff to the missle that is absolutely a nightmare to deal with if the Snake knows how to use mind game with the missile well enough. Also Snake's recovery is pretty darn good due to C4 dropping and his up B carrying him so high up. Also Snake can trade hits and not care because he's so heavy and deals a lot of damage. Just so many nice things about Snake. If you like to be like a fortress, he's definitely up there.
32 Ike - One of the most basic characters in the game. While that is a big problem against him, his overwhelming super basic playstyle lets you focus more on your opponent. So it feels like that's half the game you don't even have to think about since he's so simple to control. I usually use him as a tool to get back into playing against other players when I've took too much time away from smash. However, I could easily see people choosing him just for the fact that they only want to look at their opponent and use Ike's massively long hard hitting disjoints to punish opponents for their mistakes.
33-35 Pokemon trainer - For those people that want to change their gameplay style on the fly. For speedy combos with Squirtle, for zoning and stuff with Ivysaur, or the incredibly hard hitting Charizard. These characters are rather basic by comparison to stand alone characters of their archetypes, so picking up each of them isn't too bad and can help you decide what gameplay style you might like. Unless you just want to always be able to swap between them. Main problem is that you're learning 3 characters and when they switch into each other to do other things they normally couldn't do alone.
36 Diddy Kong- Agile, has combos, seems pretty basic. I don't know a whole lot about Diddy but I certainly don't see much wrong with him. His recovery was pretty underwhelming but that buff makes it seem much better now.
37 Lucas- Similar to Ness but having a different very game play style. Nothing really bad to say
38 Sonic - "Sonic Speed!" A character who has his entire purpose to being fast. So if you love speed you'll love sonic. I definitely love both. You can just go wherever you want whenever you want and do sweet combos. I don't really see any problems with sonic.
39 King Dedede - "Gonna clobba that Kirby!" Very unique character that is simultaneously incredibly very slow, but also suprisingly very fast due to how his moves behave. Also he has quite long range disjointed moves, and multijumps. I personally couldn't main him because it's hard to take him seriously when he's being so trolly, but if I got past that I could really enjoy his unique moveset.
40 Olimar - Constant pressure from afar, hard hitting, and a few combos, and being so tiny that it can be difficult to hit. Might seem basic on the surface, but when you take into consideration the different types of pikmin, it because a very difficult to master character with you having to adapt constantly to what's happening. I don't really see any problems with him.
41 Lucario - "Behold the power of the aura!". One of the most fun things in the game is feeling the overwhelming power of high aura Lucario, and just absolutely deleting stocks off of your opponent... Unfortunately that's usually something you don't experience against good players. It is understandable why there aren't a lot of Lucario mains, the aura mechanic can seem very casual to a more competitive minded player since it can feel like the aura is just a gimmick that carries you against players who can't KO, and for more casual minded characters his reliance on b-reversing can shun people away from before they get a chance to get better at the game. Lucario also while he's not the slowest character, he's not exactly the fastest character either, not the most range either. He doesn't really have anything to really overwhelm the opponent, which is why it's so important to b-reverse tech to mix up his movements. A lot of the time playing Lucario at lower % feels like playing a weird version of Sheik, but is much slower and doesn't have quite as many ways to mix things up. People often don't get to live to higher %s with Lucario to feel how amazing it can be so it can be a bit of struggle when you don't get to experience the most fun part of your character. Another hard part with Lucario is that on top of %s, you also have his aura so his combo game and gameplan in general changes much much more than any other character, which can lead to not feeling consistent as well. With all that said, once you put in the time to learn Lucario, his moves flow so smoothly, the combos just come by so naturally, and you are more likely to get high% aura Lucario because you know how to avoid the opponent better that it makes it all worth it. Lucario also has the benefit like Sheik where he always makes you focus and try to be clever because at low % he has to hit the opponent so much more and needs to inflict as much damage as possible while he's not able to die because of low%, and at high% he has to focus on not letting himself get into a situation where any sort of attack can KO him so he can take advantage of the increased range and damage that aura gives him. Lucario is rather niche and isn't for everyone, but the people he is for, he is very rewarding. I remember some leak saying that Zeraora would be an auraless version of Lucario and I think that would make a ton of people want to play Lucario because they'd try Zeraora and either stick with him or eventually want to try out Lucario and find out they might actually like the aura mechanic.
