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Airdodging helps you survive

Percon

Smash Lord
Joined
Dec 11, 2006
Messages
1,945
Location
St. Catharines, ON, CA
Not in the sense you're thinking of, either.

Me and my team of highly trained specialists (aka geeks who got their hands on Brawl early) think we've discovered a few tricks to be used to improve your Brawl game. While these may not necessarily be advanced techs (though I sure think they qualify), they're useful tricks nobody has pointed out yet.

I'll start with the more insignificant ones...

Lucas has a PK fire waveland that is done by short hopping a PK fire, which sends you backwards while keeping the enemy at bay with a solid projectile. Running, reversing your jump and THEN using PK fire is a great way to cover lots of ground, fast while leaving a projectile in your wake.

Next is the fact that Fox can still wallshine... it doesn't seem very easy to escape, if possible. Judge for yourself.

Finally, and here's the biggie, is the fact that airdodging can help you stay alive longer. Most people, when struck simpy DI. However, if you airdodge while DIing, the effect is greatly increased. You also land flat on your feet. Just look at the video and you'll see.

http://www.youtube.com/watch?v=aNrzSVih5DY

Anyway, I don't know how useful these will end up being, but I thought I'd do my part and contribute to the community.

Thanks to Miller and pyrenight(WTFOX) for helping me find these.
 

Phyvo

Smash Journeyman
Joined
Jul 17, 2007
Messages
289
Umm, you linked to the wrong video. That one is a graphical comparison, not anything about air dodging. >.>
 

Mecha Soul

Smash Apprentice
Joined
Apr 19, 2004
Messages
92
The Lucas thing sounds pretty cool, Lucas looks like he'll be a pretty good character.

Now find some Samus techs! <_<
 

Phyvo

Smash Journeyman
Joined
Jul 17, 2007
Messages
289
Oh jeez, that airdodge thing looks nasty. People live long enough in matches as it is. =X
 

Agosta44

Smash Ace
Joined
Dec 11, 2007
Messages
516
Location
New Jersey
So Percon, you have the game? Any impressions from Lucario you feel like sharing? Alt colors to btw?


Anyway, great finds!
 

NyTeStRiDeR

Smash Apprentice
Joined
Jan 16, 2005
Messages
87
Location
[S].[F].
I don't doubt that part about the DI and the air dodge thing help with staying alive is real, but you should notice that ike's f-smash is getting weaker each time u use it.(32%-27%-24%)
 

SuperLink9

Smash Lord
Joined
Jun 27, 2007
Messages
1,513
Location
England
NNID
SuperLink9
Looks neat (Was that Lucas' Claus costume?)

I can't believe how quickly Advanced techs are being discovered. You people are dedicated :D
 

Drolian

Smash Journeyman
Joined
Dec 13, 2006
Messages
357
Location
KITCHEN STADIUM!
Are you sure the AMC isn't just the result of the knockback and damage being reduced because the move was used multiple times?

Iunno, it looks kinda different I guess. Good finds.
 

Percon

Smash Lord
Joined
Dec 11, 2006
Messages
1,945
Location
St. Catharines, ON, CA
It's quite possible that the AMC was a result of the move doing less damage as Drolian stated from using the move repeatedly. Though, we did notice this before we did our experiment, and we believe that it helps that extra bit.
 

Miller

Smash Lord
Joined
Nov 12, 2006
Messages
1,276
Location
Niagara Canada
Man Percon, It was a good time doing all of this stuff. It was Amazing :)

But yea, Just so you know im 9001 in that video.

Ill take a video of me in training mode at high percentages using and not using AMC.
 

pyrnight

Smash Journeyman
Joined
Sep 30, 2007
Messages
376
Location
St. Catharines, Ontario
It's quite possible that the AMC was a result of the move doing less damage as Drolian stated from using the move repeatedly. Though, we did notice this before we did our experiment, and we believe that it helps that extra bit.
No way man, we tested it remember? It does almost the exact same thing with moves in between so the power isn't reduced. It had the same effect.

To wanting to destroy noobs. Seriously it would be funny if in trying to take out advanced techs, Sakurai actually made more.
LOL yes.


When did Sakurai say he was trying to take out advance techs?
Sakurai has strange fetishes for helium balloons, as we can see from brawl. Who knows what the hell hes really talking about.
 

DBurke

Smash Cadet
Joined
Jan 24, 2008
Messages
30
Location
Guerneville, CA
Not in the sense you're thinking of, either.

Lucas has a PK fire waveland that is done by short hopping a PK fire, which sends you backwards while keeping the enemy at bay with a solid projectile. Running, reversing your jump and THEN using PK fire is a great way to cover lots of ground, fast while leaving a projectile in your wake.
Awesome find! I'm going to try this. At this point I'm kind of considering maining Lucas. He's got potential.

Finally, and here's the biggie, is the fact that airdodging can help you stay alive longer. Most people, when struck simpy DI. However, if you airdodge while DIing, the effect is greatly increased. You also land flat on your feet.
How exactly do you airdodge? Are you able to immediately airdodge after you leave the ground? Can you hold L or R as you're being hit and still successfully airdodge? Does DI do anything while you're in the airdodge or is it the airdodge alone that makes you travel less distance than just DIing?
 

Jumpinjahosafa

Smash Ace
Joined
Sep 21, 2007
Messages
883
I have a noob question.. Don't flame.

When you DI, do you just press the control stick in the opposite direction?
 

