There's something you're forgetting. Airdodge invicibility lasts a few 20 frames, that means if you want to land while invincible you must be pretty **** close to the ground before starting your airdodge.2-3 frames is not that punishable. The only reason air dodging as you land is punishable is the because the time they start airdodging until the time the reach the ground is greater than 2-3 frames. A 2-3 frame window is still pretty ********, when you consider MOVES have much more lag, and they don't MAKE YOU ****ING INVINCIBLE. So instead of spacing an aerial to protect yourself, it makes much more sense to just mash air dodge.
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So the best spot dodges in Melee had 8 frames of ****ing lag. Man, Brawl IS all about defense...which makes me sad...
That means you'll eat a Nair if you start your airdodge too late. And a Dsmash if you time it too early. Kind of a guessing game.
And yes, Brawl is a defensive game. Deal with it.
You can buffer a turnaround dash. Just flick back once during the buffer window.Gheb_01 said:A turnaround and a Dash are two entirely different moves - they just have almost the same inputs [The only thing that varies is the timing of the input. Everything else is the same]. That means that you can't buffer a "turnaround dash". You can only buffer a turnaround and then immediately follow with a dash because they are two different moves, of which each requires its own specific input.
So the first flick buffers the turnaround dash and the second flick is performed after the buffer window and just keeps you running.