Natch
Smash Ace
If they like to use the get-up attack, pull out a Nade and shield.
That's pretty much it. Did this on accident the other day.
That's pretty much it. Did this on accident the other day.
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grenade does 17 damageIf they like to use the get-up attack, pull out a Nade and shield.
That's pretty much it. Did this on accident the other day.
The getup attack is actually slow enough for you to pull out a 'Nade and shield. The get up attack always hits front-back, and Snake lays them down facing away from him.grenade drop might be useful in influencing them to roll rather than get up/attack, and if they do just get up(probably won't attack), you can re-grab/dthrow or dair which will pick the grenade up and it'll be almost fully cooked afterward...although it is also worth noting that the time taken to shield drop a grenade is enough for them to get away anyway, so it's definitely not abuseable, just something you could use as a mixup if you notice them taking a second to make their decision usually
Idk but can't you follow up a nade with nair(if it's the right percent?)?grenade does 17 damage
F-tilt does between 18-21.
IMO ftilt is better.
Still a decent find though although It might already be known.
I've been using Snake since Sunday too.thats a good one, i never even thought of it
I didn't say it was the best option, did I? I know Snake has a bazillion other things out of Dthrow that are better. The only real purpose this option has is to give the opponent a reason not to use the get-up attack. Combine this with smart tech chasing, and the opponent will feel like they have little to no options.This is really terrible compared to what Snake can do with his grabs, no offense.
y dont u just sheild and grab again pummel,pummel, then down throw againIf they like to use the get-up attack, pull out a Nade and shield.
That's pretty much it. Did this on accident the other day.
I didn't say it was the best option, I said it was an option.y dont u just sheild and grab again pummel,pummel, then down throw again
I've been using Snake since Sunday too.
>_>
I see what you're getting at MC4, however I think you need to shift your perspective slightly.for all the haters- have you ever heard of mind games, you have to change up what you do in certain situations or you opponent will anticipate and punish. yeah there are better options so you use all of your options to remain unpredictable. people stop hatin
Shield dropping a grenade hits the opponent up, thus allowing you to follow it up with a bair, uair, or nair (maybe dair at lower %'s)I see what you're getting at MC4, however I think you need to shift your perspective slightly.
When Snake lands a downthrow, it completely shifts the momentum of the match into Snake's favour. The opponent is now in his world, and has to play by his rules. Namely, they have to mindgame Snake, not the other way around. No matter what the opponent does, Snake has an efficient way to punish it, or continue the downthrow chain.
The best followup that Snake has after a downthrow is techchase into another downthrow, which effectively resets the situation. If the opponent chooses to getup attack you should be able to either shieldgrab it, or shield into F-tilt.
Both of those options are more effective than shield dropping a grenade.
So, if you feel the need to switch up your followups after downthrow, more power to you, it's just not necessary.
That is a good technique on paper, however it relies on what is essentially a med-low chance of being able to follow up the grenade drop with an aerial. Snake moves slowly in the air, and has low mobility, so landing that aerial is not as easy as it sounds.Shield dropping a grenade hits the opponent up, thus allowing you to follow it up with a bair, uair, or nair (maybe dair at lower %'s)
Therefore switching it up with a grenade drop can prove helpful and just as effective (if not more then) an ftilt