DBurke

Smash Cadet
Joined
Jan 24, 2008
Messages
30
Location
Guerneville, CA
DI just means Directional Influence. Whether that be pressing the control stick in the opposite direction of where your character is moving or not. The best DI to use isn't always the opposite direction of your characters momentum though.
 

OoNoiRoO

Smash Journeyman
Joined
May 16, 2006
Messages
371
Not in the sense you're thinking of, either.

Me and my team or highly trained specialists (aka geeks who got their hands on Brawl early) think we've discovered a few tricks to be used to improve your Brawl game. While these may not necessarily be advanced techs (though I sure think they qualify), they're useful tricks nobody has pointed out yet.

I'll start with the more insignificant ones...

Lucas has a PK fire waveland that is done by short hopping a PK fire, which sends you backwards while keeping the enemy at bay with a solid projectile. Running, reversing your jump and THEN using PK fire is a great way to cover lots of ground, fast while leaving a projectile in your wake.

Next is the fact that Fox can still wallshine... it doesn't seem very easy to escape, if possible. Judge for yourself.

Finally, and here's the biggie, is the fact that airdodging can help you stay alive longer. Most people, when struck simpy DI. However, if you airdodge while DIing, the effect is greatly increased. You also land flat on your feet. Just look at the video and you'll see.

http://www.youtube.com/watch?v=aNrzSVih5DY

Anyway, I don't know how useful these will end up being, but I thought I'd do my part and contribute to the community.

Thanks to Miller and pyrenight(WTFOX) for helping me find these.
Ieee... man.

1. The Lucas PK fire thing doesn't seem entirely advance. When you land from PK fire, sure you slide, but there is a good amount landing lag from the move. It can easily be jumped over, but I can still see it's uses. Seems like more of a strategy rather than a technique.

2. The wall shine is confirmed so far. I've tried everything in my way to get out of the wall shine, but no luck(Up B w/ marth, whatever). It's extremely easy to do, as said. At around 90%-100%, the shine will knock down, depending on the character.

3. Tested and disproven, sorry. Air dodging does not effect aerial trajectory from being hit. Jamming air dodge after being hit will make you air dodge as soon as possible. Same thing with jamming A.

As said before, air dodging follows your aerial trajectory and does not effect it.
 

pyrnight

Smash Journeyman
Joined
Sep 30, 2007
Messages
376
Location
St. Catharines, Ontario
Ieee... man.

1. The Lucas PK fire thing doesn't seem entirely advance. When you land from PK fire, sure you slide, but there is a good amount landing lag from the move. It can easily be jumped over, but I can still see it's uses. Seems like more of a strategy rather than a technique.

2. The wall shine is confirmed so far. I've tried everything in my way to get out of the wall shine, but no luck(Up B w/ marth, whatever). It's extremely easy to do, as said. At around 90%-100%, the shine will knock down, depending on the character.

3. Tested and disproven, sorry. Air dodging does not effect aerial trajectory from being hit. Jamming air dodge after being hit will make you air dodge as soon as possible. Same thing with jamming A.

As said before, air dodging follows your aerial trajectory and does not effect it.
For 3: Would you care to explain the significant reduction in distance after being hit then?
 

DBurke

Smash Cadet
Joined
Jan 24, 2008
Messages
30
Location
Guerneville, CA
Ieee... man.
1. The Lucas PK fire thing doesn't seem entirely advance. When you land from PK fire, sure you slide, but there is a good amount landing lag from the move. It can easily be jumped over, but I can still see it's uses. Seems like more of a strategy rather than a technique.
Way to pick hairs. I'd say it's more of a stylish approach that uses conceptual tactics than a strategy or technique though... :dizzy:
 

OoNoiRoO

Smash Journeyman
Joined
May 16, 2006
Messages
371
The Fsmash got weaker due to using it consistently. I just tested this.
 

NyTeStRiDeR

Smash Apprentice
Joined
Jan 16, 2005
Messages
87
Location
[S].[F].
has any1 tried doing the same thing except using a f-air instead of dodge like in many of the e for all videos?
 

Flyingmonkey

Smash Cadet
Joined
Mar 11, 2006
Messages
43
Why don't you just do the exact same test, except this time, do the airdodge test first, so that the knockback decreases on the non airdodge test. This will make it more clear. Constructive interference would you say?
 

iPsy

Smash Cadet
Joined
Feb 2, 2008
Messages
48
Location
Vancouver,BC
Me and my team or highly trained specialists (aka geeks who got their hands on Brawl early) think we've discovered a few tricks to be used to improve your Brawl game. While these may not necessarily be advanced techs (though I sure think they qualify), they're useful tricks nobody has pointed out yet.
Who trained you geeks...
 

Miller

Smash Lord
Joined
Nov 12, 2006
Messages
1,276
Location
Niagara Canada
Okay, I just did extensive "research" on AMCing. What happens is it gives the same nockback as a normal DI, But puts you upright and allows you to "Glide" farther onto the stage.
 

Ryuker

Smash Lord
Joined
Sep 16, 2003
Messages
1,520
Location
The Hague , Netherlands
Too some of you saying air dodging doesn't let you live longer I suggest you look into it very carefully. Cause I see the level9 computers do it all the time and live till 190% ( I don't know if thats normal for brawl. You migt want to look a bit at what the lvl 9's do cause they short hop aproaches as well now and quit possibly they do more that we don't know yet. CPU's in melee for example smash DI'd so on.
 
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