DragonBlade
Smash Journeyman
- Joined
- Aug 22, 2005
- Messages
- 273
I realize its way too soon to make generalizations about Brawl, since we only know information from the demo, but I think these issues will have to be brought up eventually, so I will try to mention them now.
Going by the "List of Advanced Techniques" thread, it seems like recoveries "automatically" grab on to the ledge (even without correct spacing). L canceling may be unnecessary now because of the "automatic" L cancel (although unconfirmed atm). It also looks like air dodging will "automatically" chose a direction for you.
If this progressed, and we imagined an extreme case. Everything would be automatic, attacking, dodging, jumping, etc. Basically, it would be a "completely automatic game" where the player would choose a character and watch the game play for him/her...
Of course, that won't happen, but it is the direction the game is heading with the recent changes. Whats stopping Smash sequels from becoming closer and closer to this "completely automatic game"? Even if Smash does not become exactly like that, it seems like too many changes toward that idea will make the game less fun to play over all. Also, part of the reason Melee seems so good is because it is far away from this "completely automatic game" by involving the player in almost every detail of the fight.
If Brawl is going to move away from this idea that defined Melee, I don't feel confidant that Brawl will be the game that we've all been waiting to play for years, and I' m worried this will have a negative effect on the community that Smash has gathered over the years. Am I worrying too much? Will Brawl really be amazing? I'm not sure anymore.
Going by the "List of Advanced Techniques" thread, it seems like recoveries "automatically" grab on to the ledge (even without correct spacing). L canceling may be unnecessary now because of the "automatic" L cancel (although unconfirmed atm). It also looks like air dodging will "automatically" chose a direction for you.
If this progressed, and we imagined an extreme case. Everything would be automatic, attacking, dodging, jumping, etc. Basically, it would be a "completely automatic game" where the player would choose a character and watch the game play for him/her...
Of course, that won't happen, but it is the direction the game is heading with the recent changes. Whats stopping Smash sequels from becoming closer and closer to this "completely automatic game"? Even if Smash does not become exactly like that, it seems like too many changes toward that idea will make the game less fun to play over all. Also, part of the reason Melee seems so good is because it is far away from this "completely automatic game" by involving the player in almost every detail of the fight.
If Brawl is going to move away from this idea that defined Melee, I don't feel confidant that Brawl will be the game that we've all been waiting to play for years, and I' m worried this will have a negative effect on the community that Smash has gathered over the years. Am I worrying too much? Will Brawl really be amazing? I'm not sure anymore.