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Another tricksie with the Dthrow

Natch

Smash Ace
Joined
Jul 27, 2005
Messages
649
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San Diego, CA
NNID
Natch42
If they like to use the get-up attack, pull out a Nade and shield.

That's pretty much it. Did this on accident the other day.
 

indianunit

Smash Journeyman
Joined
Apr 16, 2008
Messages
459
Location
Freehold, NJ
If they like to use the get-up attack, pull out a Nade and shield.

That's pretty much it. Did this on accident the other day.
grenade does 17 damage

F-tilt does between 18-21.

IMO ftilt is better.

Still a decent find though although It might already be known.
 

Nic64

Smash Lord
Joined
Jun 6, 2003
Messages
1,725
grenade drop might be useful in influencing them to roll rather than get up/attack, and if they do just get up(probably won't attack), you can re-grab/dthrow or dair which will pick the grenade up and it'll be almost fully cooked afterward...although it is also worth noting that the time taken to shield drop a grenade is enough for them to get away anyway, so it's definitely not abuseable, just something you could use as a mixup if you notice them taking a second to make their decision usually
 

Natch

Smash Ace
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Natch42
grenade drop might be useful in influencing them to roll rather than get up/attack, and if they do just get up(probably won't attack), you can re-grab/dthrow or dair which will pick the grenade up and it'll be almost fully cooked afterward...although it is also worth noting that the time taken to shield drop a grenade is enough for them to get away anyway, so it's definitely not abuseable, just something you could use as a mixup if you notice them taking a second to make their decision usually
The getup attack is actually slow enough for you to pull out a 'Nade and shield. The get up attack always hits front-back, and Snake lays them down facing away from him.
 

mc4

Smash Journeyman
Joined
Jul 15, 2008
Messages
283
thats a good one, i never even thought of it
 

Natch

Smash Ace
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Messages
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Natch42
This is really terrible compared to what Snake can do with his grabs, no offense.
I didn't say it was the best option, did I? I know Snake has a bazillion other things out of Dthrow that are better. The only real purpose this option has is to give the opponent a reason not to use the get-up attack. Combine this with smart tech chasing, and the opponent will feel like they have little to no options.
 

Nic64

Smash Lord
Joined
Jun 6, 2003
Messages
1,725
they already have nearly no options though, and the time taken to shield drop a nade is enough for a roll away with no chance of punishment. if they always get up attack you could use this as a mixup, but shielding and regrabbing them is a better option anyway and will quickly deter them from doing that.
 

JesiahTEG

Smash Master
Joined
Jan 30, 2007
Messages
4,126
Location
Rochester, NY
I didn't mean to insult you at all dude. It's not bad I guess, but there's just way better options. Also, if they get up attack and you are shielding it's a free grab, and you just Dthrow again which is WAY better than doing 17% damage, because now you have another chance to do even more damage.
 

Natch

Smash Ace
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Messages
649
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Natch42
y dont u just sheild and grab again pummel,pummel, then down throw again:confused:
I didn't say it was the best option, I said it was an option.

Also, to nitpick, it seems another Dthrow is not always an option. The get up attack can push you far enough away so you can't regrab in some instances.

Really, your post is completly ignorant of the entire point of this thread, which is to inform the Snake community of yet another little "trick" you can do with Dthrow. You say that as if I'm an ignorant who does not know my own character's basic options.

Also, please, use decent grammar and spelling.
 

TechnoMonster

Smash Ace
Joined
Mar 9, 2008
Messages
836
You cans drop grenade quickly and mortar slide after their (predicted) roll to covers options?

Grenade does what? 17%? ****?
 

napZzz

Smash Hero
Joined
Mar 4, 2008
Messages
5,294
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cg, MN
wow...if you just drop a nade and hold up your shield it makes tech chasing SO much easier since they HAVE to roll. Holy crap thats awesome. Not rly what you intended but this is like, a way to make SURE you can give them extra damage after the initial dthrow.
 

PhantomX

WarioMan
BRoomer
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Apr 16, 2008
Messages
10,683
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Round Rock, Texas
Shouldn't many of them be able to get-up attack you or do a quick roll while you're dropping the nade/putting up the shield? (Don't know if get-up attack would work before the nade hits the ground, but it would make it harder to chase quick rollers)
 

mc4

Smash Journeyman
Joined
Jul 15, 2008
Messages
283
I've been using Snake since Sunday too.

