Neos
Smash Cadet
- Joined
- Sep 21, 2014
- Messages
- 53
To make it short, I found out that ROSALINA HAS A BETTER CHANCE OF SURVIVING KNOCKBACKS WHILE CROUCHING. Meaning if Mario for example would F-Smash Rosalina while she's standing, she would die normally at a certain percent, BUT if she gets hit by his F-Smash while crouching, then she will actually be sent at a MUCH shorter distance!
HOW I TESTED THIS:
I tested this out in Training Mode in Final Destination by positioning myself at the VERY edge of the stage and shot Luma off stage so he wouldn't get in the way. Then I allowed Mario (controlled by my training partner) to F-Smash me (using his strongest hitbox) and I decided to Vector, Crouch, and did nothing against his Smash attack. I also kept pressing the Reset option in Training Mode to avoid the stale move effect.
Here's the HIGHEST percents Rosalina can survive before get KO'ed by Mario's F-Smash while I Crouched, Vectored, and Did Nothing at all:
- Nothing: 58%
- Vector towards stage: 67%
- Crouch (holding down): 80%
However, it won't work against throws and attacks that multi-hit, such as Mario's stand combo and the first two hits of Diddy's and Pit's F-Smash.
HOW CAN THIS BE USEFUL IN COMPETITIVE GAMEPLAY?:
I would use her crouch animation as an approach when I'm at killing percent. Her crouch animation can be used as a silly yet decent way to approach people. D-tilt is pretty much the only move she can do while crouch, but it's definitely one of her best and quickest moves to do. Her crouch animation can also be useful to minimize her hurtbox a bit, since EVERY single movement matters in the game. Other than that, that's all I can think of for now.
So what do you guys think about her crouch animation now? Useful? or no?
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