do you know whyBrawl doesnt seem competitive. Its cus its so much slower paced, chars are so floaty compared to melee its like watching Melee in slow motion. You do a neutral air and you spend half a second watching it happen and float to the ground even if you fast fall. I mean and like what other people have said, Brawl is so babied, give me a break auto sweet spotting.
If your releaseing a new and better game under the same series. You expect it to be somewhat similar. You can totally change the characters, the move sets, stages, options. Dont make the game SLOWER pace. Its like driving a Lambo and then having to inch away at with farming tractor.
Also I think the lack of L-canceling definately makes the game more unbalanced. You have so much time in brawl because of aerial lag and floatiness you have time to laugh and point at the noob and then run to him and grab him. It makes doing any aerial that has lag infeasible.
You see in melee L-canceled made characters like Ganandorf who had a laggy as balls down aerial and side aerial practical in the meta-game.
If anything lack of L-cancel hurts slow chars even more because there is nothing they can do about being slow.
P.S. Since everyone has given me crap about it, I actually do have the game. And this is my opinion based on playing it. Its not like im pulling things out of thin air or from videos
You know, I wouldn't judge the "competitiveness" of a game just on the speed of it's gameplay just yet. There are more than just ATs that separate competitive players and casuals. I would know; I actually can execute all of the major ATs, but am not competitive by any means. It looks like Brawl will be, for the time being, much more mindgame based than technical skill based.
So, lets just for a minute assume that there won't be any newer lag canceling techniques, which shouldn't be ruled out yet. This just forces people to outsmart their opponents in newer ways. Just because it's not as fast as Melee, doesn't mean that it won't be as competitive at all. In fact, a metagame that is more mindgames driven than AT driven could arguably be even more competitive.
What I think is happening is a knee-jerk reaction from people who spent a long time mastering Melee and are having a hard time grasping that Brawl is completely different. Thus, some people are insinuating that we should make Brawl as close to Melee as possible. I really hope that doesn't happen, because it in essence kills Brawl's competitive metagame in it's early infancy. And for what? A gimpy version of Melee.
My main point is we shouldn't try to adjust Brawl's game just to make it closer to what Melee was under the veil of making it more competitive. Let Brawl develop it's own identity, different from Melee but no less competitive. If someone just can't handle that, Melee is still here, and it's own competitive scene is far from dead.