>_>

lol come on now are you serious people usually follow up with chain grabs, tilts, and i've even seen neutral air from time to time, and i to switch it up i like to do c4 sticks or fsmashes when they (fsmashing in the opposite direction obviously) roll behind me, its another way to change it up, and just because i didn't think of dairing to follow up a down thro doesn't indicate any lack of experience with snake .


for all the haters- have you ever heard of mind games, you have to change up what you do in certain situations or you opponent will anticipate and punish. yeah there are better options so you use all of your options to remain unpredictable. people stop hatin

http://www.smashboards.com/showthread.php?t=204290

heres a thread i made ^ i think that should account for any assumed lack of experience because i didn't think to do dairs after down throwing lol come on now guy
 

Ken Neth

Smash Champion
Joined
Aug 22, 2007
Messages
2,545
Location
BYU- Provo, Utah
Here's a trick you can do with d-throw. I did it yesterday. It's very situational though.

On Delfino's first transformation, I did a running grab near the edge and so i slid to the edge and they were hanging over the water. Then a d-throw dropped them in the water and I came in with a f-air for the spike.

It was epic.
 

Suo

Smash Apprentice
Joined
Mar 5, 2008
Messages
165
Location
Ottawa, Ontario
for all the haters- have you ever heard of mind games, you have to change up what you do in certain situations or you opponent will anticipate and punish. yeah there are better options so you use all of your options to remain unpredictable. people stop hatin
I see what you're getting at MC4, however I think you need to shift your perspective slightly.

When Snake lands a downthrow, it completely shifts the momentum of the match into Snake's favour. The opponent is now in his world, and has to play by his rules. Namely, they have to mindgame Snake, not the other way around. No matter what the opponent does, Snake has an efficient way to punish it, or continue the downthrow chain.

The best followup that Snake has after a downthrow is techchase into another downthrow, which effectively resets the situation. If the opponent chooses to getup attack you should be able to either shieldgrab it, or shield into F-tilt.
Both of those options are more effective than shield dropping a grenade.

So, if you feel the need to switch up your followups after downthrow, more power to you, it's just not necessary.
 

SuSa

Banned via Administration
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I see what you're getting at MC4, however I think you need to shift your perspective slightly.

When Snake lands a downthrow, it completely shifts the momentum of the match into Snake's favour. The opponent is now in his world, and has to play by his rules. Namely, they have to mindgame Snake, not the other way around. No matter what the opponent does, Snake has an efficient way to punish it, or continue the downthrow chain.

The best followup that Snake has after a downthrow is techchase into another downthrow, which effectively resets the situation. If the opponent chooses to getup attack you should be able to either shieldgrab it, or shield into F-tilt.
Both of those options are more effective than shield dropping a grenade.

So, if you feel the need to switch up your followups after downthrow, more power to you, it's just not necessary.
Shield dropping a grenade hits the opponent up, thus allowing you to follow it up with a bair, uair, or nair (maybe dair at lower %'s)

Therefore switching it up with a grenade drop can prove helpful and just as effective (if not more then) an ftilt
 

Suo

Smash Apprentice
Joined
Mar 5, 2008
Messages
165
Location
Ottawa, Ontario
Shield dropping a grenade hits the opponent up, thus allowing you to follow it up with a bair, uair, or nair (maybe dair at lower %'s)

Therefore switching it up with a grenade drop can prove helpful and just as effective (if not more then) an ftilt
That is a good technique on paper, however it relies on what is essentially a med-low chance of being able to follow up the grenade drop with an aerial. Snake moves slowly in the air, and has low mobility, so landing that aerial is not as easy as it sounds.

The reason why I listed Down-throw and F-tilt as Snakes best followups is that in any situation one or the other will be guaranteed.

Any get-up attack in the game can be either a) Shield-grabbed or b) F-tilt punished. Almost all of them can be grabbed which is the best option of the two, resetting the situation while racking damage.

If they choose to roll, some can be reacted to fast enough just through reflex, others you have to predict, both lead into more D-throws and more damage.

No doubt, I can see the viability in shield-drop-grenading the get-up attack. It definitely can lead into a potentially high damage N-air followup.

The point that I'm making is that D-throw and F-tilt are almost always a more efficient followup.
 
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