42 R.O.B. - The mixup master. The opponent never knows what to do when I play him. He has fast attacks and slow hard hitting attacks, along with his gyro and laser being very difficult to deal with. Can't go wrong with R.O.B.
43 Toon Link - Like the other Links, but floatier, faster on the ground and heavier emphasis on projectiles. I could really love him, but it'd take a while for me to learn because I'm used to
Link's 90% increase in fall speed, and very forgiving down air, and his nair to let me get back to the ground in Smash 4. Toon Link just deals with things differently
44 Wolf - A super basic character with extremely easy to land attacks that has ways to become a bit more complex if you want to optimize him more. Can't go wrong with Wolf
45 Villager - A character I haven't used much.... but the slingshot, my god that slingshot throws me off my groove so much. So much long range pressure with Villager and that rocket is so good, and the cannonball just deletes a lot of recoveries in the roster. It is tempting to give him another shot since the main reason why I didn't touch him before is because it was hard to time the slingshots to shoot where I wanted them to shoot.
46 Mega Man - All the projectiles you could ever want! Only problem is that he can be very tricky to learn. Also his lemons will probably make your friends angry.... especially if they are like Cave Johnson.
47 Wii Fit Trainer - Kinda reminds me of Mr G&W with how wacky the hitboxes are, but WFT has a couple nice projectiles, and your opponents should be very terrified when they've let you catch a breath and then proceed to run at them like you're the terminator because of the massive power increase it gives you. I haven't seen a ton of matches with WFT but I've seen enough to know that if they know what they are doing, they are devastating. I see no downsides with WFT
48 Rosalina & Luma - Her attacks have quite a bit of range and come out rather quick, and Luma is just another obstacle on the field that opponents have to deal with. If I could get over her feeling slow, and try to learn Luma setups, she's probably be amazing.
49 Little mac - Speed and power at the cost of no air game. I have a tendency to always want to be in the air in video games, always picking the flying class when I can, or jumping in shooters when there is literally no benefit to doing so, I just gotta be in the air. So you'd think I could never play a character that isn't an air fighter. Thing is with Little Mac he keeps me grounded.... Literally. If I start staying in the air too much to be able to use grounded options, I'll play Little Mac for a while so I get used to those options again because you literally cannot use those options with him. It's a unique experience playing as Little Mac. It's also fun having all that speed and power. He's a character that really tests your patience and restraint because it's so tempting to just rush in and do a tilt out of dash or armor through an attack with a smash since his moves end rather quickly. However if you're too impatient you can just be tossed off the stage and die super early at any moment. So you have to be patient and time everything just right. Incredibly terrifying to fight a good Little Mac, but good luck ever finding a good Little Mac Player. The bad thing about Little mac is his poor air game, but that's also what makes him unique and very interesting.
50 Greninja - Fast, Combos, annoying projectile, with a few hits that feel pretty strong. Ninjas are awesome so Greninja is unsurprisingly fun to play. However, while Sheik feels like you are supposed to hit as soon as possible and hit a bazillion times, Greninja feels like you have to predict what's going to happen before you do it because his moves feel sluggish by comparison to Sheik. However, once you learn how to play him, he's very rewarding and stylish. Only downside I see is that he takes a while to pick up.
