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Another odd occurance

fromundaman

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I was playing vs a CPU yesterday, and I did a Dthrow to Utilt (nothing special there), to another Utilt, only the second Utilt started knocking him up, but then he rapidly fell and ended up stunned on the ground in front of me. I've been trying to recreate it with absolutely no luck so far. Does anyone have any idea what happened?

By the way, I was playing against Link and when I did the Dthrow he was at 0%.

I saved the replay, but since I don't have a camera, I can't post it right now. I'll borrow my friend's ASAP.
 

Lord Viper

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Weird, kind of like when I use Up-Grab in Pokemon Stadum 1 on the windmille part and fell off the stage when I was stuck on the windmille. Did your friend use Up-B instead of another jump?

 

fromundaman

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Actually, it was a comp, and no, it didn't look like it did. He was caught in the Dthrow>Utilt>Utilt combo, so no jump was used. I would love to figure out how I did this though, since it allowed me to chain a lot more attacks together.
Is it possible to DI down to the ground as you are being hit with Kirby's Utilt?
 

~Gonzo~

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What happens is Kirby has a hitbox in front and above him that barely has any knockback and a lot of hitstun. However the lowknock back and small hitbox makes it extremely difficult to continue
 

fromundaman

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What happens is Kirby has a hitbox in front and above him that barely has any knockback and a lot of hitstun. However the lowknock back and small hitbox makes it extremely difficult to continue
Right, but the hitbox is supposed to knock upwards right? In this event Link started going upwards then suddenly hit the ground (not in the hitting the ground animation, but in the same animation as if I'd hit him with a jab, only with a longer stun. It's kind of hard to explain...).
 

fromundaman

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Hmmm... doesn't look like amazing DI to me, especially in your example, since Yoshi slammed into the ground.
 

T_T

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In the second one it seems he ran into the uptilt, maybe that would explain the spiking effect of uptilt from behind kirby? Don't know what to think about the front spike in the first example...

Speaking of yoshi, yoshi's uptilt also seems to have this effect sometimes. Prehaps more character's uplilts do too?
 

fromundaman

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Maybe... I have no idea what causes this though. I've messed with it quite a bit, but I can't seem to reproduce it...
 

GeorgeTHPS

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It's Smash DI. Smash DI is different from trajectory DI. It's performed by hitting the Analog Stick (or C-Stick) during hitlag, which is usually not very noticeable. However, with moves like Samus' Charge Shot and Ganondorf's Down Air, hitlag is much more noticeable. If done properly, Smash DI allows you to escape things that would otherwise be a major problem for a character. It's also the reason that Kirby's throw combos aren't really guaranteed.

What happens here is Link Smash DIs into the ground, causing him to be stunned long enough for you to hit him again. If his Smash DI had been up, he probably would have been able to jump out and away from you.

Another humorous Smash DI fact is that it's possible to Smash DI up through Kirby's Down Air, which could probably be followed up with a footstool jump off of Kirby.
 

Rollo

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Alright, I havent been able to see the vid since im at school and youtube doesnt't work, but could this be implemented to follow up with a jab-lock? Sure they could probably tech out of it, but still. >.>
 

fromundaman

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It's Smash DI. Smash DI is different from trajectory DI. It's performed by hitting the Analog Stick (or C-Stick) during hitlag, which is usually not very noticeable. However, with moves like Samus' Charge Shot and Ganondorf's Down Air, hitlag is much more noticeable. If done properly, Smash DI allows you to escape things that would otherwise be a major problem for a character. It's also the reason that Kirby's throw combos aren't really guaranteed.

What happens here is Link Smash DIs into the ground, causing him to be stunned long enough for you to hit him again. If his Smash DI had been up, he probably would have been able to jump out and away from you.

Another humorous Smash DI fact is that it's possible to Smash DI up through Kirby's Down Air, which could probably be followed up with a footstool jump off of Kirby.
True, but did you look at T_T's? Can you slam (like when you get spiked into the stage) into the ground with Smash DI? Because that's what happens with Yoshi in his.
If this is just smash DI, then I'm disappointed... I really wanted to be able to do that consistently >.<
 

GeorgeTHPS

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It is. The difference is merely damage. Link's percentage in your video is low enough that he will not be in the tumbling animation, but the Yoshi in T_T's videos is.
 

Denzi

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Alright, I havent been able to see the vid since im at school and youtube doesnt't work, but could this be implemented to follow up with a jab-lock? Sure they could probably tech out of it, but still. >.>
No, itt wouldn't be possible. He hits the ground, but he is standing. Also, I'm pretty sure there's no way to make someone do this anyways. (too bad, would've been cool.)
 

Asdioh

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Another humorous Smash DI fact is that it's possible to Smash DI up through Kirby's Down Air, which could probably be followed up with a footstool jump off of Kirby.
Oh...that's not humorous at all. I hope nobody else finds out >_>
Kirby just isn't getting any better as people are finding out more things :/

Especially the "gonzo combo" everyone knows it by now (except for a few people I've played who are like "amazing throw combos!!" -_-), and people are finding ways to escape it. In fact, most of these ways to escape usually result in Kirby taking damage. Freaking Brawl

It is. The difference is merely damage. Link's percentage in your video is low enough that he will not be in the tumbling animation, but the Yoshi in T_T's videos is.
Since Yoshi hit the ground that way, couldn't he have teched?
 

GeorgeTHPS

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Oh...that's not humorous at all. I hope nobody else finds out >_>
Kirby just isn't getting any better as people are finding out more things :/

Especially the "gonzo combo" everyone knows it by now (except for a few people I've played who are like "amazing throw combos!!" -_-), and people are finding ways to escape it. In fact, most of these ways to escape usually result in Kirby taking damage. Freaking Brawl

Since Yoshi hit the ground that way, couldn't he have teched?
I've played people who figured out how to escape Kirby's Forward Throw Combo after doing it to them once. The answer is Smash DI, which just seems like a common solution to escape simple Kirby strategies. It beats his throw combos, dair spikes, dash attack, up tilt chains, and fair. Using Smash DI to get out of multi-hit attacks should become common for a good amount of competitive players in the coming months, and the good players are already doing it.

Yes, Yoshi could have teched there. If someone was proficient enough, using Smash DI to hit the ground and tech roll from an up tilt would be amazing, but that would take inhuman skill to do consistently.
 
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