51 Mii Brawler - I actually haven't played them a whole lot. Though I just remember them being fast and having some surprisingly very strong moves. Though whenever I have played them I couldn't really any problems with them. Mii fighters in general just feel awesome to play as, which makes sense because they can just literally do whatever they want as a moveset for the miis and aren't bound by sticking to moves from the games like other characters are
52 Mii Swordfighter - In Smash 4 it was one of the best characters I played. In Ultimate, it's hard because they are so slow and sluggish by comparison. Also fighting a bad wolf player as a mii sword fighter put a bad taste in my mouth because it felt like everything a mii sword fighter would try to do, Wolf had a better option for. However they have some unique projectiles and can be very fun. Could use them if I just used to their new slower speed.
53 Mii Gunner - Like sword fighter, the gunner feels much worse than their Smash 4 version due to being very large and slow. However they are still a blast to play because of all their projectiles. I don't see a big problem with them
54 Palutena - So many options to attack at range, but also many defensive options. It just feels like Palutena can do whatever she wants. I don't really see a downside to her.
55 Pac-Man - Rather simplistic moveset overall. Has some basic combos, rather nice recovery. However Pac-Man's item play is absolutely amazing and always fun to watch. I feel like if I were to play a character specifically for z-dropping it'd either have to be
BOTW Link or Pac-man. Used to find Pac-Man boring, but now, I just don't see any problems with him.
56 Robin - Nice projectiles, with a decently ranged sword and very basic combos. Only problem I see with them is that they are a bit slow and their combos might be a little too simple. Just more to focus on what the opponent is doing.
57 Shulk - I mained
Marth in Melee to use his huge speedy disjoints, Shulk was sluggish in Smash 4, but now in Ultimate's he's speedy so Shulk feels amazing to play. Shulk has a few basic but interesting combos. However learning how to swap between monado arts during combos and certain situations is what makes him hard. If you can master the monado arts, you should have no problems with Shulk and he's a blast to play...... Good luck with mastering that Monado though.
58 Clown Cart - I don't know a whole lot about this character since I haven't played them much and I never see them anymore. It's like they just don't exist. Though they do have some nasty combos and setups. I feel like it's one of those characters that if you don't know how to play them, they feel incredibly basic, but if you learn the character they become a bit more complex and interesting. So yeah, this is basically the only character in the roster I don't know enough about to say anything.
59 Duck Hunt - All the projectiles! Opponents will have a hard time getting in on this duo and when they do Duck Hunt has decently sized fastish attacks to just shove people out so he can go back to tossing out more projectiles. However Duck Hunt's gameplay is all about that can since you can combo into it, create a lot of pressure with it, or break out of a combo because it's frame 1. Duck Hunt is always a blast to play. Only downside is that it can be a bit of a pain to KO people, so you'll see people living to 170% and such more than other characters.
60 Ryu - I haven't played them much and haven't seen them in Ultimate much either. In Smash 4 they were terrifying though because of their devastating combos and powerful attacks. Learning the inputs is interesting too. If I were to ever pick up Street Fighter, I'd try to learn how to play Ryu or Ken in Smash first just so I get used to doing inputs first so there's a much easier transition into Street Fighter. Ryu might be a bit slow, but like Luigi, if you let him get too close, you're gonna get hurt really bad.
60E Ken - Speedier, weaker Ryu. I feel like he's more combo focused but I don't know enough about the specifics of each character. Though I've seen enough 0 to deaths with Ken to know that you should never underestimate Ken. He's tricky to learn but you can clearly see how much he rewards the player. I would definitely play Ken over Ryu. Don't see any downsides to him
61 Cloud - One of the easiest characters I've picked up. However I probably will leave him to Smash 4 because I just love sitting in Limit all the time and his range nerf bothers me. However I could still pick him up and main him if I want to because he has a projectile, charging limit creates pressure, he's very fast, has a large disjointed sword, and can do some easy combos. I only stopped playing him in Smash 4 because I felt like unless I started learning his frame cancels, there wasn't much more to learn with him specifically so I went to learn other characters but never want back to him. His recovery doesn't bother me because that's what his limit is for...... At least in Smash 4. In Ultimate his recovery might start bothering me, but he's just so good in general that I don't think it'd bother me, since it hasn't bothered me the times I have tried him in Ultimate.
62 Corrin - Nice sword, with super long lance attacks, and has a projectile. Only problem I have with Corrin is that they are a little slow and they are similar enough to Marth and his many clones that I might want to use those instead...... Also his dragon form doesn't really look like a dragon.
63 Bayonetta - Combos, Witch time, Bats within. Do you really need more? Only problem is they are a bit tricky to learn
64 Inkling - Fast, fluid combat, combos, projectiles, great recovery. I don't see a problem with them
65 Ridley - Ganondorf's emphasis on hard hitting "disrespectful" moves, with a bit of being fast and aerial based like Meta Knight, and sprinkle in a bit of Ridley uniqueness and you get this character. Only problems with him is that he feels like he gets combod for days more than any other character, and his gameplay feels weird. Ridley is just amazing to play
66 Belmont - Take the projectile play from the Links, and just make it more glass cannon. Opponents will have a hard time getting in and may never be able to touch you.... However if you do get touched, there's a pretty darn good chance you'll get 0 to deathed by just a couple hits because your recovery is so terrible. Belmonts are like the Little Macs of projectile users. No real downside to them if the lack of recovery doesn't bother you.
67 King K. Rool - He's just a big bully. He'll decimate lower level players, but struggle with higher level players due to his sluggishness. A gatekeeper like Ganondorf but an emphasis on projectiles and having armor. I don't see any problems with him.
68 Is a bell - Villager seems to be a bit more aggressive, Isabelle seems a bit more defensive because of laying the rocket mine. her slingshots are just as annoying as Villager's. She lacks the bowling ball and side+B rocket of villager but she makes up for it in other ways. I'd like to use her move, just been distracted with other characters. I don't see any huge problems with her.
69 Incineroar - Since Ganondorf got buffed like crazy, it feels like Incineroar is an updated version of
Smash 4 Ganondorf with his slow move speed with decently long range that will decimate you if you get too close. Even if I don't care for Incineroar as a pokemon, he's a blast to play and fight in Smash. I don't see any problems with him
70 Piranha Plant - Ledge trapping the character. Also their neutral b trades quite well with a lot of things. They have a unique playstyle unlike anyone else. I don't see any problems with them.
71 Joker - Speed, (small) disjoints with dagger, a sweet counter that leads into a powerful form, combos, and a few ways to mix up what he does. He just feels great. I don't see any problems with Joker.
72 Hero - Nice disjointed sword, devastating projectiles, and is just fun to play in general. Personally I can't use him because I don't want to have to read when I'm playing a game. The only reading I want to do is reading the opponent! Also I feel like a very unlucky guy, so I'd probably feel terrible often from seeing the option menu until I got over that mentality. However he hits so friggin hard, and he can be quite hilarious with his down+B stuff. Not for me competitively, but casually my gosh he's one of the most fun characters... If I played him casually enough times, maybe I'd try him out competitively out of curiousity. Though I do have a feeling even if I did try to main him I'd just avoid the down+B menu and just use his other options because he does have super powerful moves outside of down+B anyways.
73 Banjo & Kazooie - I haven't used them all that much. Though having some disjoints and nice projectiles, multijumps, and wonderwing, I can't imagine them being bad. The times I've played them or fought them they are always fun.
74 Terry - I just gotsta terrify people whenever I can! Who is more terryfying than Terry? He's got nice nice combos with hard hitting moves (with intangibility on parts of him despite it just being his arms/legs for some reason?), and when he is over 100% that's when the game changes and he can turn the tide of the game (reminds me of high aura Lucario in a way). I played him a ton on the day he was released, and was really considering making him a main. I don't see any problems with him..... Also it's tempting to use Batman Beyond music when playing him lol
(Insert Byleth image here) 75 Byleth - They aren't out yet, but such long range looks very fun to play. It all just depends on how sluggish this character is. However based on what I've seen I can't imagine them being too sluggish to enjoy because that range is insane.